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Virtual Reality Now

sandinist
August 02, 2016

Virtual Reality Now

えにしテックさんの勉強会で、Virtual Realityの今について自分視点でお話してきました。その時のスライドを共有します。

sandinist

August 02, 2016
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  1. ʮVirtual = Ծ૝ʯ͸”ޡ༁” [ίϯϐϡʔλ෼໺] Ծ૝ͷ, όʔνϟϧͳ, ίϯϐϡʔλʹΑͬͯ࡞ΒΕΔ Virtual Memory: ࣮࣭తʹ͸෺ཧͱಉ༷ʹ࢖༻Ͱ͖ΔϝϞϦʔ

    Ծ૝ϝϞϦͱޡ༁ [޻ֶ෼໺] ڏͷ a virtual image → ڏ૾ ڏ૾:ʮ࣮ࡍʹ͸ଘࡏ͠ͳ͍͕ɺ࣮࣭తʹ͸ଘࡏ͢ΔΑ͏ʹݟ͑Δ૾ʯ ޫͷ۶ંͰຊདྷ͋Δ৔ॴͱҧ͏৔ॴʹ૾͕݁͹ΕΔ
  2. VR / AR / MR / R / AV Virtual

    Reality: όʔνϟϧϦΞϦςΟ Augmented Reality: ֦ுݱ࣮ײ Mixed Reality: ෳ߹ݱ࣮ײ Reality Augmented Virtuality
  3. Virtual Reality: όʔνϟϧϦΞϦςΟ Augmented Reality: ֦ுݱ࣮ײ Mixed Reality: ෳ߹ݱ࣮ײ Reality:

    ݱ࣮ײ Augmented Virtuality: Φʔάϝϯςουόʔνϟϧ VR / AR / MR / R / AV
  4. όʔνϟϧϦΞϦςΟֶ ୯ߦຊʢιϑτΧόʔʣ: 408ϖʔδ ग़൛ࣾ: ίϩφࣾ; A5൛ (2010/12/16) ݴޠ: ೔ຊޠ ISBN-10:

    4904490053 ISBN-13: 978-4904490051 ൃച೔ɿ 2010/12/16 https://www.amazon.co.jp/dp/4904490053 ʢVRٕज़ऀೝఆࢼݧͷڭՊॻʣ
  5. The Sword of Damocles 1968೥ ίϯϐϡʔλͷ෼໺Ͱ Ivan Sutherland ͕ Ultimate

    Display ͱ͍͏֓೦Λఏএ খܕCRTͷө૾Λϋʔϑϛϥʔܦ༝ͰɻճసΛܭଌɻઢըͷCGө૾ ࣸਅIUUQTEJHJUBMGBOKQ
  6. When asked, "How could you possibly have done the first

    interactive graphics program, the first non-procedural programming language, the first object oriented software system, all in one year?" Ivan replied: "Well, I didn't know it was hard." ʮ͋ͳͨ͸Ͳ͏΍ͬͯੈքॳͷର࿩ܕਤܗॲཧϓϩάϥϜɺ ੈքॳͷඇखଓ͖తϓϩάϥϛϯάݴޠɺੈքॳͷΦϒδΣΫτࢦ޲ιϑ τ΢ΣΞγεςϜΛ೥Ͱ׬੒Ͱ͖ͨͷͰ͔͢ ʯ ʮͦΕΒ͕೉͍͜͠ͱͱ͸஌Βͳ͔ͬͨΜͩΑʯ IUUQTBSDIJWFPSHEFUBJMT"MBO,FZ%
  7. Ivan Sutherland ϢλେֶͰͷڭ͑ࢠ δΣʔϜζɾΫϥʔΫ - Netscape૑࢝ऀ ΞϥϯɾέΠ - ίϯϐϡʔλͷ෕ δϣϯɾϫʔϊοΫ

    - PostScriptൃ໌ऀɺ Adobe૑ۀऀ ΤυɾΩϟοτϜϧ - Pixar૑ۀऀʢݱࣾ௕ʣ
  8. In other areas ΠϯλϥΫςΟϒΞʔτ METAPLAY - Myron Krueger 1969 ؑ৆ऀͷ࢟Λ࡞඼ʹ߹੒

