Share
Embed
TLA+ for programmers
As developers, we have a number of well-known practices to ensure code quality, such as unit tests, code review and so on. But these practices often break down when we need to design concurrent systems. Often, there can be subtle and serious bugs that are not found with conventional practices.
But there’s another approach that you can use -- model-checking -- that can detect potential concurrency errors at design time, and so dramatically increase your confidence in your code. In this talk, I’ll demonstrate and demystify TLA+, a powerful design and model-checking system. We’ll see how it can check your concurrent designs for errors, saving you time up front and frustration later!
Scott Wlaschin
June 10, 2020
Transcript
159 slides
-
Building confidence in concurrent code using a model checker (aka
TLA+ for programmers) @ScottWlaschin fsharpforfunandprofit.com Warning – this talk will have too much information! -
People who have written concurrent code People who have had
weird painful bugs in concurrent code Why concurrent code in particular? -
People who have written concurrent code People who have had
weird painful bugs in concurrent code Why concurrent code in particular? -
People who have written concurrent code People who have had
weird painful bugs in concurrent code A perfect circle Why concurrent code in particular? -
Tools to improve confidence • Design – Domain driven design
– Behavior driven design – Rapid prototyping – Modeling with UML etc • Coding – Static typing – Good libraries • Testing – TDD – Property-based testing – Canary testing -
Tools to improve confidence All of the above, plus •
"Model checking" -
What is "model checking"? • Use a special DSL to
design a "model" • Then "check" the model: – Are all the constraints met? – Does anything unexpected happen? – Does it deadlock? • This is part of a "formal methods" approach -
Two popular model checkers • TLA+ (TLC) – Focuses on
temporal properties – Good for modeling concurrent systems • Alloy (Alloy Analyzer) – Focuses on relational logic – Good for modeling structures -
Two popular model checkers • TLA+ (TLC) – Focuses on
temporal properties – Good for modeling concurrent systems • Alloy (Alloy Analyzer) – Focuses on relational logic – Good for modeling structures -
Start(s) == serverState[s] = "online_v1" /\ ~(\E other \in servers
: serverState[other] = "offline") /\ serverState' = [serverState EXCEPT ![s] = "offline"] Finish(s) == serverState[s] = "offline" /\ serverState' = [serverState EXCEPT ![s] = "online_v2"] UpgradeStep == \E s \in servers : Start(s) \/ Finish(s) Done == \A s \in servers : serverState[s] = "online_v2" /\ UNCHANGED serverState Spec == /\ Init /\ [][Next]_serverState /\ WF_serverState(UpgradeStep) Here's what TLA+ looks like -
Start(s) == serverState[s] = "online_v1" /\ ~(\E other \in servers
: serverState[other] = "offline") /\ serverState' = [serverState EXCEPT ![s] = "offline"] Finish(s) == serverState[s] = "offline" /\ serverState' = [serverState EXCEPT ![s] = "online_v2"] UpgradeStep == \E s \in servers : Start(s) \/ Finish(s) Done == \A s \in servers : serverState[s] = "online_v2" /\ UNCHANGED serverState Spec == /\ Init /\ [][Next]_serverState /\ WF_serverState(UpgradeStep) Here's what TLA+ looks like By the end of the talk you should be able to make sense of it! -
Poll #1 results: "Can you see this poll?" Link to
live poll: bit.ly/tlapoll -
Outline of this talk • How confident are you? •
Introducing TLA+ • Examples: – Using TLA+ for a simple model – Checking a Producer/Consumer model – Checking a zero-downtime deployment model -
To sort a list: 1) If the list is empty
or has 1 element, it is already sorted. So just return it unchanged. 2) Otherwise, take the first element (called the "pivot") 3) Divide the remaining elements into two piles: * those < than the pivot * those > than the pivot 4) Sort each of the two piles using this sort algorithm 5) Return the sorted list by concatenating: * the sorted "smaller" list * then the pivot * then the sorted "bigger" list Here's a spec for a sort algorithm -
To sort a list: 1) If the list is empty
