Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Tutorial: Getting Started With The Looking Glas...
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
TakashiYoshinaga
January 15, 2019
Technology
6.3k
2
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Tutorial: Getting Started With The Looking Glass & Leap Motion
TakashiYoshinaga
January 15, 2019
More Decks by TakashiYoshinaga
See All by TakashiYoshinaga
Nreal Light / Air 開発入門ハンズオン
takashiyoshinaga
0
1.1k
MediaPipeのハンドトラッキングで作るARライトセイバー
takashiyoshinaga
1
400
UnityとZapWorksで始めようWebAR開発
takashiyoshinaga
0
4.3k
Getting Started with WebAR for HoloLens2 and Meta Quest
takashiyoshinaga
0
2.9k
Getting Started with HoloSDK
takashiyoshinaga
0
330
Getting Started with Non-Programming AR Development with MRTK v2.4.0
takashiyoshinaga
0
2.9k
Getting Started With MRTK (for Beginner)
takashiyoshinaga
0
760
始めようWebAR/VR開発
takashiyoshinaga
1
1.1k
Getting Started with Azure Kinect DK
takashiyoshinaga
1
6.2k
Other Decks in Technology
See All in Technology
Data Hubグループ 紹介資料
sansan33
PRO
0
3.1k
取引先から届く 「セキュリティチェックシート」の読み解き方
kamadamakoto
0
140
組織にどうSREを根付かせるか?〜IVRyの場合〜
abnoumaru
0
330
【CEDEC2026】ゲームシナリオライターを支援するAIツール開発の実践 ― 設計とプロンプトの工夫 ―
cygames
PRO
1
770
Breaking the Seal: Static Deobfuscation of Compiled V8 JavaScript Bytecode Malware
hshrzd
0
660
바이브풀 라이프
arawn
0
110
制約理論(ToC)入門 2026版
recruitengineers
PRO
7
2.1k
モノリス Rails でも日中に rails db:migrate を走らせたい! / Daytime rails db:migrate on Monolithic Rails!
euglena1215
4
550
認知負荷をGemini で溶かす — GKE 基盤「Orbit」における AI エージェントの実践
sansantech
PRO
1
270
グローバル基準のSREは、運用現場でどう機能したか:成熟度アセスメントの実践 / SRE NEXT 2026
sorawatanabe
0
140
【CEDEC2026】『Relink』を拡張せよ - 『GRANBLUE FANTASY: Relink - Endless Ragnarok』の開発速度と品質を守るCI運用
cygames
PRO
0
140
20260804_Q4AzureUpdateBite_FabricDataAgentの精度を高める設計.pdf
matayuuu
1
120
Featured
See All Featured
Navigating Algorithm Shifts & AI Overviews - #SMXNext
aleyda
1
1.5k
Facilitating Awesome Meetings
lara
57
7.1k
Exploring anti-patterns in Rails
aemeredith
3
460
The innovator’s Mindset - Leading Through an Era of Exponential Change - McGill University 2025
jdejongh
PRO
1
230
Ecommerce SEO: The Keys for Success Now & Beyond - #SERPConf2024
aleyda
1
2.1k
The Art of Programming - Codeland 2020
erikaheidi
57
14k
Typedesign – Prime Four
hannesfritz
42
3.1k
Code Reviewing Like a Champion
maltzj
528
40k
Context Engineering - Making Every Token Count
addyosmani
9
1k
Digital Ethics as a Driver of Design Innovation
axbom
PRO
1
360
Data-driven link building: lessons from a $708K investment (BrightonSEO talk)
szymonslowik
1
1.2k
Visualization
eitanlees
152
17k
Transcript
Looking Glass & Leap Motion Tutorial: Getting Started With the
Download Leap Motion SDK (DL & Install) https://developer.leapmotion.com/windows-vr Unity Assets
for Leap Motion Orion Beta https://developer.leapmotion.com/unity/#5436356 Leap Motion Interaction Engine (1.2.0) https://developer-archive.leapmotion.com/downloads/ external/interaction-engine/windows?version=1.2.0 HoloPlay SDK https://lookingglassfactory.com/downloads/ holoplay-sdk-looking-glass/ Sample Object for This Tutorial http://arfukuoka.lolipop.jp/lookingglass/ LookingRoom.unitypackage
Goal of The Tutorial https://youtu.be/wy_TTPNCUc0
It is NOT necessary to connect the Looking Glass to
the PC yet
Create New Project of Unity New
Create New Project of Unity Select 3D Create project Project
Name Save Directory
Learning! Basic Operation of Unity
Role of Each Tab 3D Designer of Game World
Putting a 3D Object ①Right Click ②3D Object ③Cube
Putting a 3D Object Cube appeared
Run a Applicaton View of the camera Click Play Button
Click to stop Don’t forget stopping it before you back to edit.
