Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
リファクタリング・チャレンジ リバーシ編
Search
Yuki Yasoshima
May 16, 2020
Programming
210
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
リファクタリング・チャレンジ リバーシ編
Yuki Yasoshima
May 16, 2020
More Decks by Yuki Yasoshima
See All by Yuki Yasoshima
空間オーディオの活用
objectiveaudio
0
180
Swift Concurrency - 状態監視の罠
objectiveaudio
2
830
Swift Concurrencyとレースコンディション
objectiveaudio
2
800
モーダルの遷移を理解する
objectiveaudio
4
2.8k
オーディオ波形を表示するために知っておくべきこと
objectiveaudio
0
1.1k
AVAudioEngineでリアルタイムレンダリング
objectiveaudio
1
940
UIKitは2度ベルを鳴らす
objectiveaudio
0
360
iOSDC2018.pdf
objectiveaudio
1
2.4k
Objective-C++を使ってMRCで快適に開発する
objectiveaudio
0
24k
Other Decks in Programming
See All in Programming
The Bowling Game- From Imperative to Functional Programming - Part 1
philipschwarz
PRO
0
310
どこまでゆるくて許されるのか
tk3fftk
0
470
AI時代の仕事技芸論〜ソフトウェア開発で「遊ぶように働く」職人的熟達のすすめ(スクフェス仙台 2026バージョン)
kuranuki
0
610
地域 SRE コミュニティ最前線 - ホンマでっかSRE勉強会
tk3fftk
0
220
トークンをケチるな、設計しろ:GitHub Copilotを賢く使うコンテキスト戦略
ochtum
0
310
AI時代、エンジニアはどう育つのか -未経験エンジニアの成長を間近で見て考えたこと-
thasu0123
0
110
LLMによるContent Moderationの本番運用の裏側と品質担保への挑戦
suikabar
3
840
AI 輔助遺留系統現代化的經驗分享
jame2408
1
1.2k
LaravelLive Japan の裏方のすべて — 第188回 PHP勉強会@東京 (2026-06-24)
suguruooki
2
150
任せる範囲はこう広がった / How the Scope of AI Delegation Has Expanded
nrslib
1
250
はてなアカウント基盤 State of the Union
cockscomb
1
1.3k
Creating Composable Callables in Contemporary C++
rollbear
0
200
Featured
See All Featured
Applied NLP in the Age of Generative AI
inesmontani
PRO
4
2.4k
VelocityConf: Rendering Performance Case Studies
addyosmani
333
25k
The World Runs on Bad Software
bkeepers
PRO
72
12k
The Curse of the Amulet
leimatthew05
2
13k
Fantastic passwords and where to find them - at NoRuKo
philnash
52
3.8k
B2B Lead Gen: Tactics, Traps & Triumph
marketingsoph
0
170
Optimising Largest Contentful Paint
csswizardry
37
3.8k
A Tale of Four Properties
chriscoyier
163
24k
Let's Do A Bunch of Simple Stuff to Make Websites Faster
chriscoyier
508
140k
XXLCSS - How to scale CSS and keep your sanity
sugarenia
249
1.3M
Reflections from 52 weeks, 52 projects
jeffersonlam
356
21k
Building AI with AI
inesmontani
PRO
1
1.1k
Transcript
:VLJ:BTPTIJNB!ZBTP@TBO ϦϑΝΫλϦϯάɾνϟϨϯδ Ϧόʔγฤ IUUQTHJUIVCDPNPCKFDUJWFBVEJPSFWFSTJJPT