or has 1 element, it is already sorted. So just return it unchanged. 2) Otherwise, take the first element (called the "pivot") 3) Divide the remaining elements into two piles: * those < than the pivot * those > than the pivot 4) Sort each of the two piles using this sort algorithm 5) Return the sorted list by concatenating: * the sorted "smaller" list * then the pivot * then the sorted "bigger" list Here's a spec for a sort algorithm Link to live poll: bit.ly/tlapoll -
Poll #2 results: " What is your confidence in the
design of this sort algorithm?" Link to live poll: bit.ly/tlapoll -
To sort a list: 1) If the list is empty
or has 1 element, it is already sorted. So just return it unchanged. 2) Otherwise, take the first element (called the "pivot") 3) Divide the remaining elements into two piles: * those < than the pivot * those > than the pivot 4) Sort each of the two piles using this sort algorithm 5) Return the sorted list by concatenating: * the sorted "smaller" list * then the pivot * then the sorted "bigger" list Here's a spec for a sort algorithm -
Some approaches to gain confidence • Careful inspection and code
review • Create an implementation and then test it thoroughly – E.g. Using property-based tests • Use mathematical proof assistant tool -
A concurrent producer/consumer system A queue Consumer spec (2 separate
steps) 1) Check if queue is not empty 2) If true, then read item from queue Producer spec (2 separate steps) 1) Check if queue is not full 2) If true, then write item to queue Consumer reads from queue Producer writes to queue -
Given a bounded queue of items And 1 producer, 1
consumer running concurrently Constraints: * never read from an empty queue * never add to a full queue Producer spec (separate steps) 1) Check if queue is not full 2) If true, then write item to queue 3) Go to step 1 Consumer spec (separate steps) 1) Check if queue is not empty 2) If true, then read item from queue 3) Go to step 1 A spec for a producer/consumer system Link to live poll: bit.ly/tlapoll -
Poll #3 results: "What is your confidence in the design
of this producer/consumer system?" Link to live poll: bit.ly/tlapoll -
Given a bounded queue of items And 2 producers, 2
consumers running concurrently Constraints: * never read from an empty queue * never add to a full queue Producer spec (separate steps) 1) Check if queue is not full 2) If true, then write item to queue 3) Go to step 1 Consumer spec (separate steps) 1) Check if queue is not empty 2) If true, then read item from queue 3) Go to step 1 A spec for a producer/consumer system Link to live poll: bit.ly/tlapoll -
Poll #4 results: " What is your confidence in the
design of this producer/consumer system (now with multiple clients)?" -
How to gain confidence for concurrency? • Careful inspection and
code review – Human intuition for concurrency is very bad • Create an implementation and then test it – Many concurrency errors might never show up • Use mathematical proof assistant tool – A model checker is much easier! -
TLA+ was designed by Leslie Lamport – Famous "Time &
Clocks" paper – Paxos algorithm for consensus – Turing award winner – Initial developer of LaTeX -
Boolean Logic Boolean Mathematics TLA+ Programming AND a ∧ b
a /\ b a && b OR a ∨ b a \/ b a || b NOT ¬a ~a !a; not a You all know how this works, I hope! -
Boolean Logic A "predicate" is an expression that returns a
boolean \* TLA-style definition operator(a,b,c) == (a /\ b) \/ (a /\ ~c) // programming language definition function(a,b,c) { (a && b) || (a && !c) } -
State A State B State C Transition from A to
B A state machine Transition from B to A Transition from B to C -
White to play Black to play Game Over White plays
and wins Black plays White plays Black plays and wins States and transitions for a chess game -
Undelivered Out for delivery Delivered Send out for delivery Address
not found Signed for Failed Delivery Redeliver States and transitions for deliveries -
"hello" "goodbye" States and transitions in TLA+ State before State
after state = "hello" In TLA+ state' = "goodbye" In TLA+ An "action" -
"hello" "goodbye" States and transitions in TLA+ Next == state
= "hello" /\ state' = "goodbye" In TLA+, define the action "Next" like this Next Or in English: state before is "hello" AND state after is "goodbye" -
"hello" "goodbye" States and transitions in TLA+ Next == state
= "hello" /\ state' = "goodbye" Next -
"hello" "goodbye" States and transitions in TLA+ Next == state'
= "goodbye" /\ state = "hello" Next -
