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Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
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Shumpei Urabe
September 09, 2020
Programming
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Tokyo Video Tech #8 Shift
https://www.meetup.com/ja-JP/Tokyo-Video-Tech/events/273026420/
Shumpei Urabe
September 09, 2020
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Transcript
$SPTT1MBUGPSN7JEFP1MBZFS 4FQUFNCFSUI /"9" --$"MM3JHIUT3FTFSWFE
4IVNQFJ63"#& /"9" --$$&0
$SPTTQMBUGPSN
J04 "OESPJE NBD04 8JOEPXT
UseCase • Play Video from File • Get Raw Video
Buffer
Supported Codecs iOS macOS Android Windows H.264 H.264 H.264 H.264
H.265 H.265 H.265 H.265 VP8 VP8 VP9 VP9
None
Supported Codecs iOS macOS Android Windows H.264 H.264 H.264 H.264
H.265 H.265 H.265 H.265 VP8 VP8 VP9 VP9
None
Supported Codecs iOS macOS Android Windows H.264 H.264 H.264 H.264
H.265 H.265 H.265 H.265 VP8 VP8 VP9 VP9
8IBUEPZPVBDUVBMMZEP
6TF044UBOEBSE"1*
iOS / macOS 1. AVPlayer(AVFoundation) 2. VTDecompressionSession to MTKView
iOS / macOS 1. AVPlayer(AVFoundation) 2. VTDecompressionSession to MTKView
iOS / macOS VTDecompressionSession CVMetalTexture MTKView CVMetalTextureCache MTLTexture
Android 1. ExoPlayer (Google OSS) 2. MediaCodec to SurfaceView
Android 1. ExoPlayer (Google OSS) 2. MediaCodec to SurfaceView
Android MediaExtractor MediaCodec SurfaceView
Windows 1. MediaFoundation.MediaEngine 2. MediaFoundation.MFCreateVideoRenderer
Windows 1. MediaFoundation.MediaEngine 2. MediaFoundation.MFCreateVideoRenderer
Windows Set up Video sink (Enhanced Video Renderer) Set up
Video source. Create a media type and set on the source and sink. Set up event handler for sink events. Srart the sample loop.
None
WMDPSNQW
mpv
mpv • Famous as a video player. • Backend is
ffmpeg. • There is a libmpv that can be used as a library.
libmpv • embedded into other programs as video/audio playback backend.
• Compared to other libraries, it is very simple to use.
libmpv 1. Embed Native Window (Windows / X11) 2. Rendering
API (OpenGL)
Basic Usage mpv_handle *ctx = mpv_create(); mpv_initialize(ctx); const char *cmd[]
= {"loadfile", filename, NULL}; mpv_command(ctx, cmd);
OpenGL
Native Window Renderer (Windows) _mpvHandle = _mpvCreate.Invoke(); _mpvInitialize.Invoke(_mpvHandle); _mpvSetOption(_mpvHandle, GetUtf8Bytes("wid"),
mpvFormatInt64, ref windowId); DoMpvCommand("loadfile", filename);
Tips • If you use libmpv, you can't handle the
raw buffer. • mpv iOS build is pretty hard to do.
Tips You can use libvlc to get a buffer on
callback.
&/%