Lock in $30 Savings on PRO—Offer Ends Soon! ⏳
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Fast Image Manipulation
Search
patr1ck
May 11, 2012
Programming
2
500
Fast Image Manipulation
From Cocoaheads SF, May 10th, 2012
patr1ck
May 11, 2012
Tweet
Share
More Decks by patr1ck
See All by patr1ck
Ember.js in 10 Minutes
patr1ck
11
940
Other Decks in Programming
See All in Programming
手が足りない!兼業データエンジニアに必要だったアーキテクチャと立ち回り
zinkosuke
0
600
Building AI Agents with TypeScript #TSKaigiHokuriku
izumin5210
6
1.3k
エディターってAIで操作できるんだぜ
kis9a
0
710
tsgolintはいかにしてtypescript-goの非公開APIを呼び出しているのか
syumai
6
2.1k
Integrating WordPress and Symfony
alexandresalome
0
150
AIコーディングエージェント(Manus)
kondai24
0
160
Full-Cycle Reactivity in Angular: SignalStore mit Signal Forms und Resources
manfredsteyer
PRO
0
120
配送計画の均等化機能を提供する取り組みについて(⽩⾦鉱業 Meetup Vol.21@六本⽊(数理最適化編))
izu_nori
0
150
30分でDoctrineの仕組みと使い方を完全にマスターする / phpconkagawa 2025 Doctrine
ttskch
3
800
AIコーディングエージェント(NotebookLM)
kondai24
0
170
안드로이드 9년차 개발자, 프론트엔드 주니어로 커리어 리셋하기
maryang
1
110
UIデザインに役立つ 2025年の最新CSS / The Latest CSS for UI Design 2025
clockmaker
18
7.3k
Featured
See All Featured
Stop Working from a Prison Cell
hatefulcrawdad
273
21k
Testing 201, or: Great Expectations
jmmastey
46
7.8k
Visualizing Your Data: Incorporating Mongo into Loggly Infrastructure
mongodb
48
9.8k
Building a Modern Day E-commerce SEO Strategy
aleyda
45
8.3k
ピンチをチャンスに:未来をつくるプロダクトロードマップ #pmconf2020
aki_iinuma
128
54k
Designing Experiences People Love
moore
143
24k
JavaScript: Past, Present, and Future - NDC Porto 2020
reverentgeek
52
5.7k
Embracing the Ebb and Flow
colly
88
4.9k
Exploring the Power of Turbo Streams & Action Cable | RailsConf2023
kevinliebholz
36
6.2k
Building Applications with DynamoDB
mza
96
6.8k
Raft: Consensus for Rubyists
vanstee
141
7.2k
Let's Do A Bunch of Simple Stuff to Make Websites Faster
chriscoyier
508
140k
Transcript
Patrick B. Gibson Tilde Inc. FAST IMAGE MANIPULATION
THE PROBLEM.
THE SOLUTION?
OPENGL.
▪ CoreImage in a Nutshell ▪ Problems with CoreImage ▪
OpenGL in a Nutshell ▪ Using OpenGL with CoreImage Effectively OVERVIEW
▪ Apply effects ( lters) to images ▪ Deferred rendering
▪ GPU powered – with caveats ▪ High-level API ▪ Mac OS X version different from iOS version COREIMAGE
CODE. GITHUB.COM/PATR1CK/ TLDCOREIMAGEDEMO
// Create image CIImage *testImage = [CIImage imageWithCGImage:someCGImageRef]; // Set
the new filter value CIFilter *contrastFilter = [CIFilter filterWithName:@"CIColorControls"]; [contrastFilter setDefaults]; [contrastFilter setValue:[NSNumber numberWithDouble:contrastSlider.value] forKey:@"inputContrast"]; // Apply the filter [contrastFilter setValue:testImage forKey:@"inputImage"]; // Get the results CIImage *outputImage = [contrastFilter outputImage]; COREIMAGE
// Get the context CGContextRef context = UIGraphicsGetCurrentContext(); // Render
the image CGImageRef imageRef = [_coreImageContext createCGImage:coreImage fromRect:coreImage.extent]; // Draw it on screen CGContextSaveGState(context); CGContextTranslateCTM(context, 0.0f, coreImage.extent.size.height); CGContextScaleCTM(context, 1.0f, -1.0f); CGContextDrawImage(context, rect, imageRef); CGContextRestoreGState(context); CGImageRelease(imageRef); COREIMAGE
COREIMAGE
DEMO.
▪ Ludicrous speed ▪ Fully GPU powered ▪ Very low
level API ▪ Steep learning curve ▪ But, ludicrous speed OPENGLES
▪ CAEAGLLayer and EAGLContext ▪ Frame buffer ▪ Render buffer
▪ Depth buffer ▪ Stencil buffer, Accumulation buffer (not used here) OPENGLES
glGenFramebuffers(1, &frameBuffer); glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glGenRenderbuffers(1, &renderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); [_eaglContext renderbufferStorage:GL_RENDERBUFFER
fromDrawable:(CAEAGLLayer *)self.layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderBuffer); glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth); glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight); OPENGLES
glGenRenderbuffers(1, &depthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, backingWidth, backingHeight); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, depthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); glViewport(0, 0, backingWidth, backingHeight); [self drawView] OPENGLES
// drawView glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); [_coreImageContext drawImage:coreImage inRect:self.bounds
fromRect:coreImage.extent]; glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); [_eaglContext presentRenderbuffer:GL_RENDERBUFFER];
DEMO.
REAL WORLD EXAMPLE: BRESSON
▪ Cheat like crazy ▪ Some CoreImage lters are slow
(CIToneCurve) ▪ CADisplayLink ▪ Do not taunt TLDFastCoreImageView NOTES
THANK YOU.
@PATR1CK GITHUB.COM/PATR1CK/ TLDCOREIMAGEDEMO TILDE.IO