Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Intro to 4k intros (Reaktor Dev Day 2013)
Search
Aki Saarinen
October 04, 2013
Technology
0
360
Intro to 4k intros (Reaktor Dev Day 2013)
Presentation slides from Reaktor Dev Day 2013 --
http://reaktordevday.fi/2013/
Aki Saarinen
October 04, 2013
Tweet
Share
More Decks by Aki Saarinen
See All by Aki Saarinen
TDCSF14: Developing fast and efficient Tizen HTML5 mobile applications: Lessons Learned
akisaarinen
1
200
Fast and Efficient Tizen HTML5 mobile apps (Tizen Developer Summit Korea 2013)
akisaarinen
1
1.6k
Opinionated Scala (Reaktor Dev Day 2012)
akisaarinen
2
770
Other Decks in Technology
See All in Technology
マルチアカウント環境でSecurity Hubの運用!導入の苦労とポイント / JAWS DAYS 2026
genda
0
140
元エンジニアPdM、IDEが恋しすぎてCursorに全業務を集約したら、スライド作成まで爆速になった話
doiko123
1
490
わたしがセキュアにAWSを使えるわけないじゃん、ムリムリ!(※ムリじゃなかった!?)
cmusudakeisuke
1
440
組織全体で実現する標準監視設計
yuobayashi
1
180
Oracle Database@AWS:サービス概要のご紹介
oracle4engineer
PRO
4
1.7k
AIエージェント・エコノミーの幕開け 〜 オープンプロトコルが変えるビジネスの未来 〜
shukob
0
110
ナレッジワーク IT情報系キャリア研究セッション資料(情報処理学会 第88回全国大会 )
kworkdev
PRO
0
100
IBM Bobを使って、PostgreSQLのToDoアプリをDb2へ変換してみよう/202603_Dojo_Bob
mayumihirano
1
270
ヘルシーSRE
tk3fftk
2
250
AIエージェント時代に備える AWS Organizations とアカウント設計
kossykinto
2
430
メタデータ同期に潜んでいた問題 〜 Cache Stampede 時の Cycle Wait を⾒つけた話
lycorptech_jp
PRO
0
150
Serverless Agent Architecture on Azure / serverless-agent-on-azure
miyake
1
160
Featured
See All Featured
A Tale of Four Properties
chriscoyier
163
24k
How to Align SEO within the Product Triangle To Get Buy-In & Support - #RIMC
aleyda
1
1.4k
Marketing Yourself as an Engineer | Alaka | Gurzu
gurzu
0
150
Stewardship and Sustainability of Urban and Community Forests
pwiseman
0
130
Google's AI Overviews - The New Search
badams
0
930
VelocityConf: Rendering Performance Case Studies
addyosmani
333
24k
Lessons Learnt from Crawling 1000+ Websites
charlesmeaden
PRO
1
1.1k
WCS-LA-2024
lcolladotor
0
470
Have SEOs Ruined the Internet? - User Awareness of SEO in 2025
akashhashmi
0
280
What’s in a name? Adding method to the madness
productmarketing
PRO
24
4k
It's Worth the Effort
3n
188
29k
Facilitating Awesome Meetings
lara
57
6.8k
Transcript
Intro to 4K intros @akisaarinen http://akisaarinen.fi/devday2013/
None
This is what you GET
WebGL and shaders? Spinning the cubes Lights and Music How
to experiment? 1 2 3 4
WebGL Shaders 1 and
WebGL in Chrome WebKit engine Canvas element: HTML JavaScript (V8)
Init and main loop: JavaScript GPU (physical hardware) Vertex and Fragment shaders: GLSL (GL Shader Language) SW HW
Vertices
Triangle surfaces
Surface normals
VERTEX STREAM Vertex Shader Fragment (Pixel) Shader PIXELS = cubes
= pos+camera = lights = result
Vertex Shader Translation Rotation Scaling ...
Fragment Shader Lights Shadows Reflections ...
Fragment Shader is THE SHIT
What did cube4k eat? 2
index.html js/main.js shader/vertex.glsl shader/fragment.glsl Canvas & Audio tags WebGL initialization
and main loop Vertex shader (camera & projection) Fragment shader (lighting & effects)
cube4k.html
var canvas = getElementById("c"); var gl
= canvas.getContext("webgl"); JavaScript
var program = gl.createProgram(); gl.attachShader(program, vertex); gl.attachShader(program, fragment); gl.linkProgram(program); JavaScript
function draw() { gl.viewport(0, 0, width, height); gl.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
gl.useProgram(program); // < PUSH VERTEX STREAM HERE > requestAnimationFrame(draw); } JavaScript
for (z=0; z<9; z++) { for (y=0; y<9; y++)
{ for (x=0; x<9; x++) { drawSingleCube(x,y,z); } } } 729 cubes JavaScript
mat3 rx(float t) { return mat3(
1, 0, 0, 0, cos(t), -‐sin(t), 0, sin(t), cos(t) ); } Rotation GLSL
LIGHTS and MUSIC 3
Lighting N H C L Surface
void main(void) { vec3 C = normalize(cameraVector); vec3
N = normalize(fragmentNormal); vec3 L = normalize(lightVector); vec3 H = normalize(L + C); float distF = //.. float df = max(0.0, dot(N, L)); float sf = max(0.0, dot(N, H)); vec3 diffuse = dfColor * df * distF; vec3 specular = sfColor * pow(sf, 16.0) * distF; gl_FragColor = vec4(clamp( M*(diffuse+AMBIENT) + specular,0.0,1.0),1); } GLSL
getElementById("a").src = "data:audio/x-‐wav,%52%49%46%46%84%...”; <audio id="a" autoplay="true" loop></audio> function beat(t)
{ return t*(5186>>(t>>9&14)&15); } HTML & JavaScript
PNG = win
4 Experiment
shadertoy.com
Happy hacking! @akisaarinen http://akisaarinen.fi/devday2013