ԿΛϦϑΝΫλϦϯά͢Δͷ͔ w ͦΜͳʹ'BUͰͳ͍ͷͰʁ w ήʔϜͷίʔυͱͯͪ͠ΌΜͱཧ͞Ε͍ͯͳ͍ํ͕ʁ w ࣌ؒ࣠ํͷঢ়ଶཧ͕࠷ॏཁ w ઃܭύλʔϯΏΔ;ΘͰ w
֎෦ϥΠϒϥϦΘͳ͍ɻ7JFXʹखΛ͚ͭͳ͍
Ͳ͏ͬͯίʔυΛཧ͢Δ͔ w ίʔυΛ͋Δ͖ܗʹ͢ΔʢύλʔϯʹΊΔͷͰͳ͍ʣ w ᐆດ͞Λͳ͘͢ʢܕؔͷ࡞ΓํͳͲʣ w ҙຯ͕Θ͔ΔΑ͏ʹ͢Δʢ໊લͷ͚ํɺॲཧͷྲྀΕͳͲʣ w ͭΛղܾ͢Εผͷղܾ͘͢͠ͳΔ w
Ͳ͜·ͰΔ͔ཧͱ࣌ؒͱͷ݉Ͷ߹͍
ঢ়ଶͷཧ
େ·͔ͳঢ়ଶભҠ ήʔϜ݁Ռ ։࢝ 6*ͪ ૢ࡞ͪ ύεͪ ஔத Ϧηοτ MBVODIJOH QBTTJOH
PQFSBUJOH QMBDJOH SFTVMU ή ʔ Ϝ ऴ ྃ ήʔϜத ४උྃ ࣍ͷϓϨʔϠ͚ͩ ஔ͚ͳ͍ ύε͢Δ ϓϨʔϠަ ஔ͘ ͲͪΒ ஔ͚ͳ͍ ϓϨʔϠަ
ήʔϜͷঢ়ଶΛFOVNͰఆٛ enum State { case launching(side: Side) case operating(side: Side,
player: Player) case passing(side: Side) case placing(side: Side, positions: [Position]) case result(Result) case resetting, branching, next } w ڞ༻ܕͷFOVNͳΒ֤εςʔτ͝ͱʹඞཁͳ͚ͩΛ࣋ͯΔ
શମͷߏ
Ϋϥεߏ 7JFX$POUSPMMFS 1SFTFOUFS *OUFSBDUPS ݺͼग़͠ ݺͼग़͠ ௨ ௨ %BUB4UPSF อଘ
ಡΈࠐΈ w *OUFSBDUPSήʔϜͷঢ়ଶΛཧɻΞϓϦͷத৺ w 1SFTFOUFS*OUFSBDUPSͱ7$ͷڮ͠
ΦϒδΣΫτͷࢀর 7JFX$POUSPMMFS 1SFTFOUFS *OUFSBDUPS 4USPOH 8FBL w ສ͕Ұ7$͕κϯϏʹͳͬͯ*OUFSBDUPSͱܨ͕ͬͯͳ͚Ε༨ܭͳΠϕϯτ ΛແࢹͰ͖Δ γϯάϧτϯ
ࡉ͔͍ίʔυͷཧͷྫ
OFYU5VSO ϦϑΝΫλϦϯάલ func nextTurn() { guard var turn = self.turn
else { return } turn.flip() if validMoves(for: turn).isEmpty { if validMoves(for: turn.flipped).isEmpty { self.turn = nil // ...ॲཧ͍Ζ͍Ζ } else { self.turn = turn // ...ॲཧ͍Ζ͍Ζ } } else { self.turn = turn // ...ॲཧ͍Ζ͍Ζ } } w UVSO͕OJMͰདྷͯྑ͍ͷ͔ʁ w UVSOͷঢ়ଶ͕Θ͔Γʹ͍͘ w ذͨ͠ޙͷॲཧ͕ଟ͍
OFYU5VSO ϦϑΝΫλϦϯάத w UVSOΛTJEFʹͯ͠OJMΛ࠷ ॳ͔Βআ֎ w DVSSFOUͱOFYUʹ͚Δ w CPBSEͰWBMJE.PWFT w
ذͨ͠ޙͷॲཧ࣍ͷ εςʔτΛฦ͚ͩ͢ func nextTurnState(from currentSide: Side) -> State { let nextSide = currentSide.flipped if board.validMoves(for: nextSide).isEmpty { if board.validMoves(for: currentSide).isEmpty { return .result(board.result()) } else { return .passing(side: nextSide) } } else { return .operating(side: nextSide, player: player(for: nextSide)) } }
OFYU5VSO ϦϑΝΫλϦϯάޙ w WBMJE.PWFTJT&NQUZ ΛDBO1MBDFʹஔ͖͑ w ωετΛઙ͘͢Δ func nextTurnState(from currentSide:
Side) -> State { let nextSide = currentSide.flipped if board.canPlace(for: nextSide) { return .operating(side: nextSide, player: player(for: nextSide)) } else if board.canPlace(for: currentSide) { return .passing(side: nextSide) } else { return .resulting(board.result()) } }
·ͱΊ w Կͳ͘ͱঢ়ଶཧ w ঢ়ଶ͕ཧͰ͖ΕߟྀෆΛݟ͚͍ͭ͢ w ᐆດ͞Λল͘ɺҙຯ͕௨͡Α͏ʹ͢Δ w 7JFX$POUSPMMFS7JFXΛཧ͢Δ͚ͩɻΞϓϦͷຊମผ IUUQTHJUIVCDPNPCKFDUJWFBVEJPSFWFSTJJPT