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なめらかなシステムと運用維持の終わらぬ未来 / dicomo2025_coherently_f...

なめらかなシステムと運用維持の終わらぬ未来 / dicomo2025_coherently_fittable_system

2025.06.27 マルチメディア,分散,協調とモバイル(DICOMO2025)シンポジウム IOT統一テーマセッション 招待講演
https://tsys.jp/dicomo/2025/program/program_abst.html#7A-1

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monochromegane

June 26, 2025
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  1. IOT౷ҰςʔϚηογϣϯ ট଴ߨԋ ࡾ୐༔հ / Pepabo R&D Institute, GMO Pepabo, Inc.

    2025.06.27 ϚϧνϝσΟΞɼ෼ࢄɼڠௐͱϞόΠϧ(DICOMO2025)γϯϙδ΢Ϝ ͳΊΒ͔ͳγεςϜͱ ӡ༻ҡ࣋ͷऴΘΒ͵ະདྷ
  2. • ৘ใγεςϜͷӡ༻ۀ຿͸ଟذʹΘͨΔ • → ྫʣෛՙɺηΩϡϦςΟɺύϑΥʔϚϯεɺෆ۩߹ɺػೳվળɺ඼࣭ etc… • ৘ใγεςϜͷར༻ऀ͸ଟذʹΘͨΔ • →

    ྫʣ Ϣʔβʔɺ։ൃऀɺӡӦɺαϙʔτ etc…  16 ࣮ݱʹ޲͚ͨΞϓϩʔν • ͜ΕΒͷোนΛऔΓআͨ͘Ίɺݸผࣄ৅Ͱ͸ͳ͘౷Ұతʹѻ͑ΔγεςϜ؍Λ ඳ͖ɺͦͷ؍఺ʹجͮ͘৘ใγεςϜͷ࣮ݱΛ௨ͯ͠ɺར༻΍ӡ༻ͷ՝୊ղܾ ΛਤΔ
  3. • ৘ใγεςϜͷӡ༻ۀ຿͸ଟذʹΘͨΔ • → ྫʣෛՙɺηΩϡϦςΟɺύϑΥʔϚϯεɺෆ۩߹ɺػೳվળɺ඼࣭ etc… • ৘ใγεςϜͷར༻ऀ͸ଟذʹΘͨΔ • →

    ྫʣ Ϣʔβʔɺ։ൃऀɺӡӦɺαϙʔτ etc…  17 ࣮ݱʹ޲͚ͨΞϓϩʔν • ͜ΕΒͷোนΛऔΓআͨ͘Ίɺݸผࣄ৅Ͱ͸ͳ͘౷Ұతʹѻ͑ΔγεςϜ؍Λ ඳ͖ɺͦͷ؍఺ʹجͮ͘৘ใγεςϜͷ࣮ݱΛ௨ͯ͠ɺར༻΍ӡ༻ͷ՝୊ղܾ ΛਤΔ ͳΊΒ͔ͳγεςϜ
  4. • ϢϏΩλεɾίϯϐϡʔςΟϯάɺϞόΠϧɾίϯϐϡʔςΟϯάΛഎܠʹݱ Εͨݚڀίϯηϓτ “Context is any information that can be

    used to characterize the situation of an entity. An entity is a person, place, or object that is considered relevant to the interaction between a user and an application, including the user and applications themselves.” “A system is context-aware if it uses context to provide relevant information and/or services to the user, where relevancy depends on the user’s task.”  28 ίϯςΩετΞ΢ΣΞωε Gregory D Abowd, Anind K Dey, Peter J Brown, Nigel Davies, Mark Smith, and Pete Steggles. Towards a better understanding of context and context- awareness. In International Symposium on Handheld and Ubiquitous Computing, pp. 304–307. Springer, 1999.
  5. جૅ৘ใֶ͕ఏএ͢ΔγεςϜͷಛ௃ʢ1/2ʣ  32 جૅ৘ใֶ͕ఏএ͢ΔγεςϜ ʢHACSʣ͸ɺҎԼ3ͭͷಛ௃Λ࣋ ͭɿ 1. ୯ಠͷγεςϜͰ͸ͳ͘ɺγε ςϜͷ؍࡯ͱهड़Λߦ͏ਓؒͱ ߏ଄తΧοϓϦϯάͨ͠ෳ߹γ

