Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Sign up for free
Menu
Search
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Pricing
Search
Sign in
Sign up for free
リファクタリング・チャレンジ リバーシ編
Search
Yuki Yasoshima
May 16, 2020
Programming
220
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
リファクタリング・チャレンジ リバーシ編
Yuki Yasoshima
May 16, 2020
More Decks by Yuki Yasoshima
See All by Yuki Yasoshima
空間オーディオの活用
objectiveaudio
0
210
Swift Concurrency - 状態監視の罠
objectiveaudio
2
900
Swift Concurrencyとレースコンディション
objectiveaudio
2
820
モーダルの遷移を理解する
objectiveaudio
4
2.9k
オーディオ波形を表示するために知っておくべきこと
objectiveaudio
0
1.2k
AVAudioEngineでリアルタイムレンダリング
objectiveaudio
1
970
UIKitは2度ベルを鳴らす
objectiveaudio
0
380
iOSDC2018.pdf
objectiveaudio
1
2.4k
Objective-C++を使ってMRCで快適に開発する
objectiveaudio
0
24k
Other Decks in Programming
See All in Programming
Java 27新機能 / Java 27 new features
kishida
2
200
GitHubハンズオン講座 — 実務レベルのチーム開発のフローを身につけよう
junhat6
0
120
パズルゲームの作り方 / how to make puzzle games
kaityo256
PRO
2
270
JAWS-UG 東京支部が始める、JAWS-UG支部コラボ / JAWS-UG lunchtime LT Collaboration
y0hgi
0
180
Domain-Driven Transformation
hschwentner
2
2.3k
Verilogで学ぶCPU自作入門.pdf
uyuki234
8
4k
手動確認はもう限界 〜XCUITestでCustom URL Schemeの遷移を起動種別ごとに自動テストする〜 / Testing Custom URL Schemes with XCUITest
otouto
0
390
プロダクトコードからライブラリの境界を見つける
elmetal
PRO
0
100
パーソナライズPodcastを作った話
repunit11
0
120
速く作れる。その次は、速く確かめられる開発へ 〜AIネイティブ開発を支える、Shift Down〜 / Can build fast. Next, moving to development where we can verify fast.
rkaga
8
5.5k
Atomic Design, Enforced: Scaling Mobile Design Systems (next.app devCon / droidCon Berlin 2026)
steliosf
PRO
0
120
モデルのリファクタリングが難しいと思ったら、そもそも複雑だったのはビジネス仕様だった ? / is-the-business-domain-the-real-complexity
hatsu38
0
440
Featured
See All Featured
ラッコキーワード サービス紹介資料
rakko
1
5.2M
Sharpening the Axe: The Primacy of Toolmaking
bcantrill
46
3k
Beyond borders and beyond the search box: How to win the global "messy middle" with AI-driven SEO
davidcarrasco
3
270
Paper Plane
katiecoart
PRO
4
53k
Keith and Marios Guide to Fast Websites
keithpitt
413
23k
The AI Revolution Will Not Be Monopolized: How open-source beats economies of scale, even for LLMs
inesmontani
PRO
3
3.8k
The Mindset for Success: Future Career Progression
greggifford
PRO
0
530
The Pragmatic Product Professional
lauravandoore
37
7.5k
SEO for Brand Visibility & Recognition
aleyda
0
4.8k
SEO Brein meetup: CTRL+C is not how to scale international SEO
lindahogenes
2
2.9k
