problem that the client may or may not be aware of • Discover cultural, social, or economical factors that may not be previously obvious • Competitive edge • Setting valid goals for a foreseeable future
right solution or number of possible solutions for a design problem • Use the research to narrow down options • Add value to what designers do and create (we are not decorators; this is an opportunity)
right for the user, brand, website, etc. rather than based on the client or designers personal preferences • Get print and web designers, developers, art directors and clients on the same page, trying to solve the same problem • Decisions based on FACT rather than ASSUMPTION • It gives us a strategy or at least a starting point other than…
goes up (Jeffrey Veen in intro for Mental Models by Indi Young) • Heavy reliance on design trends that do not suit the client or design solution • Decisions more likely to be arbitrary or subjective • Not solving the right problem, if at all
RWD-friendly menu styles: • The three-line Hamburger menu icon • The three-line Hamburger menu icon designed as a button (outlined box) • The word “Menu” • An outlined box with the word “Menu”
or cross browser friendly • “May enhance but do not improve the user experience” • Scrolling for longer periods of time and more effort required • Caused vestibular side effects or vertigo
not other designers or clients. • Remove your ability to assume what the user needs or will say • Ask general questions to gauge experience and feedback, without narrowing it down too much • Analyze what you learned