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Physics-Based Interfaces with UIKit Dynamics

Physics-Based Interfaces with UIKit Dynamics

Sam Kirchmeier

March 20, 2014
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  1. Introduced with iOS 7 Not a separate framework – built

    into UIKit Can be anywhere you're using UIKit
  2. Classical mechanics is concerned with the set of physical laws

    describing the motion of bodies under the action of a system of forces.
  3. 1. Create a UIDynamicAnimator. 2. Recognize a touch, and add

    an attachment behavior. 3. Update the attachment’s anchor point during the gesture. 4. When the gesture ends, add a snap behavior or a push behavior.
  4. 1. Create a UIDynamicAnimator. 2. Recognize a touch, and add

    an attachment behavior. 3. Update the attachment’s anchor point during the gesture. 4. When the gesture ends, add a snap behavior or a push behavior.
  5. 1. Create a UIDynamicAnimator. 2. Recognize a touch, and add

    an attachment behavior. 3. Update the attachment’s anchor point during the gesture. 4. When the gesture ends, add a snap behavior or a push behavior.
  6. 1. Create a UIDynamicAnimator. 2. Recognize a touch, and add

    an attachment behavior. 3. Update the attachment’s anchor point during the gesture. 4. When the gesture ends, add a snap behavior or a push behavior.