Actions are not assignments. Actions are tests state = "hello"
/\ state' = "goodbye" "hello" "goodbye" Does match "hello" "ciao" Doesn't match "howdy" "goodbye" Doesn't match -
TLA+ models a series of state transitions over time In
TLA+ you can ask questions like: • Is something always true? • Is something ever true? • If X happens, must Y happen afterwards? -
Count to three 1 2 3 // programming language version
var x = 1 x = 2 x = 3 -
Count to three 1 2 3 \* TLA version Init
== \* initial state x=1 Next == \* transition (x=1 /\ x'=2) \* match step 1 \/ (x=2 /\ x'=3) \* or match step 2 -
Count to three 1 2 3 Init == x=1 Next
== (x=1 /\ x'=2) \* match step 1 \/ (x=2 /\ x'=3) \* or match step 2 -
Count to three 1 2 3 Init == x=1 Next
== (x=1 /\ x'=2) \* match step 1 \/ (x=2 /\ x'=3) \* or match step 2 -
Count to three 1 2 3 Init == x=1 Next
== (x=1 /\ x'=2) \* match step 1 \/ (x=2 /\ x'=3) \* or match step 2 -
Count to three 1 2 3 Init == x=1 Next
== (x=1 /\ x'=2) \* match step 1 \/ (x=2 /\ x'=3) \* or match step 2 -
Count to three, refactored 1 2 3 Init == x=1
Step1 == x=1 /\ x'=2 Step2 == x=2 /\ x'=3 Next == Step1 \/ Step2 Refactored version. Steps are now explicitly named -
Count to three, refactored 1 2 3 Init == x=1
Step1 == x=1 /\ x'=2 Step2 == x=2 /\ x'=3 Next == Step1 \/ Step2 -
And if we run this script? • Detects "3 distinct
states" – Good – what we expected • But also "Deadlock reached" – Bad! -
1 2 3 So "Count to three" deadlocks when it
reaches 3 If there is no valid transition available, that is what TLA+ calls a "deadlock" -
It's important to think of these state machines as an
infinite series of state transitions. 1 2 3 ? ? ? -
When we're "done", we can say that a valid transition
is from 3 to 3, forever 1 2 3 3 3 3 -
Updated "Count to three" Init == x=1 Step1 == x=1
/\ x'=2 Step2 == x=2 /\ x'=3 Done == x=3 /\ UNCHANGED x Next == Step1 \/ Step2 \/ Done 1 2 3 -
Staying in the same state is almost always a valid
state transition! 1 1 2 2 3 3 What is the difference between these two systems? 1 2 3 1 -> 1 2 -> 2 3 -> 3 -
"Count to three" with stuttering Init == x=1 Step1 ==
x=1 /\ x'=2 Step2 == x=2 /\ x'=3 Done == x=3 /\ UNCHANGED x Next == Step1 \/ Step2 \/ Done \/ UNCHANGED x 1 2 3 -
Temporal properties A property applies to the whole system over
time – Not just to individual states Checking these properties is important – Humans are bad at this – Programming languages are bad at this too – TLA+ is good at this! -
Useful properties to check • Always true – For all
states, "x > 0" • Eventually true – At some point in time, "x = 2" • Eventually always – x eventually becomes 3 and then stays there • Leads to – if x ever becomes 2 then it will become 3 later -
Properties for "count to three" In English Formally In TLA+
x is always > 2 Always (x > 0) [] (x > 0) -
Properties for "count to three" In English Formally In TLA+
x is always > 2 Always (x > 0) [] (x > 0) At some point x is 2 Eventually (x = 2) <> (x = 2) -
Properties for "count to three" In English Formally In TLA+
x is always > 2 Always (x > 0) [] (x > 0) At some point x is 2 Eventually (x = 2) <> (x = 2) x eventually becomes 3 and then stays there. Eventually (Always (x = 3)) <>[] (x = 3) -
Properties for "count to three" In English Formally In TLA+
x is always > 2 Always (x > 0) [] (x > 0) At some point x is 2 Eventually (x = 2) <> (x = 2) x eventually becomes 3 and then stays there. Eventually (Always (x = 3)) <>[] (x = 3) if x ever becomes 2 then it will become 3 later. (x=2) leads to (x=3) (x=2) ~> (x=3) -
Adding properties to the script \* Always, x >= 1
&& x <= 3 AlwaysWithinBounds == [](x >= 1 /\ x <= 3) \* At some point, x = 2 EventuallyTwo == <>(x = 2) \* At some point, x = 3 and stays there EventuallyAlwaysThree == <>[](x = 3) \* Whenever x=2, then x=3 later TwoLeadsToThree == (x = 2) ~> (x = 3) -
Tell the model checker what the properties are, and run
the model checker again Adding properties to the model in the TLA+ toolbox -
Adding properties to the script \* Always, x >= 1
&& x <= 3 AlwaysWithinBounds == [](x >= 1 /\ x <= 3) \* At some point, x = 2 EventuallyTwo == <>(x = 2) \* At some point, x = 3 and stays there EventuallyAlwaysThree == <>[](x = 3) \* Whenever x=2, then x=3 later TwoLeadsToThree == (x = 2) ~> (x = 3) Link to live poll: bit.ly/tlapoll -
Poll #5 results: "How many of these properties are true?"
