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Bill DeRouchey - Design with an Opinion

UX London
May 01, 2012

Bill DeRouchey - Design with an Opinion

Companies presenting themselves with a casual voice is all the rage, but deep engagement with the customers you want requires one more step forward.

UX London

May 01, 2012
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  1. Design with an Opinion Bill DeRouchey @billder UX London #uxlondon

    One point, one lesson that I’ve learned over the last year.
  2. How can we better engage with customers? We’re all building

    things for people. How can we engage them better?
  3. Opinions create engagement. Main point: the best way to engage

    with people is to begin the conversation with an opinion. “Hello” doesn’t start conversations. “I believe evil people run Wall Street” does.
  4. I worked for Simple, a local startup offering a financial

    alternative to banks and credit unions. One of the most amazing stats about Simple is...
  5. Over 100,000 people have requested an invitation. over 100,000 people

    have requested an invite, (explain invite) some dating back nearly two years. and in all that time, only a handful angry about waiting.
  6. How did they garner so much interest? A question I

    asked myself a lot in my role is, what went right? Why have so many people been attracted to us before we shipped anything? The conclusion I came to is...
  7. The company has opinions. Early on, our CEO Josh Reich

    really set the tone by voicing strong opinions about banking industry.
  8. “Banking sucks.” Clearly, the industry is broken for regular people

    who want an easy solution for saving and spending their money.
  9. “Banking doesn’t have to suck.” But moreso, it can be

    fixed. Through technology and design, a better system can be built. We don’t have to rely on archaic technology anymore. It just takes will power to build something new.
  10. And people have reacted to those opinions. People identified with

    these opinions. They recognized that there is somebody just like them working on the problem that they see. And that’s interesting.
  11. They engaged with us. People engaged with Simple because they

    identified with our opinions. Josh took a stand, and that stand found its audience.
  12. 1. The old way 2. The recent way 3. The

    better way There’s a progression in how companies attempt to relate to people.
  13. 1. The old way 2. The recent way 3. The

    better way The first way is the tried and true classic.
  14. Example: Adobe. Simply present the product and expect you to

    respond to it somehow. Features and benefits.
  15. Present the product. Make people react. Companies present their products,

    state features or benefits, and expect you to react to that. Cross your fingers.
  16. 1. The old way 2. The recent way 3. The

    better way The recent trend is through the use of tone and informality and humor...
  17. MOO. A great example of using language to be informal.

    And connecting people through informality. Using personality and tone to bring the product alive. Surprise and delight.
  18. Be funny and informal. Make people smile. Trying to humanize

    themselves through a lot of informal language. Folksy. But this is only a tone. The problem here is it only stops at delight.
  19. 1. The old way 2. The recent way 3. The

    better way The last way that has been successful for Simple. Rather than just focusing on tone, also take a stance.
  20. An example of our home page. “Get ready to leave

    your bank.” It’s just this side of antagonistic.
  21. Have an opinion. Make people think. Is to take a

    stance. And make people think. Whether in messaging, in product decisions, anything.
  22. Thinking creates engagement. This is the big point. We people

    think about your opinion, they are automatically engaged with you. They process, counter, consider it. It may stop there, but at least they’ve made it further than reading your features, or smiling.
  23. Some example opinions from the Simple product. So now I’d

    like to show you a bit of what we’ve been working on and some of the opinions and principles behind the various features.
  24. “You are bad at math.” It’s true. People are horrible

    at estimating how much spare cash they have.
  25. blah Safe to Spend balance does the math for you.

    We don’t highlight your total balance. We highlight your spending cushion.
  26. “Your money is your data.” Most banks just list off

    the series of transactions, and that’s that.
  27. On launch, they had a max of 50 friends. When

    Path launched, only 50 friends. This was a bold statement that this product was for your tightest friends. Too bad they didn’t stick to it.
  28. Whatever you’re working on, there’s a reason why. We’re all

    makers and designers in this room. So why are you making the things you’re making?
  29. Let your opinions shine through your product. Let the essence

    of why you tackled this project shine through in the product itself.
  30. Make your customers think. They’ll engage with you. And people

    will respond to your opinion by thinking about it. And with that, you will have won the first half the battle for engagement.