Information, tips and resources for improving usability and accessibility in learning. Presented at DevLearn 2011 and ASTD Houston Tech Conference 2012.
creating a scenario, or realistic situation, wherein the person performs a list of tasks using the product being tested while observers watch and take notes.”! - Wikipedia!
• Logical and consistent naming for controls, visible or not! • Consistent and predictable screen layouts and order! • Allow for keyboard navigation for all course elements! • Avoid tooltips or mouse over effects!
tasks, display information, use animation, provide controls for that animation, or combine narration with that animation can determine how well users will learn.”! - UX Mag!