Link to live poll: bit.ly/tlapoll -
How to fix this? • Make sure every possible transition
is followed • Not just stay stuck in a infinite loop! This is called "fairness" -
How can we model fairness in TLA+? We have to
do some refactoring first Then we can add fairness to the spec (warning: the syntax is a bit ugly) -
How to fix? Refactor #1: change the spec to merge
init/next Init == x=1 Step1 == x=1 /\ x'=2 Step2 == x=2 /\ x'=3 Done == x=3 /\ UNCHANGED x Next == Step1 \/ Step2 \/ Done Spec = Init /\ [](Next \/ UNCHANGED x) -
How to fix? Init == x=1 Step1 == x=1 /\
x'=2 Step2 == x=2 /\ x'=3 Done == x=3 /\ UNCHANGED x Next == Step1 \/ Step2 \/ Done Spec = Init /\ [](Next \/ UNCHANGED x) Refactor #1: change the spec to merge init/next -
How to fix? Init == x=1 Step1 == x=1 /\
x'=2 Step2 == x=2 /\ x'=3 Done == x=3 /\ UNCHANGED x Next == Step1 \/ Step2 \/ Done Spec = Init /\ [](Next \/ UNCHANGED x) Refactor #1: change the spec to merge init/next -
Spec = Init /\ [](Next \/ UNCHANGED x) Refactor #2:
Use a special syntax for stuttering Before -
Spec = Init /\ [][Next]_x Refactor #2: Use a special
syntax for stuttering After -
Spec = Init /\ [][Next]_x Refactor #3: Now we can
add fairness! -
Spec = Init /\ [][Next]_x /\ WF_x(Next) Refactor #3: Now
we can add fairness! With fairness -
Spec = Init /\ [][Next]_x /\ WF_x(Next) Refactor #3: Now
we can add fairness! With fairness -
The complete spec with fairness Init == x=1 Step1 ==
x=1 /\ x'=2 Step2 == x=2 /\ x'=3 Done == x=3 /\ UNCHANGED x Next == Step1 \/ Step2 \/ Done Spec == Init /\ [][Next]_x /\ WF_x(Next) \* properties to check AlwaysWithinBounds == [](x >= 1 /\ x <= 3) EventuallyTwo == <>(x = 2) EventuallyAlwaysThree == <>[](x = 3) TwoLeadsToThree == (x = 2) ~> (x = 3) -
The complete spec with fairness Init == x=1 Step1 ==
x=1 /\ x'=2 Step2 == x=2 /\ x'=3 Done == x=3 /\ UNCHANGED x Next == Step1 \/ Step2 \/ Done Spec == Init /\ [][Next]_x /\ WF_x(Next) \* properties to check AlwaysWithinBounds == [](x >= 1 /\ x <= 3) EventuallyTwo == <>(x = 2) EventuallyAlwaysThree == <>[](x = 3) TwoLeadsToThree == (x = 2) ~> (x = 3) -
Modeling a Producer/Consumer system A queue Consumer spec (2 separate
steps) 1) Check if queue is not empty 2) If true, then read item from queue Producer spec (2 separate steps) 1) Check if queue is not full 2) If true, then write item to queue Consumer reads from queue Producer writes to queue -
ready canWrite CheckWritable Write States for a Producer We're choosing
to model this as two distinct state transitions, not one atomic step -
ready canWrite CheckWritable Write States for a Producer def CheckWritable():
if (queueSize < MaxQueueSize) && (producerState = "ready") then producerState = "canWrite"; def Write(): if producerState = "canWrite" then producerState = "ready"; queueSize = queueSize + 1; -
States for a Producer CheckWritable == producerState = "ready" /\
queueSize < MaxQueueSize /\ producerState' = "canWrite" \* transition /\ UNCHANGED queueSize ready canWrite CheckWritable Write Write == producerState = "canWrite" /\ producerState' = "ready" \* transition /\ queueSize' = queueSize + 1 \* push to queue ProducerAction == CheckWritable \/ Write All the valid actions for a producer -
States for a Consumer CheckReadable == consumerState = "ready" /\
queueSize > 0 /\ consumerState' = "canRead" \* transition /\ UNCHANGED queueSize Read == consumerState = "canRead" /\ consumerState' = "ready" \* transition /\ queueSize' = queueSize - 1 \* pop from queue ConsumerAction == CheckReadable \/ Read ready canRead CheckReadable Read All the valid actions for a consumer -