Modification of Object’s Transform Select Move Rotate Scale
Changing View Point in Scene Tab [←] [→] Move to
Left/Right [↑][↓] Zoom In/Out [Alt]+Drag Rotate View +Drag Moving with cursor
Modification of the Cube’s Position & Size Click the cube
Set Position to0 0 0 Set All Scale to1.5 Inspector
Modification of Cube’s Color ②Right Click ③Create ④Material ①Assets
Modification of Cube’s Color New Material appeared
Modification of Cube’s Color ①Right click Cube ②Mesh Renderer ③Open
Material
Modification of Cube’s Color Drag & Drop New Material into
Element0
Modification of Cube’s Color ①Open New Material ②Click□next to Albedo
Choose the color as you like ※please avoid blue
Modification of Cube’s Color Color is changed
Install Looking Glass SDK ①Assets ②Import Package ②Custom Package
Instalation of Looking Glass SDK ①HoloPlay-SDK-0.1.4.unitypackage ②Open
Instalation of Looking Glass SDK ①Import ②Apply Changes ②Close
Setting up Camera for Looking Glass Delete Main Camera
Setting up Camera for Looking Glass ①HoloPlay ②HoloPlay Capture Drag&Drop
into Hierarchy
Setting up Camera for Looking Glass Boundary of LookingGlass
Run & Confirm Play Don’t forget to stop running the
content before you see the next page.
Run Content on Looking Glass Connect LookingGlass with PC
Run Content on Looking Glass Settings Right
Run Content on Looking Glass ①Toggle Preview ②Play
Run & Confirm Don’t forget to stop running the content
before you see the next page.
Use Leap Motion Connect Leap Motion with PC
Temporarily Hiding the Cube ①Click Cube ②Turn Off
Temporarily Hiding the Cube Cube disappeared
Installation of Leap Motion SDK ①Assets ②Import Package ②Custom Package
Installation of Leap Motion SDK ①Leap_ Motion_ Core_ Assets… ②Open
③Import
Making Object to Manage Leap Motion ①Right Click ②Create Empty
Making Object to Manage Leap Motion ①GameObject ②Change its name
to LeapRig
Making Object to Manage Leap Motion ①LeapMotion→Core→Prefabs Drag&Drop into LeapRig
②LeapHandController
Making Object to Manage Leap Motion LeapHandController should be added
as child object of LeapRig
Adding Hand Objects ②CapsulHandRight&Left ①LeapMotion→Core→Prefabs→HandModelsNonHuman Drag&Drop into LeapRig
Adding Hand Objects CapsuleHands should be added as child object
of LeapRig
Modification of Parameters ①LeapHandController ②LeapServiceProvider ③Desktop Mode A
Modification of Parameters ①LeapHandController ②Hand Model Manager ③Open Model Pool
④Input 1
Modification of Parameters ②Open Element0
Modification of Parameters ①Drag&Drop Capsule Hand Left/Right into Left/Right Model
②Check ”Is Enable”
Check ②Hands are shown after you zoom up scene window
①Double Click LeapRig
Run & Confirm ①Play ②Hand motion is visualized Notice: You
might not see hand model in Loking Glass because These models are very smaller than this device.
Before go to next... Stop
Modification of View Point of Scene Double Click HoloPlay Camera
Modification of View Point of Scene ①Click X or Z
axis ②You can see front view of wire frame
Modification of View Point of Scene Make view point being
close to wireframe You can simulate the relationship between your eyes and Looking Glass in Unity Editor.
Modification of Hand’s Positon/Scale ①LeapRig ②Position(0,-7,-10) Scale (34,34,34)
Run & Confirm Play Don’t forget to stop running the
content before you see the next page.
Making Arms Invisible ①Capsule Hand Left ②Turn off ShowArm
Making Arms Invisible ①Capsule Hand Left ②Turn off ShowArm
Run & Confirm ①Play ②Arms are disappeared
Making Cube Visible Again ①Cube ②Turn On
Run & Confirm ①Play ②Cannot interact with Cube yet
Installation of Interaction Engine ①Assets ②Import Package ③Custom Package
Installation of Interaction Engine ①Leap _ Motion _ Interaction _
Engine・・・ ②Open
Using InteractionEngine ①LeapMotion→Modules→InteractionEngine→Prefab ②InteractionManager ③Drag&Drop into LeapRig
Enable Interaction between Cube and Hands ①Cube ②Add Component
Enable Interaction between Cube and Hands ①Search with the Keyword
“Interaction” ②Interaction Behaviour
Enable Interaction between Cube and Hands ①Cube ②Auto-Fix
Run & Confirm Play Cube will fall down and you
can receive it by hands
Check Auto-Fix
Before go to next... Stop
Putting a Boundary Box ①Assets ②Import Package ③Custom Package
Putting a Boundary Box ①LookingRoom ②Open
Putting a Boundary Box ①Assets ②Room ③Drag&Drop into Hierarchy
Run & Confirm Play You can interact with the cube
inside the boundary box.
Before go to next... Stop
Modification of Bounciness ②Right Click ③Create ④PhysicMaterial ①Assets
Modification of Bounciness ①New Physic Material ②Set Bounciness to 1
Modification of Bounciness ③New Physic Material ②BoxCollider ④Drag&Drop into Material
①Cube
Duplication of Cube ①Right Click ②Create Empty
Duplication of Cube ①GameObject ②Change its name to Cubes
Duplication of Cube Drag&Drop Cube into Cubes
Duplication of Cube ①Select Cube & Ctrl+D
Duplication of Cube ①Cube(1) ②Modify its position
Duplication of Cube Increase Cube with the same procedure
Duplication of Cube
Modification of Gravity ①Edit ②Project Settings ③Physics
Modify Gravity Y=-0.2
Complete!!
Any Question? Please contact me! Takashi Yoshinaga @Tks_Yoshinaga
Thanks! Gracias!