THREE.Clock(), scene, camera, renderer, ambientLight, directionalLight, loader, alfaromeo = new THREE.Object3D(); ! scene = new THREE.Scene(); ! camera = new THREE.PerspectiveCamera( 40, width / height, 1, 1000 ); camera.position.set( 0, 1, 5 ); ! renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( width, height ); document.body.appendChild( renderer.domElement ); write code as usual