Complete TLA+ script (1/2) VARIABLES queueSize, producerState, consumerState MaxQueueSize ==
2 \* can be small Init == queueSize = 0 /\ producerState = "ready" /\ consumerState = "ready" CheckWritable == producerState = "ready" /\ queueSize < MaxQueueSize /\ producerState' = "canWrite" /\ UNCHANGED queueSize /\ UNCHANGED consumerState Write == producerState = "canWrite" /\ producerState' = "ready" /\ queueSize' = queueSize + 1 /\ UNCHANGED consumerState ProducerAction == CheckWritable \/ Write -
Complete TLA+ script (2/2) CheckReadable == consumerState = "ready" /\
queueSize > 0 /\ consumerState' = "canRead" /\ UNCHANGED queueSize /\ UNCHANGED producerState Read == consumerState = "canRead" /\ consumerState' = "ready" /\ queueSize' = queueSize – 1 /\ UNCHANGED producerState ConsumerAction == CheckReadable \/ Read Next == ProducerAction \/ ConsumerAction -
Complete TLA+ script (2/2) CheckReadable == consumerState = "ready" /\
queueSize > 0 /\ consumerState' = "canRead" /\ UNCHANGED queueSize /\ UNCHANGED producerState Read == consumerState = "canRead" /\ consumerState' = "ready" /\ queueSize' = queueSize – 1 /\ UNCHANGED producerState ConsumerAction == CheckReadable \/ Read Next == ProducerAction \/ ConsumerAction -
Complete TLA+ script (2/2) CheckReadable == consumerState = "ready" /\
queueSize > 0 /\ consumerState' = "canRead" /\ UNCHANGED queueSize /\ UNCHANGED producerState Read == consumerState = "canRead" /\ consumerState' = "ready" /\ queueSize' = queueSize – 1 /\ UNCHANGED producerState ConsumerAction == CheckReadable \/ Read Next == ProducerAction \/ ConsumerAction \/ (UNCHANGED producerState /\ UNCHANGED consumerState /\ UNCHANGED queueSize) -
AlwaysWithinBounds == [] (queueSize >= 0 /\ queueSize <= MaxQueueSize)
What are the temporal properties for the producer/consumer design? -
And if we run this script? • Detects "8 distinct
states" – Good • No errors! – Means invariant was always true. – We now have confidence in this design! – But only with a single producer/consumer We don't need to guess, as we did in the earlier poll! -
TLA plus… Set theory Set theory Mathematics TLA+ Programming e
is an element of set S e ∈ S e \in S Define a set by enumeration {1,2,3} {1,2,3} [1,2,3] Define a set by predicate "p" { e ∈ S | p } {e \in S : p} Set.filter(p) For all e in Set, some predicate "p" is true ∀ e ∈ S : p \A e \in S : p Set.all(p) There exists e in Set such that some predicate "p" is true ∃ e ∈ S : p \E x \in S : p Set.any(p) -
Plus… Set theory Set theory Mathematics TLA Programming e is
an element of set S e ∈ S e \in S Define a set by enumeration {1,2,3} {1,2,3} [1,2,3] Define a set by predicate "p" { e ∈ S | p } {e \in S : p} Set.filter(p) For all e in Set, some predicate "p" is true ∀ e ∈ S : p \A e \in S : p Set.all(p) There exists e in Set such that some predicate "p" is true ∃ e ∈ S : p \E x \in S : p Set.any(p) Set theory Mathematics TLA+ Programming e is an element of set S e ∈ S e \in S Define a set by enumeration {1,2,3} {1,2,3} [1,2,3] Define a set by predicate "p" { e ∈ S | p } {e \in S : p} Set.filter(p) For all e in Set, some predicate "p" is true ∀ e ∈ S : p \A e \in S : p Set.all(p) There exists e in Set such that some predicate "p" is true ∃ e ∈ S : p \E x \in S : p Set.any(p) -
Plus… Set theory Set theory Mathematics TLA+ Programming e is
