Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Vim - Precision editing at the speed of thought
Search
nelstrom
November 07, 2012
Technology
29
5.9k
Vim - Precision editing at the speed of thought
nelstrom
November 07, 2012
Tweet
Share
More Decks by nelstrom
See All by nelstrom
Follow my leader
nelstrom
10
2.2k
Modelling State Machines with Ragel
nelstrom
11
24k
Vimprint - A Vim Keystroke Parser
nelstrom
1
1.2k
When & why you should stay out of visual mode
nelstrom
1
3.7k
This is the problem
nelstrom
1
280
Progressive enhancement - a barrier to progress?
nelstrom
1
630
Other Decks in Technology
See All in Technology
プロンプトエンジニアリングを超えて:自由と統制のあいだでつくる Platform × Context Engineering
yuriemori
0
520
Kusakabe_面白いダッシュボードの表現方法
ykka
0
350
サラリーマンソフトウェアエンジニアのキャリア
yuheinakasaka
42
19k
Master Dataグループ紹介資料
sansan33
PRO
1
4.2k
Sansan Engineering Unit 紹介資料
sansan33
PRO
1
3.7k
マーケットプレイス版Oracle WebCenter Content For OCI
oracle4engineer
PRO
5
1.5k
AI時代のアジャイルチームを目指して ー スクラムというコンフォートゾーンからの脱却 ー / Toward Agile Teams in the Age of AI
takaking22
11
7.1k
Behind the Stream - How AbemaTV Engineers Build Video Apps at Scale
ygoto3
0
110
純粋なイミュータブルモデルを設計してからイベントソーシングと組み合わせるDeciderの実践方法の紹介 /Introducing Decider Pattern with Event Sourcing
tomohisa
1
1.2k
会社紹介資料 / Sansan Company Profile
sansan33
PRO
13
400k
みんなでAI上手ピーポーになろう! / Let’s All Get AI-Savvy!
kaminashi
0
160
産業的変化も組織的変化も乗り越えられるチームへの成長 〜チームの変化から見出す明るい未来〜
kakehashi
PRO
1
850
Featured
See All Featured
Game over? The fight for quality and originality in the time of robots
wayneb77
1
84
実際に使うSQLの書き方 徹底解説 / pgcon21j-tutorial
soudai
PRO
196
71k
Thoughts on Productivity
jonyablonski
74
5k
SERP Conf. Vienna - Web Accessibility: Optimizing for Inclusivity and SEO
sarafernandez
1
1.3k
What’s in a name? Adding method to the madness
productmarketing
PRO
24
3.9k
Building AI with AI
inesmontani
PRO
1
640
Why Mistakes Are the Best Teachers: Turning Failure into a Pathway for Growth
auna
0
44
Templates, Plugins, & Blocks: Oh My! Creating the theme that thinks of everything
marktimemedia
31
2.7k
Money Talks: Using Revenue to Get Sh*t Done
nikkihalliwell
0
140
Organizational Design Perspectives: An Ontology of Organizational Design Elements
kimpetersen
PRO
1
67
Redefining SEO in the New Era of Traffic Generation
szymonslowik
1
190
Highjacked: Video Game Concept Design
rkendrick25
PRO
1
270
Transcript
VIM precision editing at the speed of thought Drew Neil,
@nelstrom November 7th 2012, Øredev
TWO REASONS YOU DIS VIM
1. You don’t grok Vim
1. You don’t grok Vim i don’t blame you
2. You confuse Vim with vi
2. You confuse Vim with vi shame on you
http://twitter.com/kentbrew/status/15419224013
MODAL INTERFACES
http://www.viemu.com/a_vi_vim_graphical_cheat_sheet_tutorial.html
why modal?
MODAL INTERFACES are economical
None
None
In a MODAL interface Every BUTTON performs a different function
in each mode
In a TOUCH interface Every PIXEL performs a different function
in each mode
MODAL INTERFACES are everywhere
MODAL INTERFACES TextMate: ⌘F
None
MODAL INTERFACES TextMate: ⌘A
None
None
TextMate is a MODAL EDITOR
TextMate is a MODAL EDITOR not a very good one
MODAL INTERFACES are everywhere
h.koppdelaney http://www.flickr.com/photos/h-k-d/4490192739/
http://www.flickr.com/photos/katzarella/6378185339/
TARGET PRACTICE
None
MOUSE
None
the time required to rapidly move to a target area
is a function of the distance to and the size of the target FITT’S LAW
http://particletree.com/features/visualizing-fittss-law/
[duh] FITT’S LAW
http://particletree.com/features/visualizing-fittss-law/
while (!thereYet) { keepGoing(); }
http://www.flickr.com/photos/darwinbell/316668966/
HUNT & PECK
None
None
while (!thereYet) { keepGoing(); }
Photograph by Hannah Adcock
None
VIM: PREHISTORY
http://www.flickr.com/photos/splorp/6551397629/in/photostream/
None
None
while (!thereYet) { keepGoing(); }
PRECISION TARGETING
None
two steps along, then one step along the perpendicular axis
The Knight can move
to the closest squares that no other piece can reach
The Knight can move
None
None
None
FINDING CHARACTERS
FINDING CHARACTERS f{char} jumps to the next occurrence of {char}
The Knight can move to the closest squares that no
other piece can reach t
The Knight can move to the closest squares that no
other piece can reach t
The Knight can move to the closest squares that no
other piece can reach t v f p The Knight can move to the closest squares that no other piece can reach p
http://www.flickr.com/photos/silkegb/2745580110/
The Knight can move to the closest squares that no
other piece can reach t
The Knight can move to the closest squares that no
other piece can reach t
The Knight can move to the closest squares that no
other piece can reach t The Knight can move to the closest squares that no other piece can reach t v f t
The Knight can move to the closest squares that no
other piece can reach t The Knight can move to the closest squares that no other piece can reach t v f t ;
The Knight can move to the closest squares that no
other piece can reach t The Knight can move to the closest squares that no other piece can reach t v f t ; ;
The Knight can move to the closest squares that no
other piece can reach t The Knight can move to the closest squares that no other piece can reach t v f t ; ; ;
I’ve been expecting you, Mr Bond. I
I’ve been expecting you, Mr Bond. I delete this
I’ve been expecting you, Mr Bond. I f , I’ve
been expecting you, Mr Bond. , delete this
I’ve been expecting you, Mr Bond. I f , I’ve
been expecting you, Mr Bond. , d t . I’ve been expecting you. . delete this
http://robots.thoughtbot.com/post/13164810557/the-vim-learning-curve-is-a-myth No one ever says “I’d love to learn Street
Fighter 2, but there are just so many combos!” Ben Orenstein
Illustration by Ben Cormack
Illustration by Ben Cormack
define regions of text by structure TEXT OBJECTS
“quotes” a” - a quoted string i” - inner quoted
string
(parentheses) a) - all of a (block) i) - inside
of a (block)
[brackets] a] - all of a [block] i] - inside
of a [block]
{braces} a} - all of a {block} i} - inside
of a {block}
<xml>tags</xml> at - all of a tag block it -
inside of a tag block
refs: { clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } a
refs: { clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } a v i
[
refs: { clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } a refs: {
clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } e v i [
refs: { clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } e i ‘
refs: { clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } ]
a } refs: { clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } ]
refs: { clearButton: 'button[action=clearHomeBadge]', starButton: 'button[action=pingHomeBadge]' } }
http://www.flickr.com/photos/liquene/3177469139/
AUTOMATION
Illustration by Ben Cormack
QUESTIONS?
None