    ؑ৆ऀ͕࡞தͷ෺ମΛಈ͔͢ ө૾͕ؑ৆ऀʹ൓Ԡͯ͠ಈ͘ ARTIFICIAL REALITY. IUUQENHBUFDIFEVdNB[BMFLDPVSTFTGBMMMDD TUVEFOU@TMJEFT@MJ@SFTQPOTJWFFOWJSPONFOUTQEG
  9. 1970s-1980s 1973 ΧφμͷΞΠϚοΫε͕ࣾʮΦϜχϚοΫε(ڊେөࣸγεςϜ)ʯ 1981 MIT ϝσΟΞϥϘ N. NegroponteʮMedia Roomʯน໘εΫϦʔϯʹදࣔ͞Εͨ৘ใΛԻ ੠ɺδΣενϟɺδϣΠεςΟοΫͳͲैདྷʹͳ͍ΠϯλʔϑΣʔεͰͷૢ࡞Λ࣮ݱ

    1982 ػցٕज़ݚڀॴ ؘ℥ʮTELESARʯςϨΠάδελϯεͷ֓೦ΛఏҊɻૢ࡞ऀʹϩϘοτ ͷࢹ֮৘ใ΍ྗ֮৘ใΛ఻͑ɺ࣮ࡍʹϩϘοτʹ੒Γ୅Θ͍ͬͯΔΑ͏ͳײ֮Λ࡞Γग़͢ɻ ΞϝϦΧͰөըʮτϩϯʯ͕੡࡞͞ΕΔɻੈքͰॳΊͯશ໘తʹίϯϐϡʔλάϥϑΟοΫ εΛಋೖͨ͠өըͱͯ͠࿩୊ΛूΊͨɻ 1988 NASA Virtual Environment Ӊ஦ધ಺ͷίοΫϐοτͷઃܭʹఏҊ 1989 ΞϝϦΧͷVPLϦαʔν͕ࣾʮRB2ʯΛൃදɻ͜ͷͱ͖ॳΊͯʮόʔνϟϧϦΞϦςΟʯ ͱ͍͏ݴ༿͕ར༻͞ΕΔɻ໊෇͚਌͸δϟϩϯɾϥχΞʔɻ
  10. 1990s ୈҰ࣍VRϒʔϜ 1990 দԼి޻ ʮVRγεςϜΩονϯ ʯ 1992 ΠϦϊΠେֶ શఱपܕσΟεϓϨΠʮCAVEʯ 1994

    Apple ComputerʮQuickTimeVRʯ 1994 ηΨʮVR-1ʯ 1995 ೚ఱಊʮόʔνϟϧϘʔΠʯ 1996 ʮҏୡҍࢠDK-96ʯϗϦϓϩΑΓσϏϡʔͨ͠3DCGʹΑΔόʔνϟϧΞΠυϧ 1997 ౦ژେֶ ଟ໘తશఱपσΟεϓϨΠʮCABINʯ
  11. VRݩ೥ 2016 ੡඼൛ͷVRσόΠε͕ൃച Oculus Rift (Oculus Inc + Facebook) HTC

    Vive (HTC + Valve) PSVR (Sony) Mobile VR (Oculus + Sumsung, Google and so on) VR/AR΁ͷ౤ࢿ͕େՃ଎
  12. 2016೥VRɾARࢢ৔͸໿50ԯυϧɺ2020೥1500ԯυϧن໛ʹɻ ग़య χϡʔε - ʦσʔλ͸ޠΔʧVRͱARͷϏδωεن໛ɺ2020೥ʹ͸1500ԯυϧʹɺӳ౤ࢿۜߦ͕༧ ଌɿITpro ITPROΑΓൈਮɹ2015೥4݄ 2020೥·Ͱʹ300ԯυϧʢ3,5ஹԁʣʹୡ͢Δͱͷ༧ଌ΋ ग़య ίϩϓϥɺ360౓ಈըʹಛԽͨ͠ࣄۀΛߦ͏גࣜձࣾ360ChannelΛઃཱ