    εςϜͰ͋Δ͜ͱ ド ϛχΫɾνΣϯ. جૅ৘ใֶͷ৘ใγεςϜ デザ Πϯ΁ͷԠ༻ʹ޲͚ͨࢼ࿦. جૅ৘ใֶͷ ヴ ΝΠΞ ビ ϦςΟ–ωΦɾαΠ バ ωςΟΫεʹΑΔ։์ܥͱด࠯ܥͷՍڮ, pp. 9–38, 2014.
  6. جૅ৘ใֶ͕ఏএ͢ΔγεςϜͷಛ௃ʢ2/2ʣ  33 2. ֊૚ੑΛ࣋ͭ͜ͱɻͦͷͨΊɺ ͋ΔγεςϜ͸ಉ֊૚͔ΒݟΕ ͹ࣗ཯తʹ;Δ·͏Α͏ʹݟ͑ Δ͕ɺ্Ґͷ֊૚͔ΒݟΕ͹ଞ ཯తͰ͋ΔΑ͏ʹݟ͑Δ 3.

    ߏ଄తΧοϓϦϯά͞Εͨγε ςϜಉ࢜ͷίϛϡχέʔγϣϯ ͷܧଓൃੜʹΑͬͯɺγεςϜͷ ҆ఆతͳҡ͕࣋ࣔ͞ΕΔ͜ͱɻ ド ϛχΫɾνΣϯ. جૅ৘ใֶͷ৘ใγεςϜ デザ Πϯ΁ͷԠ༻ʹ޲͚ͨࢼ࿦. جૅ৘ใֶͷ ヴ ΝΠΞ ビ ϦςΟ–ωΦɾαΠ バ ωςΟΫεʹΑΔ։์ܥͱด࠯ܥͷՍڮ, pp. 9–38, 2014.
  7. • ʮͳΊΒ͔ͳγεςϜʯ͸ɺҎԼͷཁ݅Λຬͨ͢ɻ  39 ͳΊΒ͔ͳγεςϜͷఆٛ 1. ར༻ऀͱ৘ใγεςϜͱ͕ܧଓతͳؔ܎ΛऔΓ࣋ͭաఔʹ͓͍ͯɺར༻ऀͦ ΕͧΕʹݻ༗ͷίϯςΩετΛݟग़ͨ͠Γɺ৽ͨͳίϯςΩετΛ૑ग़ͨ͠ ΓͰ͖Δ͜ͱ 2.

    ཁ݅1.Λɺར༻ऀʹΑΔ໌ࣔతͳૢ࡞Λ՝͢͜ͱͳ࣮͘ݱͰ͖Δ͜ͱ 3. ཁ݅1.͓Αͼ2.ʹΑͬͯಘΒΕͨίϯςΩετʹج͖ͮɺ৘ใγεςϜ͕ར ༻ऀʹରͯ͠࠷దͳαʔϏεΛࣗಈతʹఏڙͰ͖Δ͜ͱ
  8. • લड़ͷਤ2ͱ͸ҟͳΓɺ৘ใγεςϜ͕୯ͳΔഔհͰ͋ΔʹͱͲ·ΒͣɺϢʔ βʔͱ։ൃӡ༻ऀͷ૒ํͱɺޓ͍ʹӨڹΛٴ΅͠߹͏ܧଓతͳؔ܎ʹ͋Δಠཱ ͨ͠γεςϜͰ͋Δ  40 ͳΊΒ͔ͳγεςϜͷϞσϧʢ1/2ʣ <>܀ྛ݈ଠ࿠ ࡾ୐༔հ দຊ྄հ

