Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
[GCPUG India] Firebase - Build Extraordinary Apps
Search
Sponsored
·
SiteGround - Reliable hosting with speed, security, and support you can count on.
→
Kazunori Sato
July 04, 2015
Programming
2
300
[GCPUG India] Firebase - Build Extraordinary Apps
Kazunori Sato
July 04, 2015
Tweet
Share
More Decks by Kazunori Sato
See All by Kazunori Sato
Tensor Processing Unit (TPU) Overview (July 6, 2018)
kazunori279
0
290
FPGAによる大規模データ処理の高速化
kazunori279
0
140
Googleがめざす、誰もが使える機械学習
kazunori279
4
5k
Machine Intelligence at Google Scale
kazunori279
3
1.4k
Machine Intelligence at Google Scale: Vision/Speech API, TensorFlow and Cloud Machine Learning
kazunori279
3
5.6k
Distributed TensorFlow
kazunori279
3
2.5k
What is Google BigQuery?
kazunori279
0
110
Cloud Vision API and TensorFlow
kazunori279
7
9.4k
Having fun with Google Cloud + RasPi
kazunori279
0
1.3k
Other Decks in Programming
See All in Programming
Smart Handoff/Pickup ガイド - Claude Code セッション管理
yukiigarashi
0
110
React 19でつくる「気持ちいいUI」- 楽観的UIのすすめ
himorishige
11
5.9k
メルカリのリーダビリティチームが取り組む、AI時代のスケーラブルな品質文化
cloverrose
2
510
CSC307 Lecture 04
javiergs
PRO
0
650
20260127_試行錯誤の結晶を1冊に。著者が解説 先輩データサイエンティストからの指南書 / author's_commentary_ds_instructions_guide
nash_efp
0
870
余白を設計しフロントエンド開発を 加速させる
tsukuha
7
2.1k
dchart: charts from deck markup
ajstarks
3
990
開発者から情シスまで - 多様なユーザー層に届けるAPI提供戦略 / Postman API Night Okinawa 2026 Winter
tasshi
0
190
humanlayerのブログから学ぶ、良いCLAUDE.mdの書き方
tsukamoto1783
0
180
AIエージェントの設計で注意するべきポイント6選
har1101
7
3.4k
ThorVG Viewer In VS Code
nors
0
760
Honoを使ったリモートMCPサーバでAIツールとの連携を加速させる!
tosuri13
1
170
Featured
See All Featured
How to Think Like a Performance Engineer
csswizardry
28
2.4k
Designing Dashboards & Data Visualisations in Web Apps
destraynor
231
54k
How Fast Is Fast Enough? [PerfNow 2025]
tammyeverts
3
450
コードの90%をAIが書く世界で何が待っているのか / What awaits us in a world where 90% of the code is written by AI
rkaga
59
42k
Code Review Best Practice
trishagee
74
20k
Practical Tips for Bootstrapping Information Extraction Pipelines
honnibal
25
1.7k
Beyond borders and beyond the search box: How to win the global "messy middle" with AI-driven SEO
davidcarrasco
1
47
Ecommerce SEO: The Keys for Success Now & Beyond - #SERPConf2024
aleyda
1
1.8k
Tell your own story through comics
letsgokoyo
1
800
Lightning talk: Run Django tests with GitHub Actions
sabderemane
0
110
Measuring Dark Social's Impact On Conversion and Attribution
stephenakadiri
1
120
Impact Scores and Hybrid Strategies: The future of link building
tamaranovitovic
0
200
Transcript
Firebase: Build Extraordinary Apps
+Kazunori Sato @kazunori_279 Kaz Sato Developer Advocate, Cloud Platform, Google
Inc. Cloud community advocacy Cloud product launch support
Mobile App for Millions of People Authentication. Storing Data. Interactions.
“Make it work in the Cloud”
In the Cloud, you need… Front End. Business Logic. Database.
Multiple Servers, Load Balancers, Replicas, Backups...
For Clients, you need to support… Smart Phones. Tablets. Desktops.