an element of set S e ∈ S e \in S Define a set by enumeration {1,2,3} {1,2,3} [1,2,3] Define a set by predicate "p" { e ∈ S | p } {e \in S : p} Set.filter(p) For all e in Set, some predicate "p" is true ∀ e ∈ S : p \A e \in S : p Set.all(p) There exists e in Set such that some predicate "p" is true ∃ e ∈ S : p \E x \in S : p Set.any(p) -
• We need – a set of producers – a
set of consumers • Need to use the set-description part of TLA+ producers={"p1","p2"} consumers={"c1","c2"} -
CONSTANT producers, consumers \* e.g \* 2 producers={"p1","p2"} \* 2
consumers={"c1","c2"} VARIABLES queueSize, producerState, consumerState MaxQueueSize == 2 Init == queueSize = 0 /\ producerState = [p \in producers |-> "ready"] \* same as {"p1":"ready","p2":"ready"} /\ consumerState = [c \in consumers |-> "ready"] Producer/Consumer Spec, part 1 -
CONSTANT producers, consumers \* e.g \* 2 producers={"p1","p2"} \* 2
consumers={"c1","c2"} VARIABLES queueSize, producerState, consumerState MaxQueueSize == 2 Init == queueSize = 0 /\ producerState = [p \in producers |-> "ready"] \* same as {"p1":"ready","p2":"ready"} /\ consumerState = [c \in consumers |-> "ready"] For each producer, set the state to be "ready" Producer/Consumer Spec, part 1 -
CheckWritable(p) == producerState[p] = "ready" /\ queueSize < MaxQueueSize /\
producerState' = [producerState EXCEPT ![p] = "canWrite"] /\ UNCHANGED queueSize /\ UNCHANGED consumerState Producer/Consumer Spec, part 2 -
CheckWritable(p) == producerState[p] = "ready" /\ queueSize < MaxQueueSize /\
producerState' = [producerState EXCEPT ![p] = "canWrite"] /\ UNCHANGED queueSize /\ UNCHANGED consumerState Parameterized by a producer Update one element of the state map/dictionary only Check the state -
Write(p) == producerState[p] = "canWrite" /\ queueSize' = queueSize +
1 /\ producerState' = [producerState EXCEPT ![p] = "ready"] /\ UNCHANGED consumerState ProducerAction == \E p \in producers : CheckWritable(p) \/ Write(p) Producer/Consumer Spec, part 2 CheckWritable(p) == producerState[p] = "ready" /\ queueSize < MaxQueueSize /\ producerState' = [producerState EXCEPT ![p] = "canWrite"] /\ UNCHANGED queueSize /\ UNCHANGED consumerState -
CheckWritable(p) == producerState[p] = "ready" /\ queueSize < MaxQueueSize /\
producerState' = [producerState EXCEPT ![p] = "canWrite"] /\ UNCHANGED queueSize /\ UNCHANGED consumerState Write(p) == producerState[p] = "canWrite" /\ queueSize' = queueSize + 1 /\ producerState' = [producerState EXCEPT ![p] = "ready"] /\ UNCHANGED consumerState ProducerAction == \E p \in producers : CheckWritable(p) \/ Write(p) Find any producer which has a valid action Producer/Consumer Spec, part 2 -
CheckReadable(c) == consumerState[c] = "ready" /\ queueSize > 0 /\
consumerState' = [consumerState EXCEPT ![c] = "canRead"] /\ UNCHANGED queueSize /\ UNCHANGED producerState Producer/Consumer Spec, part 3 -
CheckReadable(c) == consumerState[c] = "ready" /\ queueSize > 0 /\
consumerState' = [consumerState EXCEPT ![c] = "canRead"] /\ UNCHANGED queueSize /\ UNCHANGED producerState Parameterized by a consumer Update one element of the state map/dictionary only Check the state -
Read(c) == consumerState[c] = "canRead" /\ queueSize' = queueSize -
1 /\ consumerState' = [consumerState EXCEPT ![c] = "ready"] /\ UNCHANGED producerState ConsumerAction == \E c \in consumers : CheckReadable(c) \/ Read(c) CheckReadable(c) == consumerState[c] = "ready" /\ queueSize > 0 /\ consumerState' = [consumerState EXCEPT ![c] = "canRead"] /\ UNCHANGED queueSize /\ UNCHANGED producerState Producer/Consumer Spec, part 3 -
