Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Fast Image Manipulation
Search
patr1ck
May 11, 2012
Programming
2
490
Fast Image Manipulation
From Cocoaheads SF, May 10th, 2012
patr1ck
May 11, 2012
Tweet
Share
More Decks by patr1ck
See All by patr1ck
Ember.js in 10 Minutes
patr1ck
11
930
Other Decks in Programming
See All in Programming
Railsアプリケーションと パフォーマンスチューニング ー 秒間5万リクエストの モバイルオーダーシステムを支える事例 ー Rubyセミナー 大阪
falcon8823
4
910
Julia という言語について (FP in Julia « SIDE: F ») for 関数型まつり2025
antimon2
3
980
なぜ「共通化」を考え、失敗を繰り返すのか
rinchoku
1
470
プロダクト志向ってなんなんだろうね
righttouch
PRO
0
150
Go1.25からのGOMAXPROCS
kuro_kurorrr
1
800
Azure AI Foundryではじめてのマルチエージェントワークフロー
seosoft
0
120
Claude Codeの使い方
ttnyt8701
1
130
Cline指示通りに動かない? AI小説エージェントで学ぶ指示書の書き方と自動アップデートの仕組み
kamomeashizawa
1
570
Composerが「依存解決」のためにどんな工夫をしているか #phpcon
o0h
PRO
1
210
Result型で“失敗”を型にするPHPコードの書き方
kajitack
4
260
地方に住むエンジニアの残酷な現実とキャリア論
ichimichi
5
1.3k
AIコーディング道場勉強会#2 君(エンジニア)たちはどう生きるか
misakiotb
1
240
Featured
See All Featured
Performance Is Good for Brains [We Love Speed 2024]
tammyeverts
10
930
How GitHub (no longer) Works
holman
314
140k
Unsuck your backbone
ammeep
671
58k
Optimising Largest Contentful Paint
csswizardry
37
3.3k
The Psychology of Web Performance [Beyond Tellerrand 2023]
tammyeverts
48
2.8k
Practical Tips for Bootstrapping Information Extraction Pipelines
honnibal
PRO
20
1.3k
Done Done
chrislema
184
16k
Evolution of real-time – Irina Nazarova, EuRuKo, 2024
irinanazarova
8
790
It's Worth the Effort
3n
185
28k
RailsConf 2023
tenderlove
30
1.1k
The Cult of Friendly URLs
andyhume
79
6.5k
Visualization
eitanlees
146
16k
Transcript
Patrick B. Gibson Tilde Inc. FAST IMAGE MANIPULATION
THE PROBLEM.
THE SOLUTION?
OPENGL.
▪ CoreImage in a Nutshell ▪ Problems with CoreImage ▪
OpenGL in a Nutshell ▪ Using OpenGL with CoreImage Effectively OVERVIEW
▪ Apply effects ( lters) to images ▪ Deferred rendering
▪ GPU powered – with caveats ▪ High-level API ▪ Mac OS X version different from iOS version COREIMAGE
CODE. GITHUB.COM/PATR1CK/ TLDCOREIMAGEDEMO
// Create image CIImage *testImage = [CIImage imageWithCGImage:someCGImageRef]; // Set
the new filter value CIFilter *contrastFilter = [CIFilter filterWithName:@"CIColorControls"]; [contrastFilter setDefaults]; [contrastFilter setValue:[NSNumber numberWithDouble:contrastSlider.value] forKey:@"inputContrast"]; // Apply the filter [contrastFilter setValue:testImage forKey:@"inputImage"]; // Get the results CIImage *outputImage = [contrastFilter outputImage]; COREIMAGE
// Get the context CGContextRef context = UIGraphicsGetCurrentContext(); // Render
the image CGImageRef imageRef = [_coreImageContext createCGImage:coreImage fromRect:coreImage.extent]; // Draw it on screen CGContextSaveGState(context); CGContextTranslateCTM(context, 0.0f, coreImage.extent.size.height); CGContextScaleCTM(context, 1.0f, -1.0f); CGContextDrawImage(context, rect, imageRef); CGContextRestoreGState(context); CGImageRelease(imageRef); COREIMAGE
COREIMAGE
DEMO.
▪ Ludicrous speed ▪ Fully GPU powered ▪ Very low
level API ▪ Steep learning curve ▪ But, ludicrous speed OPENGLES
▪ CAEAGLLayer and EAGLContext ▪ Frame buffer ▪ Render buffer
▪ Depth buffer ▪ Stencil buffer, Accumulation buffer (not used here) OPENGLES
glGenFramebuffers(1, &frameBuffer); glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glGenRenderbuffers(1, &renderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); [_eaglContext renderbufferStorage:GL_RENDERBUFFER
fromDrawable:(CAEAGLLayer *)self.layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderBuffer); glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth); glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight); OPENGLES
glGenRenderbuffers(1, &depthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, backingWidth, backingHeight); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, depthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); glViewport(0, 0, backingWidth, backingHeight); [self drawView] OPENGLES
// drawView glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); [_coreImageContext drawImage:coreImage inRect:self.bounds
fromRect:coreImage.extent]; glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); [_eaglContext presentRenderbuffer:GL_RENDERBUFFER];
DEMO.
REAL WORLD EXAMPLE: BRESSON
▪ Cheat like crazy ▪ Some CoreImage lters are slow
(CIToneCurve) ▪ CADisplayLink ▪ Do not taunt TLDFastCoreImageView NOTES
THANK YOU.
@PATR1CK GITHUB.COM/PATR1CK/ TLDCOREIMAGEDEMO TILDE.IO