Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Intro to 4k intros (Reaktor Dev Day 2013)
Search
Aki Saarinen
October 04, 2013
Technology
0
350
Intro to 4k intros (Reaktor Dev Day 2013)
Presentation slides from Reaktor Dev Day 2013 --
http://reaktordevday.fi/2013/
Aki Saarinen
October 04, 2013
Tweet
Share
More Decks by Aki Saarinen
See All by Aki Saarinen
TDCSF14: Developing fast and efficient Tizen HTML5 mobile applications: Lessons Learned
akisaarinen
1
180
Fast and Efficient Tizen HTML5 mobile apps (Tizen Developer Summit Korea 2013)
akisaarinen
1
1.5k
Opinionated Scala (Reaktor Dev Day 2012)
akisaarinen
2
710
Other Decks in Technology
See All in Technology
終了の危機にあった15年続くWebサービスを全力で存続させる - phpcon2024
yositosi
19
19k
プロダクト開発を加速させるためのQA文化の築き方 / How to build QA culture to accelerate product development
mii3king
1
270
DevFest 2024 Incheon / Songdo - Compose UI 조합 심화
wisemuji
0
120
Amazon Kendra GenAI Index 登場でどう変わる? 評価から学ぶ最適なRAG構成
naoki_0531
0
120
【re:Invent 2024 アプデ】 Prompt Routing の紹介
champ
0
150
TSKaigi 2024 の登壇から広がったコミュニティ活動について
tsukuha
0
160
オプトインカメラ:UWB測位を応用したオプトイン型のカメラ計測
matthewlujp
0
180
LINEヤフーのフロントエンド組織・体制の紹介【24年12月】
lycorp_recruit_jp
0
530
ずっと昔に Star をつけたはずの思い出せない GitHub リポジトリを見つけたい!
rokuosan
0
150
NilAway による静的解析で「10 億ドル」を節約する #kyotogo / Kyoto Go 56th
ytaka23
3
380
PHPerのための計算量入門/Complexity101 for PHPer
hanhan1978
5
220
サイバー攻撃を想定したセキュリティガイドライン 策定とASM及びCNAPPの活用方法
syoshie
3
1.3k
Featured
See All Featured
Rails Girls Zürich Keynote
gr2m
94
13k
Statistics for Hackers
jakevdp
796
220k
Evolution of real-time – Irina Nazarova, EuRuKo, 2024
irinanazarova
5
450
Product Roadmaps are Hard
iamctodd
PRO
49
11k
Easily Structure & Communicate Ideas using Wireframe
afnizarnur
191
16k
We Have a Design System, Now What?
morganepeng
51
7.3k
Designing on Purpose - Digital PM Summit 2013
jponch
116
7k
How GitHub (no longer) Works
holman
311
140k
Designing Experiences People Love
moore
138
23k
Navigating Team Friction
lara
183
15k
What’s in a name? Adding method to the madness
productmarketing
PRO
22
3.2k
Reflections from 52 weeks, 52 projects
jeffersonlam
347
20k
Transcript
Intro to 4K intros @akisaarinen http://akisaarinen.fi/devday2013/
None
This is what you GET
WebGL and shaders? Spinning the cubes Lights and Music How
to experiment? 1 2 3 4
WebGL Shaders 1 and
WebGL in Chrome WebKit engine Canvas element: HTML JavaScript (V8)
Init and main loop: JavaScript GPU (physical hardware) Vertex and Fragment shaders: GLSL (GL Shader Language) SW HW
Vertices
Triangle surfaces
Surface normals
VERTEX STREAM Vertex Shader Fragment (Pixel) Shader PIXELS = cubes
= pos+camera = lights = result
Vertex Shader Translation Rotation Scaling ...
Fragment Shader Lights Shadows Reflections ...
Fragment Shader is THE SHIT
What did cube4k eat? 2
index.html js/main.js shader/vertex.glsl shader/fragment.glsl Canvas & Audio tags WebGL initialization
and main loop Vertex shader (camera & projection) Fragment shader (lighting & effects)
cube4k.html
var canvas = getElementById("c"); var gl
= canvas.getContext("webgl"); JavaScript
var program = gl.createProgram(); gl.attachShader(program, vertex); gl.attachShader(program, fragment); gl.linkProgram(program); JavaScript
function draw() { gl.viewport(0, 0, width, height); gl.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
gl.useProgram(program); // < PUSH VERTEX STREAM HERE > requestAnimationFrame(draw); } JavaScript
for (z=0; z<9; z++) { for (y=0; y<9; y++)
{ for (x=0; x<9; x++) { drawSingleCube(x,y,z); } } } 729 cubes JavaScript
mat3 rx(float t) { return mat3(
1, 0, 0, 0, cos(t), -‐sin(t), 0, sin(t), cos(t) ); } Rotation GLSL
LIGHTS and MUSIC 3
Lighting N H C L Surface
void main(void) { vec3 C = normalize(cameraVector); vec3
N = normalize(fragmentNormal); vec3 L = normalize(lightVector); vec3 H = normalize(L + C); float distF = //.. float df = max(0.0, dot(N, L)); float sf = max(0.0, dot(N, H)); vec3 diffuse = dfColor * df * distF; vec3 specular = sfColor * pow(sf, 16.0) * distF; gl_FragColor = vec4(clamp( M*(diffuse+AMBIENT) + specular,0.0,1.0),1); } GLSL
getElementById("a").src = "data:audio/x-‐wav,%52%49%46%46%84%...”; <audio id="a" autoplay="true" loop></audio> function beat(t)
{ return t*(5186>>(t>>9&14)&15); } HTML & JavaScript
PNG = win
4 Experiment
shadertoy.com
Happy hacking! @akisaarinen http://akisaarinen.fi/devday2013