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Gunther Brunner
December 09, 2013
Programming
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Are mobile HTML5 3D apps possible right now?
3D in Smartphones: three.js and css3 3d
Gunther Brunner
December 09, 2013
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Transcript
@gunta85 Günther Brunner άϯλɾϒϧϯφʔ CyberAgent Engineer
Are mobile HTML5 3D apps possible right now? 3D in
Smartphones
“In games and apps, drawing performance is very important” Ideal:
60 fps Minimum: 20 fps
Focus on these platforms Based on market share iOS Safari
Android Browser Android Chrome
Ways to draw 3D in HTML5 WebGL Canvas CSS3 3D
Ways to draw effects in HTML5 WebGL Shaders Canvas CSS3
Filters CSS3 Shaders
It’s the ideal solution, but…
WebGL: Technical and logistical problems iOS Safari: WebGL is OFF
iOS WebView: WebGL is OFF iOS iAd: WebGL is ON As of iOS 7
WebGL: Technical and logistical problems Android Browser: WebGL is N/A.
Android Browser (Samsung): WebGL is ON Android Chrome: WebGL is ON Android WebView: WebGL is OFF As of Android 4.4 (KitKat)
–Most smartphones around “2014 is still not ready for WebGL”
What do we have left?
Ways to draw 3D in HTML5 WebGL Canvas CSS3 3D
Ways to draw effects in HTML5 WebGL Shaders Canvas CSS3
Filters CSS3 Shaders
CSS3 3D GPU Accelerated even on platforms where WebGL is
disabled
translate3D
CSS3 Filters GRAYSCALE HUE-ROTATE BRIGHTNESS SATURATE SEPIA OPACITY INVERT CONTRAST
BLUR DROP-SHADOW
three.js WebGLRenderer CanvasRenderer CSS3DRenderer
http://bit.ly/democss3d
three.js CSS3DRenderer Scenes Cameras Meshes Tweens …
Other libraries
Sprite3D.js CSS3-3D specific small library
photon CSS3-3D specific lighting engine
famo.us Startup & library focused on CSS3-3D
CSS3 FPS Advanced demo by Keith Clark. Includes environment
lighting, shadows and collisions
Links http://bit.ly/democss3d https://plus.google.com/+RicardoCabello/posts/ QcFk5HrWran http://www.keithclark.co.uk/labs/css3-fps-new/ http://photon.attasi.com/ http://sprite3d.minimal.be/ http://famo.us/
@gunta85 Günther Brunner άϯλɾϒϧϯφʔ CyberAgent Engineer