    ίϩϓϥͷχϡʔεϦϦʔε ΑΓൈਮɹ2015೥11݄ 2020೥ʹ700ԯυϧʢ8ஹԁʣن໛ͷϚʔέοτʹ੒௕ ग़య VRʢԾ૝ݱ࣮ʣࢢ৔͸2020೥ʹ8ஹԁن໛ͷϚʔέοτʹ੒௕ʲTrendForceௐࠪʳ - THE BRIDGE ʢβɾϒϦοδʣ ࢢ৔ௐࠪձࣾTrendForceൃදɹ2016೥1݄ 2016೥ɹԾ૝ݱ࣮༻ͷػثɺࢢ৔ن໛2500ԯԁ௒ ग़య Ծ૝ݱ࣮༻ͷػثɺࢢ৔ن໛2500ԯԁ௒ʹ ·ͣ͸ήʔϜ෼໺͕ࢢ৔ΛݗҾ | JBpress(೔ຊϏδωεϓ Ϩε) 2016೥4݄࣌఺
  13. VRݩ೥ 2016 ੡඼൛ͷVRσόΠε͕ൃച Oculus Rift (Oculus Inc + Facebook) HTC

    Vive (HTC + Valve) PSVR (Sony) Mobile VR (Oculus + Sumsung, Google and so on) VR/AR΁ͷ౤ࢿ͕େՃ଎
  14. $599ʢ83,800ԁʣ Rift ϔουηοτ Oculus SensorɺOculus RemoteɺXbox One ίϯτϩʔϥʔ Display: ༗ػEL

    2160×1200 ϦϑϨογϡϨʔτ: 90Hz ࢹ໺֯: 110° τϥοΩϯά: ੺֎ઢΧϝϥ NVIDIA GTX 970 / AMD R9 290 Ҏ্ ओʹOculus StoreͰίϯςϯπఏڙ Oculus Rift
  15. ୈೋ࣍VRϒʔϜͷՐ෇͚໾ 2012೥ͷElectronic Entertainment Expo (E3) ʹͯॳΊͯϓϩτλΠϓ͕ެ։ Kickstarterʹͯ໨ඪֹ25ສυϧΛ͸Δ͔ʹ্ճΔ240ສυϧͷௐୡʹ੒ޭ 2013೥͔Β͸։ൃऀ޲͚ΩοτDK1ɺ2014೥ʹDK2 2014೥3݄ɺSNS࠷େखͷFacebookʹΑΓ20ԯυϧͰങऩ Oculus

    VR, Inc.͸ύϧϚʔɾϥοΩʔͱScaleformͷڞಉઃཱऀʹΑͬͯઃཱ ޙʹid SoftwareͷδϣϯɾDɾΧʔϚοΫ͕CTOͱͯ͠ࢀը 2016೥3݄ʹҰൠ޲͚ʹൃച͞Εͨʢ஗Ε͕࿩୊ʹʣ Oculus Rift
  16. HTC Vive 99,800ԁ Vive ϔουηοτ Vive ίϯτϩʔϥʔ x 2ɺϕʔεεςʔγϣϯ x

    2ɺΠϠϗϯ Display: ༗ػEL 2160×1200 ϦϑϨογϡϨʔτ: 90Hz ࢹ໺֯: 110° τϥοΩϯά: Lighthouse NVIDIA GTX 970 / AMD R9 290 Ҏ্ ओʹSteam͔Βίϯςϯπఏڙ
  17. HTCͱValve CorporationʹΑΓڞಉ։ൃ 2014೥ʹϓϩτλΠϓ͕ެ։ɺ2016೥4݄5೔ʹൃച 2016೥ͷCESʹ͓͍ͯbest of CESΛؚΉ22ͷ৆Λ֫ಘ ϧʔϜεέʔϧɺVRίϯτϩʔϥʔ HTCͷ੡଄ྗ + Steamͱ͍͏ੈք࠷ߴͷGame

    Platform ຖ೔ͷΑ͏ʹରԠήʔϜ͕ϦϦʔε͞Ε͍ͯΔ ಠཱܥ։ൃձࣾͷVRήʔϜλΠτϧ͕ଟ͘AΫϥε͸·ͩͳ͍ υεύϥͰߪങɺମݧՄೳ HTC Vive
  18. PSVR PlayStation VR ͕ਖ਼໊ࣜশ ιχʔɾΠϯλϥΫςΟϒΤϯλςΠϯϝϯτ (SIE) ͕։ൃ 2014೥ͷGame Developers Conferenceʹͯൃද