Android, iOS and Browsers
Talking to a Backend Large Scale M-to-N Connections with Realtime
messaging … It’s not easy
= Expensive Engineering Time
Is there a better way?
Firebase is a powerful platform for mobile and web applications.
Firebase User Authentication Realtime Database Static Hosting
Firebase User Authentication Realtime Database Static Hosting
Firebase User Authentication Realtime Database Static Hosting
Location Collaboration Gaming Realtime is…
Location Collaboration Gaming Realtime is…
Location Collaboration Gaming Realtime is…
Unreliable networks Multi Platform Realtime is hard! Complex Transport Stateful
2-way connection How to implement it?
Unreliable networks Multi Platform Realtime is hard! Complex Transport 4G/WiFi
switching. Subways. Tunnels. Basements.
Unreliable networks Multi Platform Realtime is hard! Complex Transport Different
Capabilities, Behaviors and Languages
Firebase in the Real World
CBS 50,000 Concurrent Users 27,000,000 chat messages
$40,000 Kickstarter 100,000 Users
200,000+ Developers
How to Develop?
Demo: mmoasteroids
Firebase Dashboard Database. Security. Analytics. Debugging. Deployment.
Setup // Firebase connection Stuff var firebaseRef = new Firebase("https://mmoasteroids.firebaseio.com");
var firebaseRefGame = firebaseRef.child('game');
Start up the user’s ship // Add player's ship to
Firebase var myship = firebaseRefGame.child('players').push(); // Schedule player removal on disconnect at the backend myship.onDisconnect().remove();
// Write new ship location to Firebase on any update
myship.set({ ship: { acc: this.acc, vel: this.vel, x: this.x, y: this.y, rot: this.rot, accb: KEY_STATUS.up }, user: currentUser }); Write our ship to firebase on updates
// Sync new enemy ships from Firebase to local game
state firebaseRefGame.child('players').on('child_added', function (snapshot) { if (snapshot.key() !== myship.key()) { var enemy = new EnemyShip(); enemy.acc = snapshot.val().ship.acc; enemy.vel = snapshot.val().ship.vel; enemy.x = snapshot.val().ship.x; enemy.y = snapshot.val().ship.y; enemy.rot = snapshot.val().ship.rot; enemy.accb = snapshot.val().ship.accb; enemy.user = snapshot.val().user; enemy.visible = true; enemy.fref = firebaseRefGame.child('players').child(snapshot.key()); }}); We read enemy ships too...
firebaseRefGame.child('players').on('child_removed', function (snapshot) { if (snapshot.key() !== myship.key()) { var
enemy = Game.sprites[snapshot.key()]; enemy.visible = false; delete Game.sprites[snapshot.key()]; Game.explosionAt(snapshot.val().ship.x, snapshot.val().ship.y); } else { Game.ship.collision(null); } }) We handle enemy ship “removal”
bullet.fref = firebaseRefGame.child('bullets').push({ s: myship.key(), x: bullet.x, y: bullet.y, vel:
bullet.vel }); bullet.fref.onDisconnect().remove(); Bullets
// Sync enemy bullets from Firebase to local game state
firebaseRefGame.child('bullets').on('child_added', function (snapshot) { var bullet = snapshot.val(); if (bullet.s !== myship.key()) { var enemybullet = new EnemyBullet(); enemybullet.x = bullet.x; enemybullet.y = bullet.y; enemybullet.vel = bullet.vel; enemybullet.visible = true; enemybullet.fref = firebaseRefGame.child('bullets').child(snapshot.key()); Game.sprites['bullet:' + snapshot.key()] = enemybullet; }}); Enemy bullets
firebaseRefGame.child('bullets').on('child_removed', function (snapshot) { var bullet = snapshot.val(); if (bullet.s
!== myship.key()) { var enemybullet = Game.sprites['bullet:' + snapshot.key()]; if (enemybullet != null) { enemybullet.visible = false; } delete Game.sprites['bullet:' + snapshot.key()]; } }); Enemy bullet removal
Conclusions
Mobile Is Important!
Traditionally Complex!
None
None
https://firebase.com
Thank you! This work is licensed under a Creative Commons
Attribution 2.0 Generic License.