of the given position void update_speed_limit(coord3d pos, uint16_t speed) { tile_t* tile = world()->get_tile(pos); way_t* way = tile->get_way(); way->set_speed_limit(speed); }
of the given position void update_speed_limit(coord3d pos, uint16_t speed) { tile_t* tile = world()->get_tile(pos); way_t* way = tile->get_way(); way->set_speed_limit(speed); }
of the given position void update_speed_limit(coord3d pos, uint16_t speed) { tile_t* tile = world()->get_tile(pos); way_t* way = tile->get_way(); way->set_speed_limit(speed); }
of the given position void update_speed_limit(coord3d pos, uint16_t speed) { tile_t* tile = world()->get_tile(pos); way_t* way = tile->get_way(); way->set_speed_limit(speed); } /VMM1PJOUFS"DDFTT /VMM1PJOUFS"DDFTT
of the given position func updateSpeedLimit(pos: Coord, speed: UInt) { let tile = world().getTile(pos) let way = tile?.way way?.setSpeedLimit(speed) } 4XJGUTPMWFTOVMMQPJOUFSBDDFTTDSBTI