CheckReadable(c) == consumerState[c] = "ready" /\ queueSize > 0 /\
consumerState' = [consumerState EXCEPT ![c] = "canRead"] /\ UNCHANGED queueSize /\ UNCHANGED producerState Read(c) == consumerState[c] = "canRead" /\ queueSize' = queueSize - 1 /\ consumerState' = [consumerState EXCEPT ![c] = "ready"] /\ UNCHANGED producerState ConsumerAction == \E c \in consumers : CheckReadable(c) \/ Read(c) Find any consumer which has a valid action -
And if we run this script? • Run model checker
with 2 producers, 2 consumers – And same "AlwaysWithinBounds" property • Detects 38 distinct states now – Too many for human inspection • Error: "Invariant AlwaysWithinBounds is violated" – We are confident that this design doesn't work! We don't need to guess, as we did in the earlier poll! -
Fixing the error • TLA+ won't tell you how to
fix it – You have to think! • But it is easy to test fixes: – Update the model with the fix • Atomic operations (or locks, or whatever) – Then rerun the model checker – You have confidence that the fix works (or not!) • All this in only 50 lines of code -
Using TLA+ as a tool to improve design The process
is: – Sketch the design in TLA+ – Then check it with the model checker – Then fix it – Then check it again – Repeat until TLA+ says the design is correct Think of it as TDD but for concurrency design Red Green Remodel -
Modeling a zero-downtime deployment What to model – We have
a bunch of servers – Each server must be upgraded from v1 to v2 – Each server goes offline during the upgrade Conditions to check – There must always be an online server – All servers must be upgraded eventually Idea credit: https://www.hillelwayne.com/post/modeling-deployments/ -
Online(v1) Offline Start Sketching the design \* a dictionary of
key/value pairs: server => state VARIABLES serverState Init == serverState = [s \in servers |-> "online_v1"] Start(s) == serverState[s] = "online_v1" /\ serverState' = [serverState EXCEPT ![s] = "offline"] Finish(s) == serverState[s] = "offline" /\ serverState' = [serverState EXCEPT ![s] = "online_v2"] Online(v2) Finish Done Server state -
Online(v1) Offline Start Sketching the design \* try to find
a server to start or finish UpgradeStep == \E s \in servers : Start(s) \/ Finish(s) \* done if ALL servers are finished Done == \A s \in servers : serverState[s] = "online_v2" /\ UNCHANGED serverState \* overall state transition Next == UpgradeStep \/ Done Online(v2) Finish Done Server state -
Stop and check • Run the script now to check
our assumptions – With 1 server: 3 distinct states (as expected) – With 2 servers: 9 distinct states – With 3 servers: 27 distinct states • The number of states gets large very quickly! – Eyeballing for errors will not work -
Now let's add some properties • Zero downtime – "Not
all servers should be offline at once" • Upgrade should complete – "All servers should eventually be upgraded to v2" Temporal properties -
\* It is always true that there exists \* a
server that is not offline (!= is /= in TLA) ZeroDowntime == [](\E s \in servers : serverState[s] /= "offline") Temporal properties Always, there exists a server, such that the state for that server is not "offline" -
\* Eventually, all servers will be online at v2 EventuallyUpgraded
== <>(\A s \in servers : serverState[s] = "online_v2") Temporal properties eventually for all servers the state for that server is "v2" \* It is always true that there exists \* a server that is not offline (!= is /= in TLA) ZeroDowntime == [](\E s \in servers : serverState[s] /= "offline") -
