Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
How to stabilize UI tests using XCTest
Search
Akio Itaya
March 10, 2026
Programming
160
0
Share
How to stabilize UI tests using XCTest
Ebisu.mobile #13 〜STORESのモバイルテストの現在地〜
https://hey.connpass.com/event/382942/
Akio Itaya
March 10, 2026
More Decks by Akio Itaya
See All by Akio Itaya
Bringing Spatial Web to E-Commerce
akkeylab
0
71
Learn CPU architecture with Assembly
akkeylab
1
2k
Porting a visionOS App to Android XR
akkeylab
0
1.1k
How to handle 3D content on Android XR
akkeylab
0
220
Create a website using Spatial Web
akkeylab
0
390
How to build visionOS apps using Windows
akkeylab
0
210
How to build visionOS apps using Persona
akkeylab
1
460
Summary - Introducing enterprise APls for visionOS
akkeylab
0
550
Apple Vision Pro trial session
akkeylab
0
370
Other Decks in Programming
See All in Programming
Spec Driven Development | AI Summit Vilnius
danielsogl
PRO
1
110
TiDBのアーキテクチャから学ぶ分散システム入門 〜MySQL互換のNewSQLは何を解決するのか〜 / tidb-architecture-study
dznbk
1
180
ルールルルルルRubyの中身の予備知識 ── RubyKaigiの前に予習しなイカ?
ydah
1
190
PicoRuby for IoT: Connecting to the Cloud with MQTT
yuuu
2
600
🦞OpenClaw works with AWS
licux
1
110
forteeの改修から振り返るPHPerKaigi 2026
muno92
PRO
3
290
ふりがな Deep Dive try! Swift Tokyo 2026
watura
0
220
ハンズオンで学ぶクラウドネイティブ
tatsukiminami
0
130
セグメントとターゲットを意識するプロポーザルの書き方 〜採択の鍵は、誰に刺すかを見極めるマーケティング戦略にある〜
m3m0r7
PRO
0
550
AIベース静的検査器の偽陽性率を抑える工夫3選
orgachem
PRO
3
320
tRPCの概要と少しだけパフォーマンス
misoton665
2
210
実践CRDT
tamadeveloper
0
570
Featured
See All Featured
Gemini Prompt Engineering: Practical Techniques for Tangible AI Outcomes
mfonobong
2
370
Statistics for Hackers
jakevdp
799
230k
How to Ace a Technical Interview
jacobian
281
24k
WENDY [Excerpt]
tessaabrams
10
37k
Digital Ethics as a Driver of Design Innovation
axbom
PRO
1
260
Mozcon NYC 2025: Stop Losing SEO Traffic
samtorres
0
210
Tips & Tricks on How to Get Your First Job In Tech
honzajavorek
1
490
How to Think Like a Performance Engineer
csswizardry
28
2.6k
The Invisible Side of Design
smashingmag
303
52k
Optimizing for Happiness
mojombo
378
71k
From π to Pie charts
rasagy
0
170
Sharpening the Axe: The Primacy of Toolmaking
bcantrill
46
2.8k
Transcript
XCTestΛͬͨUIςετͷ҆ఆԽઓུ akkey / @AkkeyLab Ebisu.mobile #13
The Point 2 Wait & Scroll ࣮ߦڥͱίϯςϯπʹґଘ͠ͳ͍ςετΛࢦͯ͠
Wait
Wait 4 let app = XCUIApplication() let button = app.buttons.firstMatch
button.tap()
Wait 5 let app = XCUIApplication() let button = app.buttons.firstMatch
button.tap() ❌
Wait 6 let app = XCUIApplication() let button = app.buttons.firstMatch
button.tap() ❌ ❌
Wait 7 let app = XCUIApplication() let button = app.buttons.firstMatch
button.tap() ✅
Fix
Wait 9 let app = XCUIApplication() let button = app.buttons.firstMatch
let predicate = NSPredicate( format: "exists == true && hittable == true" ) let ex = XCTNSPredicateExpectation( predicate: predicate, object: button ) XCTWaiter.wait( for: [ex], timeout: 10 ) button.tap() ⏰ wait…
Wait 10 let app = XCUIApplication() let button = app.buttons.firstMatch
let predicate = NSPredicate( format: "exists == true && hittable == true" ) let ex = XCTNSPredicateExpectation( predicate: predicate, object: button ) XCTWaiter.wait( for: [ex], timeout: 10 ) button.tap() ⏰ wait…
Wait 11 let app = XCUIApplication() let button = app.buttons.firstMatch
let predicate = NSPredicate( format: "exists == true && hittable == true" ) let ex = XCTNSPredicateExpectation( predicate: predicate, object: button ) XCTWaiter.wait( for: [ex], timeout: 10 ) button.tap() ✅ completed! ✅
Wait 12 let predicate = NSPredicate { object, _ in
guard let element = object as? XCUIElement else { return false } return element.exists && element.isHittable } let ex = XCTNSPredicateExpectation( predicate: predicate, object: button ) XCTWaiter.wait( for: [ex], timeout: 10 ) button.tap() ✅ completed! ✅
Scroll
Scroll 14
Scroll 15
Scroll 16
Scroll 17 scrollView.swipeLeft(velocity: .slow)
Scroll 18 scrollView.swipeLeft(velocity: .slow) ⚠
Fix
let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5)) let end
= start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) Scroll 20 ☝
Scroll 21 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) 350 ☝
Scroll 22 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) ☝ 350 -350
Scroll 23 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) 350 ☝
Scroll 24 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) 350 ☝ ⏰0.02s
Scroll 25 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) 350 ☝
Scroll 26 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) 350 ☝ 🚀250px/s -350
Scroll 27 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) 350 ☝ ⏰0.07s
Scroll 28 let start = scrollView.coordinate(withNormalizedOffset: CGVector(dx: 0.5, dy: 0.5))
let end = start.withOffset(CGVector(dx: -350, dy: 0)) start.press( forDuration: 0.02, thenDragTo: end, withVelocity: 250, thenHoldForDuration: 0.07 ) 350 ⏰0.07s ☝
The Point 29 Wait & Scroll ࣮ߦڥͱίϯςϯπʹґଘ͠ͳ͍ςετΛࢦͯ͠
Thank you !!