    2016೥10݄13೔ ൃച༧ఆ AAAλΠτϧͷରԠ༧ఆ͕໨നԡ͠ αϚʔϨοεϯ΍Rez InfiniteͳͲιϑτ΋࿩୊ʹ
  19. Gear VR $99 2015೥12݄18೔ൃച Galaxy S6ɺS6 edgeɺS6 edge+ɺS7ɺS7 edgeɺNote 5

    σΟεϓϨΠ౳͸࢖༻σόΠεʹґΔ ࢹ໺֯: 96° ͓खܰ͞ͱ඼࣭ͷόϥϯε͍͍ͱ͜औΓ Oculus Store ͕ίϯςϯπΛఏڙ ͨͩ͠ Galaxy User Ͱͳ͍ͱϋʔυϧ͕ߴ͍
  20. NZP ےిʹΑΔૢ࡞ 1&3$&15*0//&630/ ϞʔγϣϯΩϟϓνϟ 6OMJNJUFE)BOE ϋϓςΟΫε৮֮ 7JSUVJY0NOJ าߦҠಈ 7FSTP ද৘τϥοΩϯά

    '07& ࢹઢτϥοΩϯά 4UBS73 ௒޿֯ࢹ໺ -FBQNPUJPOɺ,JOFDUɺ*OUFM3FBM4FOTFɺ'BDF3JHɺ3JOHFUD 'FFM3FBM ೏͍
  21. શఱٿΧϝϥ RICOH THETA Kodak SP360 Samsung Gear 360 LG360 Giroptic

    360cam Facebook Surround 360 Google Jump GoPro x N Ladybug Nokia Ozo
  22. Attraction & Events VR ZONE - ͓୆৔ ZERO LATENCY VR

    - ౦ژδϣΠϙϦε SKY CIRCUS - ஑ାαϯγϟΠϯ ͖ΌΓʔͺΈΎͺΈΎXRϥΠυ - USJ (6/26ऴྃ) βɾϰΝʔνϟϧ - ϋ΢εςϯϘε HADO - ֤ॴ
  23. Non Game ಈը - YoutubeɺShowroomɺdtvɺ౦ژޒྠ өը - ʮελʔɾ΢ΥʔζʯͷVR ϧʔΧεϑΟϧϜɺύγϑΟοΫɾϦϜ Իָ

    - bjork MVɺU2 ϥΠϒதܧ ݐங - ݐஙΠϯςϦΞɺઃܭɾσβΠϯɺγϡϛϨʔγϣϯ ෆಈ࢈ - ෆಈ࢈಺ཡɺγϣʔϧʔϜ ҩྍٕज़ - ਓؒͷೳྗΛ֦ு͢Δ௒ӽҩྍ ཱྀߦ - HISలࣔɺόʔνϟϧτϦοϓɺ؍ޫπʔϧ χϡʔε - BBCɺNHKɺே೔৽ฉ ֶश - γϡϛϨʔγϣϯɺମײɾܦݧʹ εϙʔπ - γϣοϐϯά - Ξʔτ - ϚʔέςΟϯά - ݁ࠗࣜ - ϛʔτΞοϓ etc…
  24. Development Platform MultiPlatform 3D Game Engine Unity Unreal Engine 4

    CryENGINE (Amazon Lumberyard ) ΋ͪΖΜVR։ൃ΋ରԠ
  25. CryENGINE Amazon Lumberyard Ͱ࠾༻ʢ·ͩϕʔλʣ AWS ͓Αͼ Twitch ͱͷۓີͳ࿈ܞ AWSͷར༻ྉҎ֎͸ແྉ ϑϧιʔείʔυఏڙ

    “Pay What You Want” ϞσϧʢΠϯσΟʔήʔϜ։ൃجۚ΋ઃཱʣ ࣗવ؀ڥͷදݱྗ͕ߴ͍ʢಛʹਫ໘ʣ