Running the script If we run this script with two
servers Error: "Invariant ZeroDowntime is violated" The model checker trace shows us how: s1 -> "online_v1", s2 -> "online_v1" s1 -> "offline", s2 -> "online_v1" s1 -> "offline", s2 -> "offline" // boom! No problem, we think we have a fix for this -
Improving the design with upgrade condition Start(s) == \* server
is ready serverState[s] = "online_v1" \* NEW: there does not exist any other server which is offline /\ ~(\E other \in servers : serverState[other] = "offline") \* then transition /\ serverState' = [serverState EXCEPT ![s] = "offline"] A new condition for the Start action: You can only transition to "offline" if no other servers are offline. -
Running the script Now re-run this script with two servers
• "ZeroDowntime" works – We have confidence in the design! • "EventuallyUpgraded" fails – Because of stuttering – But add fairness and it works again, yay! We now have confidence in the design! -
Adding another condition New rule! All online servers must be
running the same version \* Define the set of servers which are online. OnlineServers == { s \in servers : serverState[s] /= "offline" } \* It is always true that \* any two online servers are the same version SameVersion == [] (\A s1,s2 \in OnlineServers : serverState[s1] = serverState[s2]) -
Running the script Now run this script with the new
property Error "Invariant SameVersion is violated" The model checker trace shows us how: s1 -> "online_v1", s2 -> "online_v1" s1 -> "offline", s2 -> "online_v1" s1 -> "online_v2", s2 -> "online_v1" // boom! Let's add a load balancer to fix this -
Improving the design with a load balancer VARIABLES serverState, loadBalancer
\* initialize all servers to "online_v1" Init == serverState = [s \in servers |-> "online_v1"] /\ loadBalancer = "v1" \* the online servers depend on the load balancer OnlineServers == IF loadBalancer = "v1" THEN { s \in servers : serverState[s] = "online_v1" } ELSE { s \in servers : serverState[s] = "online_v2" } The load balancer points to only "v1" or "v2" servers -
Improving the design with a load balancer Finish(s) == serverState[s]
= "down" /\ serverState' = [serverState EXCEPT ![s] = "online_v2"] \* and load balancer can point to v2 pool now /\ loadBalancer' = "v2" Then, when one server has successfully upgraded, the load balancer can switch over to using v2 -
Running the script Now re-run this script with the load
balancer • "ZeroDowntime" works • "EventuallyUpgraded" works • "SameVersion" works -
Our sketch is complete (for now) Think of TLA+ as
"agile" modeling for software systems A few minutes of sketching => much more confidence! -
Some common questions • How to handle failures? – Just
add failure cases to the state diagram! • How does this model convert to code? – It doesn't! Modeling is a tool for thinking, not a code generator. – It's about having confidence in the design. -
Conclusion • TLA+ and model checking is not that scary
– It's just agile modeling for software systems! – For concurrency, it's essential – Check it out! A bigger toolbox is a good thing to have • TLA+ can do much more than I showed today – Not just model checking, but refinements, proofs, etc • More information: – TLA+ Home Page with videos, book, papers, etc – learntla.com book (and trainings!) by Hillel Wayne -
Slides and video here fsharpforfunandprofit.com/tlaplus Thank you! "Domain Modeling Made
Functional" book fsharpforfunandprofit.com/books @ScottWlaschin Me on twitter