    ͳΊΒ͔ͳγεςϜΛ໨ࢦͯ͠ ϚϧνϝσΟΞɺ෼ࢄɺڠௐͱϞόΠϧʢ%*$0.0ʣγϯϙδ΢Ϝ # +VM < >υϛχΫɾνΣϯ(SBQIJDTGPS'VOEBNFOUBM*OGPSNBUJDTΛվมͯ͠࡞੒ < ><>
  9. • ΤϑΣΫνϡΤʔγϣϯ • ߴ͍ෆ࣮֬ੑʹରͯ͠ඇ༧ଌతίϯτϩʔϧʹΑͬͯରॲ͢Δࢥߟ༷ࣜ • 5ͭͷώϡʔϦεςΟΫε͔ΒͳΔ 1. खதͷௗͷݪଇ 2. ڐ༰Մೳͳଛࣦͷݪଇ

    3. ΫϨΠδʔΩϧτͷݪଇ 4. ϨϞωʔυͷݪଇ 5. ඈߦػͷύΠϩοτͷݪଇ  48 ໨త͕༩͑ΒΕΔલఏΛख์࣮͢ફ࿮૊Έ ग़ॴɿΤϑΣΫνϡΤʔγϣϯ ༏ΕͨىۀՈ͕࣮ફ͢Δʮ5ͭͷݪଇʯ
  10. • ʮͳΊΒ͔ͳγεςϜʯ͸ɺҎԼͷཁ݅Λຬͨ͢ɻ  53 ͳΊΒ͔ͳγεςϜͷఆٛʢԾʣ 1. ར༻ऀͱ৘ใγεςϜͱ͕ܧଓతͳؔ܎ΛऔΓ࣋ͭաఔʹ͓͍ͯݟग़͞Εͨ ݻ༗ͷίϯςΩετʹج͖ͮɺ৽ͨͳ໨తͱͦΕʹରԠ͢ΔखஈΛ౎౓ੜ੒ Ͱ͖Δ͜ͱɻ 2.

    ཁ݅1.Λɺར༻ऀʹΑΔ໌ࣔతͳૢ࡞Λ՝͢͜ͱͳ࣮͘ݱͰ͖Δ͜ͱ 3. ཁ݅ʢ1ʣ͓Αͼʢ2ʣʹΑͬͯಘΒΕͨ໨తͱखஈʹج͖ͮɺ৘ใγεςϜ ͕ར༻ऀʹରͯ͠࠷దͳαʔϏεΛࣗಈతʹఏڙͰ͖Δ͜ͱ
  11. • ଟ࿹όϯσΟοτํࡦʹΑΔػցֶशϞσϧͷબఆʹ͓͚Δػձଛࣦͷ௿ݮ • → దԠత৘ใγεςϜͷ࣮ӡ༻΁ͷద༻ͷোนΛऔΓআ͘  64 ଟ࿹όϯσΟοτํࡦΛ༻͍ͨదԠత৘ใγεςϜ User(s) System

    Exploitation and Exploration using Multi-armed bandits Feedback Estimation Truth t-1 t-1 t-1 ػցֶशϞσϧͷಛੑΛ౿·͑ͨ ࣮༻తͳํࡦ ࡾ୐ ༔հ, ଟ༷͔ͭܧଓతʹมԽ͢Δ؀ڥʹదԠ͢Δ৘ใγεςϜ, ۝भେֶതֶ࢜Ґ࿦จ, 2024.
  12. • IoTγεςϜ։ൃͷෳࡶ͞Λ௿ݮ͢ΔͨΊͷ౷߹తΞʔΩςΫνϟ • → ໨తͷ΋ͱੜ੒͞ΕͨखஈΛਝ଎͔ͭਖ਼֬ʹଟ༷ͳର৅ʹద༻  65 Dynamic Isomorphic IoT

    System Architecture ܀ྛ ݈ଠ࿠, IoTγεςϜ։ൃͷෳࡶ͞Λ௿ݮ͢ΔͨΊͷ౷߹తΞʔΩςΫνϟ, ๺཮ઌ୺Պֶٕज़େֶӃେֶതֶ࢜Ґ࿦จ, 2025.