Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Fast Image Manipulation
Search
patr1ck
May 11, 2012
Programming
2
510
Fast Image Manipulation
From Cocoaheads SF, May 10th, 2012
patr1ck
May 11, 2012
Tweet
Share
More Decks by patr1ck
See All by patr1ck
Ember.js in 10 Minutes
patr1ck
11
950
Other Decks in Programming
See All in Programming
Oxlintはいいぞ
yug1224
5
1.3k
副作用をどこに置くか問題:オブジェクト指向で整理する設計判断ツリー
koxya
1
590
そのAIレビュー、レビューしてますか? / Are you reviewing those AI reviews?
rkaga
6
4.5k
Implementation Patterns
denyspoltorak
0
280
[KNOTS 2026登壇資料]AIで拡張‧交差する プロダクト開発のプロセス および携わるメンバーの役割
hisatake
0
240
それ、本当に安全? ファイルアップロードで見落としがちなセキュリティリスクと対策
penpeen
7
2.4k
メルカリのリーダビリティチームが取り組む、AI時代のスケーラブルな品質文化
cloverrose
2
510
Grafana:建立系統全知視角的捷徑
blueswen
0
320
CSC307 Lecture 08
javiergs
PRO
0
660
CSC307 Lecture 07
javiergs
PRO
0
550
AIと一緒にレガシーに向き合ってみた
nyafunta9858
0
150
AI時代の認知負荷との向き合い方
optfit
0
130
Featured
See All Featured
Mind Mapping
helmedeiros
PRO
0
74
Save Time (by Creating Custom Rails Generators)
garrettdimon
PRO
32
2k
個人開発の失敗を避けるイケてる考え方 / tips for indie hackers
panda_program
122
21k
It's Worth the Effort
3n
188
29k
The Success of Rails: Ensuring Growth for the Next 100 Years
eileencodes
47
7.9k
How to audit for AI Accessibility on your Front & Back End
davetheseo
0
170
Let's Do A Bunch of Simple Stuff to Make Websites Faster
chriscoyier
508
140k
Facilitating Awesome Meetings
lara
57
6.7k
SEO Brein meetup: CTRL+C is not how to scale international SEO
lindahogenes
0
2.3k
YesSQL, Process and Tooling at Scale
rocio
174
15k
GitHub's CSS Performance
jonrohan
1032
470k
AI: The stuff that nobody shows you
jnunemaker
PRO
2
240
Transcript
Patrick B. Gibson Tilde Inc. FAST IMAGE MANIPULATION
THE PROBLEM.
THE SOLUTION?
OPENGL.
▪ CoreImage in a Nutshell ▪ Problems with CoreImage ▪
OpenGL in a Nutshell ▪ Using OpenGL with CoreImage Effectively OVERVIEW
▪ Apply effects ( lters) to images ▪ Deferred rendering
▪ GPU powered – with caveats ▪ High-level API ▪ Mac OS X version different from iOS version COREIMAGE
CODE. GITHUB.COM/PATR1CK/ TLDCOREIMAGEDEMO
// Create image CIImage *testImage = [CIImage imageWithCGImage:someCGImageRef]; // Set
the new filter value CIFilter *contrastFilter = [CIFilter filterWithName:@"CIColorControls"]; [contrastFilter setDefaults]; [contrastFilter setValue:[NSNumber numberWithDouble:contrastSlider.value] forKey:@"inputContrast"]; // Apply the filter [contrastFilter setValue:testImage forKey:@"inputImage"]; // Get the results CIImage *outputImage = [contrastFilter outputImage]; COREIMAGE
// Get the context CGContextRef context = UIGraphicsGetCurrentContext(); // Render
the image CGImageRef imageRef = [_coreImageContext createCGImage:coreImage fromRect:coreImage.extent]; // Draw it on screen CGContextSaveGState(context); CGContextTranslateCTM(context, 0.0f, coreImage.extent.size.height); CGContextScaleCTM(context, 1.0f, -1.0f); CGContextDrawImage(context, rect, imageRef); CGContextRestoreGState(context); CGImageRelease(imageRef); COREIMAGE
COREIMAGE
DEMO.
▪ Ludicrous speed ▪ Fully GPU powered ▪ Very low
level API ▪ Steep learning curve ▪ But, ludicrous speed OPENGLES
▪ CAEAGLLayer and EAGLContext ▪ Frame buffer ▪ Render buffer
▪ Depth buffer ▪ Stencil buffer, Accumulation buffer (not used here) OPENGLES
glGenFramebuffers(1, &frameBuffer); glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glGenRenderbuffers(1, &renderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); [_eaglContext renderbufferStorage:GL_RENDERBUFFER
fromDrawable:(CAEAGLLayer *)self.layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderBuffer); glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth); glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight); OPENGLES
glGenRenderbuffers(1, &depthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, backingWidth, backingHeight); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, depthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); glViewport(0, 0, backingWidth, backingHeight); [self drawView] OPENGLES
// drawView glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); [_coreImageContext drawImage:coreImage inRect:self.bounds
fromRect:coreImage.extent]; glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); [_eaglContext presentRenderbuffer:GL_RENDERBUFFER];
DEMO.
REAL WORLD EXAMPLE: BRESSON
▪ Cheat like crazy ▪ Some CoreImage lters are slow
(CIToneCurve) ▪ CADisplayLink ▪ Do not taunt TLDFastCoreImageView NOTES
THANK YOU.
@PATR1CK GITHUB.COM/PATR1CK/ TLDCOREIMAGEDEMO TILDE.IO