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IGDSHARE
June 05, 2013
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Rise From Your Grave
在元智大學分享的主題「Rise From Your Grave」
(「古典遊戲新生化」案例解析)
Presented by KWL.
IGDSHARE
June 05, 2013
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Transcript
None
溫故知新
Space Invaders Taito,1978
正統進化 怒首領蜂 大往生 Cave,2002 Galaxian Namco,1979 Xevious Namco,1983 Rayforce Taito,1994
正統進化? Space Raiders Taito,2002
這才像話! Space Invaders Extreme Taito,2008 http://www.taito.com/csm/title/2008/sie/index.html
Spacewar! • 電子遊戲公眾化 • 程式碼散播、改寫 • 使遊戲成為一種設計 • 使遊戲有商品化的可能 Steve
Russell,1962
正統進化 Star Fox: Assault Nintendo,2004 Wing Commander Origin,1990 X-Wing vs.
TIE Fighter LucasArts,1997 Rogue Squadron II LucasArts,2001
回到原點加以現代化 • 電子遊戲公眾化 • 程式碼散播、改寫 • 使遊戲成為一種設計 • 使遊戲有商品化的可能 旋光之輪舞
G.rev,2005 http://www.grev.co.jp/ronde/index.html
Breakout • 電子遊戲公眾化 • 程式碼散播、改寫 • 使遊戲成為一種設計 • 使遊戲有商品化的可能 Atari,1976
正統進化 Arkanoid Taito,1986 Breakout 2000 Atari,1996 DX Ball 2 Longbow
Digital Arts,1998 萌えブロック崩し
RPG化 • 電子遊戲公眾化 • 程式碼散播、改寫 • 使遊戲成為一種設計 • 使遊戲有商品化的可能 Wizorb
Tribute,2011 http://www.wizorb.com
Snake Snake II Nokia,2000
When in doubt, RPG! 只要有問題,RPG化都能搞定!
RPG化 • 電子遊戲公眾化 • 程式碼散播、改寫 • 使遊戲成為一種設計 • 使遊戲有商品化的可能 Nimble
Quest NimbleBit,2013 http://www.nimblebit.com/
但是! BUT! 我覺得Nimble Quest不是最好的例子。
This one is BETTER!! • 電子遊戲公眾化 • 程式碼散播、改寫 • 使遊戲成為一種設計
• 使遊戲有商品化的可能 Mu-cade ABA Games,2006 http://www.asahi-net.or.jp/~cs8k-cyu/windows/mcd.html
這是個遊戲被再次發明的時代 Antarctic Adventure Konami,1985 Temple Run Imangi Studios,2011
おまけ Omake
食神 周星馳、李力持,1996 Fruit Ninja Halfbrick,2010