Collaborative Software Design: How to facilitate domain modelling decisions
baasie
1
340
Winning Ecommerce Organic Search in an AI Era - #searchnstuff2025
aleyda
2
2.2k
Transcript
:VLJ:BTPTIJNB!ZBTP@TBO ϦϑΝΫλϦϯάɾνϟϨϯδ Ϧόʔγฤ IUUQTHJUIVCDPNPCKFDUJWFBVEJPSFWFSTJJPT
ԿΛϦϑΝΫλϦϯά͢Δͷ͔ w ͦΜͳʹ'BUͰͳ͍ͷͰʁ w ήʔϜͷίʔυͱͯͪ͠ΌΜͱཧ͞Ε͍ͯͳ͍ํ͕ʁ w ࣌ؒ࣠ํͷঢ়ଶཧ͕࠷ॏཁ w ઃܭύλʔϯΏΔ;ΘͰ w
֎෦ϥΠϒϥϦΘͳ͍ɻ7JFXʹखΛ͚ͭͳ͍
Ͳ͏ͬͯίʔυΛཧ͢Δ͔ w ίʔυΛ͋Δ͖ܗʹ͢ΔʢύλʔϯʹΊΔͷͰͳ͍ʣ w ᐆດ͞Λͳ͘͢ʢܕؔͷ࡞ΓํͳͲʣ w ҙຯ͕Θ͔ΔΑ͏ʹ͢Δʢ໊લͷ͚ํɺॲཧͷྲྀΕͳͲʣ w ͭΛղܾ͢Εผͷղܾ͘͢͠ͳΔ w
Ͳ͜·ͰΔ͔ཧͱ࣌ؒͱͷ݉Ͷ߹͍
ঢ়ଶͷཧ
େ·͔ͳঢ়ଶભҠ ήʔϜ݁Ռ ։࢝ 6*ͪ ૢ࡞ͪ ύεͪ ஔத Ϧηοτ MBVODIJOH QBTTJOH
PQFSBUJOH QMBDJOH SFTVMU ή ʔ Ϝ ऴ ྃ ήʔϜத ४උྃ ࣍ͷϓϨʔϠ͚ͩ ஔ͚ͳ͍ ύε͢Δ ϓϨʔϠަ ஔ͘ ͲͪΒ ஔ͚ͳ͍ ϓϨʔϠަ
ήʔϜͷঢ়ଶΛFOVNͰఆٛ enum State { case launching(side: Side) case operating(side: Side,
player: Player) case passing(side: Side) case placing(side: Side, positions: [Position]) case result(Result) case resetting, branching, next } w ڞ༻ܕͷFOVNͳΒ֤εςʔτ͝ͱʹඞཁͳ͚ͩΛ࣋ͯΔ
શମͷߏ
Ϋϥεߏ 7JFX$POUSPMMFS 1SFTFOUFS *OUFSBDUPS ݺͼग़͠ ݺͼग़͠ ௨ ௨ %BUB4UPSF อଘ
ಡΈࠐΈ w *OUFSBDUPSήʔϜͷঢ়ଶΛཧɻΞϓϦͷத৺ w 1SFTFOUFS*OUFSBDUPSͱ7$ͷڮ͠
ΦϒδΣΫτͷࢀর 7JFX$POUSPMMFS 1SFTFOUFS *OUFSBDUPS 4USPOH 8FBL w ສ͕Ұ7$͕κϯϏʹͳͬͯ*OUFSBDUPSͱܨ͕ͬͯͳ͚Ε༨ܭͳΠϕϯτ ΛແࢹͰ͖Δ γϯάϧτϯ
ࡉ͔͍ίʔυͷཧͷྫ
OFYU5VSO ϦϑΝΫλϦϯάલ func nextTurn() { guard var turn = self.turn
else { return } turn.flip() if validMoves(for: turn).isEmpty { if validMoves(for: turn.flipped).isEmpty { self.turn = nil // ...ॲཧ͍Ζ͍Ζ } else { self.turn = turn // ...ॲཧ͍Ζ͍Ζ } } else { self.turn = turn // ...ॲཧ͍Ζ͍Ζ } } w UVSO͕OJMͰདྷͯྑ͍ͷ͔ʁ w UVSOͷঢ়ଶ͕Θ͔Γʹ͍͘ w ذͨ͠ޙͷॲཧ͕ଟ͍
OFYU5VSO ϦϑΝΫλϦϯάத w UVSOΛTJEFʹͯ͠OJMΛ࠷ ॳ͔Βআ֎ w DVSSFOUͱOFYUʹ͚Δ w CPBSEͰWBMJE.PWFT w
ذͨ͠ޙͷॲཧ࣍ͷ εςʔτΛฦ͚ͩ͢ func nextTurnState(from currentSide: Side) -> State { let nextSide = currentSide.flipped if board.validMoves(for: nextSide).isEmpty { if board.validMoves(for: currentSide).isEmpty { return .result(board.result()) } else { return .passing(side: nextSide) } } else { return .operating(side: nextSide, player: player(for: nextSide)) } }
OFYU5VSO ϦϑΝΫλϦϯάޙ w WBMJE.PWFTJT&NQUZ ΛDBO1MBDFʹஔ͖͑ w ωετΛઙ͘͢Δ func nextTurnState(from currentSide:
Side) -> State { let nextSide = currentSide.flipped if board.canPlace(for: nextSide) { return .operating(side: nextSide, player: player(for: nextSide)) } else if board.canPlace(for: currentSide) { return .passing(side: nextSide) } else { return .resulting(board.result()) } }
·ͱΊ w Կͳ͘ͱঢ়ଶཧ w ঢ়ଶ͕ཧͰ͖ΕߟྀෆΛݟ͚͍ͭ͢ w ᐆດ͞Λল͘ɺҙຯ͕௨͡Α͏ʹ͢Δ w 7JFX$POUSPMMFS7JFXΛཧ͢Δ͚ͩɻΞϓϦͷຊମผ IUUQTHJUIVCDPNPCKFDUJWFBVEJPSFWFSTJJPT