Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Learning by teaching: How to use low-fidelity p...

150

Learning by teaching: How to use low-fidelity prototyping in co-creative workshops?

Master Service Design HSLU

November 01, 2024
Tweet

Transcript

  1. ROLE PLAYING THROUGH DESIGN PHASES 01 Understand 02 Observation 03

    Visualisation “Bodystorming” 04 Evaluation & Refinement 05 Implementation “Informance”
  2. BENEFITS OF ROLE PLAYING 01 Ensuring attention is directed at

    the PROBLEM Being in the Moment 02 PRACTICAL ACTION, not just theory Physicalization 03 Brings together team perspectives Improves Collaboration Enhanced Group Dynamics 04 Free flow of ideas Build on other’s contributions Non-judgement Exploration
  3. LEGO HAD BEEN TELLING CHILDREN TO ‘BUILD THEIR DREAMS’ FOR

    DECADES, SO PERHAPS ADULTS COULD BE ASKED TO BUILD THEIR VISIONS FOR FUTURE STRATEGY.
  4. Unlock innovation Representation Cognitive processes Inclusive participation and open-ended approach

    Express ideas beyond words, building with your own hands Hand-mind connection, reduces Cognitive Load and facilitates associative thinking LEGO SERIOUS PLAY
  5. WHEN AND WHY TO USE LEGO® SERIOUS PLAY® Facilitation of

    dialogue and communication Group of people work together Strategy development, where all relevant individuals get the opportunity to contribute their vision Sharing mindset about something Understanding each other’s points of view Unleashing creative thinking
  6. PARTICIPANTS ARE ENCOURAGED AND ENABLED TO The purpose of using

    LEGO is to make way for constructive reflection and dialogue for the system to gain insight and find their own answers
  7. CREATING LEGO SERIOUS PLAY WORKSHOPS THAT WORK The LEGO® SERIOUS

    PLAY® method is built upon an ‘open-ended’ approach The basic philosophy is that challenges should open up to reflection, rather than ask for definitive ‘correct’ responses. One of the principal advantages of the method is that it is an excellent tool for externalizing participants’ reflections
  8. Experience “Stories help you keep people at the corner of

    your work” SAP SCENES A storyboarding method & tool Idea: Combining illustrations physically to create some events & stories
  9. To be used whenever you need a story as an

    output in the design process to humnanize user insights & communicate them: