Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
今日から分かる Android Audioの全て
Search
Shumpei Urabe
October 26, 2020
Programming
510
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
今日から分かる Android Audioの全て
KSA Online Meetup #1
https://student-kyushu.connpass.com/event/191541/
Shumpei Urabe
October 26, 2020
More Decks by Shumpei Urabe
See All by Shumpei Urabe
放送局の“SIer依存”は終わるのか? 〜Claude Code・Devin時代のAIネイティブ放送DX〜
yaminoma
0
80
AIを活用した放送技術スタートアップの制作現場改革について
yaminoma
0
16k
動画配信技術について
yaminoma
2
1.8k
Multimedia Security Topics
yaminoma
0
2.6k
コロナ禍でのライブストリーミングの変化とテレビ放送の規格について
yaminoma
0
1.2k
Apple Low-Latency HLSを使った 超低遅延配信について
yaminoma
4
5.3k
今日から分かる AVAudioEngineの全て
yaminoma
4
6.4k
Cross Platform Video Player
yaminoma
0
570
PHPとRustを組み合わせて音声ファイルをエンコードする話
yaminoma
0
4.5k
Other Decks in Programming
See All in Programming
AIが無かった頃の素敵な出会いの話
codmoninc
1
380
自動化したのに回らないテスト運用の壁ーAI時代の品質責任と生産性
mfunaki
0
120
メールのエイリアス機能を履き違えない
isshinfunada
0
220
komatsuna「分散システムにおけるバグ分析手法」
komatsunaqa
0
230
PHP初心者セッション2026 〜生成AIでは見えない裏側を知る:今だからLAMPを通して仕組みを学ぶ〜
kashioka
0
810
【やさしく解説 設計編・中級 #4】ルールの寿命と、システムの年輪
panda728
PRO
2
180
Embedded SREと共に達成した会員管理システムのAWS移行 - SRE NEXT 2026 ランチスポンサーセッション
niftycorp
PRO
1
3.4k
仕様駆動開発へのトライを機に チームに適合する手法を模索し続けている話
freee
PRO
0
390
Laravel Boostに学ぶ、AIにPHPを書かせる技術 〜OSSの実装から蒸留するエージェント制御の王道〜
kentaroutakeda
3
650
php-fpmのプロセスが枯渇した日-調査・対処・そして本当にやるべきだったこと-
shibuchaaaan
0
210
これって Effect でできたのでは? / TSKaigi Mashup Kansai #2
susisu
0
140
AI時代に設計が 最大の生産性レバーになる 意図駆動開発とデータを消さない設計|Don't Delete Your Data or Your Intent — Design as the Deepest Lever in the AI Era
tomohisa
1
630
Featured
See All Featured
SEO Brein meetup: CTRL+C is not how to scale international SEO
lindahogenes
1
2.8k
Believing is Seeing
oripsolob
1
180
Building Applications with DynamoDB
mza
96
7.2k
Building Flexible Design Systems
yeseniaperezcruz
330
40k
Visual Storytelling: How to be a Superhuman Communicator
reverentgeek
2
610
State of Search Keynote: SEO is Dead Long Live SEO
ryanjones
0
240
Embracing the Ebb and Flow
colly
88
5.1k
The Cult of Friendly URLs
andyhume
79
7k
Marketing to machines
jonoalderson
1
5.6k
How to make the Groovebox
asonas
2
2.3k
世界の人気アプリ100個を分析して見えたペイウォール設計の心得
akihiro_kokubo
PRO
72
41k
More Than Pixels: Becoming A User Experience Designer
marktimemedia
3
480
Transcript
ࠓ͔Β͔Δ Android Audioͷશͯ 2020.10.26 ߹ಉձࣾφΫα ෦ ॡฏ
ࣗݾհ ෦ ॡฏ • ߹ಉձࣾφΫαɹද • ΤϯλϝͷϥΠϒ৴Λࢧ͍͑ͯ ·͢ • झຯ࡞ۂͱωοτϫʔΫӡ༻
• Android։ൃͰҰ൪͍ͬͯΔͷ MediaCodecͱVulkan
Pixel 3 w 1JYFMͰɺ""VEJP͕ݪҼͰ࠶ੜ͞Ε ͳ͍͕͋ͬͨ
ձࣾհ 1.
w ݄ʹઃཱ w ຊࣾ౦ژઍా۠ਆాۋொ w ΦϑΟεʹϥοΫ͕͋Δ w ϝϯόʔ໊ w ࠾༻ืूதʂ
߹ಉձࣾφΫα
w &/5&35"*.&/5ʷ5&$)/0-0(: w ΤϯλʔςΠϝϯτͷΛٕज़ΛͬͯղܾΛ͢Δ ձࣾ w Σϒ੍࡞͔Βಈը৴·ͰԿͰΓ·͢ φΫαͷࣄۀ
w ϥΠϒ৴αʔϏε w ిࢠॻ੶αʔϏε w ͳͲͳͲ ࣄۀྫ
w /-*7&ɺφΫα͕ఏڙ͍ͯ͠ΔιϦϡʔγϣϯͷҰͭɻ w /-*7&ɺΫϥΠΞϯτ͔ΒΠϯϑϥ·ͰશͯφΫα͕Χ όʔ͢Δ͜ͱ͕ग़དྷ·͢ w ͦͷଞɺ%3.ͷରԠͳͲαϙʔτ͢Δ͜ͱ͕ՄೳͰ͢ ϥΠϒ৴ιϦϡʔγϣϯ NLIVE
w ڵຯΛ࣋ͬͨਓʹ࿈བྷ͍ͯͩ͘͠͞ w ۀҕୗɾΞϧόΠτେܴͰ͢ We're Hiring!
AndroidͷAudioͷྺ࢙ 2.
w "VEJP'MJOHFS"VEJP4FSWFSͷͭͰ͋ΓɺΞϓϦͷԻΛ ཧ͢Δαʔό w "VEJP'MJOHFS"35 "OESPJE3VOUJNF ্Ͱಈ࡞͢Δ w "VEJP'MJOHFS͔Β)"- )BSEXBSF"CTUSBDU-BZFS
ʹॲ ཧ͞ΕͯɺԻ࠶ੜΛߦ͏ AudioFlinger
w "VEJP'MJOHFS͕"OESPJEͷԆͷ தͰಛʹӨڹ͕େ͖͍ w ͦͷཧ༝"VEJP'MJOHFSͰόοϑΝΛ ࡞Γ͔͢ΒͰ͋Δ AudioFlingerͷ10ms
w "VEJP'MJOHFSͷલʹ)"-͕͋Γɺ )"-͕"-4"ͱΓͱΓΛͯ͠σʔλΛ ૹड৴͢Δ w "-4"ϦϯάόοϑΝΛͬͯɺυϥ Πόʔ͔Β"VEJP'MJOHFSʹૹ͍ͬͯΔ AudioFlingerͷ10ms
w "VEJP'MJOHFSͷޙʹ"VEJP3FDPSE "VEJP5SBDL͕͋Δ w ͪ͜Β#ZUF#VGGFSΛͬͯɺόο ϑΝΛ࡞ͬͯॻ͖ࠐΉॲཧ͕͋Δͷ ͰɺԆ͕͋Δ AudioFlingerͷ10ms
w "VEJP"1*ͷඪ४࣮͕0QFO4-&4 w 0QFO4-&4Λ͏͜ͱͰɺ"VEJP'MJOHFSΑΓԆʹ Ի࠶ੜ͕Ͱ͖Δ OpenSL ES
w 0QFO4-&4ͷɺσόΠεʹΑͬͯඇରԠͳ͜ ͱ͕ଟ͍ʢυϥΠόʔͷඇαϙʔτʣ w ·ͨɺ0QFO4-&4ͷ࣮͔ͳΓεύήοςΟίʔυʹ ͳ͓ͬͯΓɺ࣌ʑෆ҆ఆʹͳΔ͜ͱΑ͋͘Δ OpenSL ES͕͍ʹͳΒͳ͍
w "OESPJEΑΓɺ0QFO4-&4ͷସͱͯ͠""VEJP͕ొ ͨ͠ w ""VEJPͰɺ͜Ε·Ͱ"VEJP'MJOHFSͷϥούʔతͳׂ Λ͍ͯͨ͠0QFO4-&4ͱҧ͍ɺ)"-ʹΞΫηεͰ ͖Δ AAudio
w ""VEJP0QFO4-&4ಉ༷ʹ$ Ͱهड़Λߦ͏ͨΊɺ "35ͷ($֎Ͱ͋ΔʢͦͷͨΊϝϞϦղ์ࣗͰΔඞ ཁ͕͋Δʣ w ""VEJPͰɺ֤ϕϯμʔͱڠྗ͠ɺ҆ఆͯ͠ಈ࡞͢Δ͜ ͱΛࢦͨ͠ AAudio
Implementaion 3.
w (PPHMF͕։ൃͨ͠ϥΠϒϥϦ w 0QFO4-&4ͱ""VEJPͷ૬ޓར༻Λ ߦ͏ͨΊͷϥούʔ w ࣗͰॻ͘ͷ͕ͭΒ͍ਓ0CPFΛ ͏ͱ؆୯ʹهड़Ͱ͖Δ Oboe
w 0QFO4-&4ࠓߋ͏ඞཁͳ͍ͷͰࠓճ""VEJPΛ࣮ ͯ͠Έ·͠ΐ͏ ࣗͰ࣮ͯ͠ΈΔ
dlsymͰAAudioΛಡΈࠐΉ w MJCBBVEJPTP NJO4EL7FSTJPO͔Βೖ ͍ͬͯΔ
InputStreamΛ४උ͢Δ void AAudio_IO::setupInputStream( AAudioStreamBuilder* builder ) { AAudioStreamBuilder_setDeviceId ( builder,
_inputDeviceId ); AAudioStreamBuilder_setSampleRate ( builder, _sampleRate ); AAudioStreamBuilder_setChannelCount( builder, _inputChannelCount ); AAudioStreamBuilder_setFormat ( builder, _sampleFormat ); AAudioStreamBuilder_setSharingMode ( builder, AAUDIO_SHARING_MODE_EXCLUSIVE ); AAudioStreamBuilder_setPerformanceMode( builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY ); AAudioStreamBuilder_setDirection ( builder, AAUDIO_DIRECTION_INPUT ); AAudioStreamBuilder_setErrorCallback ( builder, ::errorCallback, this ); }
outputStreamΛ४උ͢Δ void AAudio_IO::setupOutputStream( AAudioStreamBuilder* builder ) { AAudioStreamBuilder_setDeviceId ( builder,
_outputDeviceId ); AAudioStreamBuilder_setFormat ( builder, _sampleFormat ); AAudioStreamBuilder_setChannelCount( builder, _outputChannelCount ); AAudioStreamBuilder_setSharingMode ( builder, AAUDIO_SHARING_MODE_EXCLUSIVE ); AAudioStreamBuilder_setPerformanceMode( builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY ); AAudioStreamBuilder_setDirection ( builder, AAUDIO_DIRECTION_OUTPUT ); AAudioStreamBuilder_setDataCallback ( builder, ::dataCallback, this ); AAudioStreamBuilder_setErrorCallback ( builder, ::errorCallback, this ); }
inputStreamΛ࡞Δ void AAudio_IO::createInputStream() { AAudioStreamBuilder* builder = createStreamBuilder(); setupInputStream( builder
); aaudio_result_t result = static_cast<aaudio_result_t>(AAudioStreamBuilder_openStream( builder, &_inputStream )); AAudioStreamBuilder_delete( builder ); }
outputStreamΛ࡞Δ void AAudio_IO::createOutputStream() { AAudioStreamBuilder* builder = createStreamBuilder(); setupOutputStream( builder
); aaudio_result_t result = static_cast<aaudio_result_t>(AAudioStreamBuilder_openStream( builder, &_outputStream )); if ( result == AAUDIO_OK && _outputStream != nullptr ) { _sampleRate = AAudioStream_getSampleRate( _outputStream ); _framesPerBurst = AAudioStream_getFramesPerBurst( _outputStream ); AudioEngineProps::SAMPLE_RATE = _sampleRate; updateBufferSizeInFrames( AAudioStream_setBufferSizeInFrames( _outputStream, _framesPerBurst )); _underrunCountOutputStream = AAudioStream_getXRunCount( _outputStream ); } else { return; } AAudioStreamBuilder_delete( builder ); }
streamΛ։࢝ɾఀࢭ͢Δ void AAudio_IO::startStream( AAudioStream* stream ) { aaudio_result_t result =
static_cast<aaudio_result_t>(AAudioStream_requestStart( stream )); if ( result != AAUDIO_OK ) { return; } } void AAudio_IO::stopStream( AAudioStream* stream ) { if ( stream == nullptr ) { return; } aaudio_result_t result = static_cast<aaudio_result_t>(AAudioStream_requestStop( stream )); }
w ""VEJP4USFBN#
[email protected]
Ͱɺ-08@-"5&/$:ʹઃఆ͢ΔͱԆʹͳΔ͕ όοςϦʔ͕ݮΔɻ͔͠ɺ͜Ε͚ͩͩͱ͋·Γҙຯ͕ͳ͍ʢޙड़ʣ w ""VEJP5ISFBE4BGFͰͳ͍ɻͦͷͨΊɺผεϨου͔Βಉ࣌ʹ""VEJPΛݺͼग़͢͜ͱͰ͖ͳ ͍ɻ w ίʔϧόοΫؔΛ͍ɺඇಉظͰॲཧΛ͢Δ͜ͱΛਪɻ४උ͕Ͱ͖ͨΒίʔϧόοΫͰಡΈࠐΈɾ ॻ͖ࠐΈ͕Ͱ͖Δɻ w
όοϑΝαΠζΛௐ͢Δ͖ɻ࠷ॳ5$1ͷ8JOEPX4J[F0QUJNJ[FͷΑ͏ʹঃʑʹόοϑΝαΠ ζΛେ͖͍ͯ͘͘͠ํ͕Α͍ɻ AAudioͷͭ·͖ͮϙΠϯτ
w ""VEJPͷ-PX-BUFODZ.PEF͚ͩͩͱԆʹͳΒͳ͍ w "DUJWJUZͷ8JOEPX.BOBHFSʹ8JOEPX.BOBHFS-BZPVU1BSBNT'-"(@,&&1@4$3&&/@0/Λ ηοτ͢Δඞཁ͕͋Δ w BDUJWJUZHFU8JOEPX TFU4VTUBJOFE1FSGPSNBODF.PEF USVF ͰɺύϑΥʔϚϯεϞʔυΛ༗ޮʹ
͢Δ WindowManagerΛϋοΫ͢Δ
inline void optimizeThreadPerformance( const std::vector<int>& cpuIds ) { cpu_set_t mask;
pid_t current_thread_id = gettid(); cpu_set_t cpu_set; CPU_ZERO( &cpu_set ); if ( cpuIds.empty() ) { int current_cpu_id = sched_getcpu(); CPU_SET( current_cpu_id, &cpu_set ); } else { for ( size_t i = 0; i < cpuIds.size(); i++ ) { int cpu_id = cpuIds.at( i ); CPU_SET( cpu_id, &cpu_set ); } } } CPUΞϑΟχςΟΛεϨουʹઃఆ͢Δ w ΞϑΟχςΟΛઃఆ͢Δ͜ͱͰɺ$16ύϑΥʔ ϚϯεΛۃݶ·Ͱ্ͤ͞Δ͜ͱ͕Ͱ͖Δ w ϓϩηεɾεϨου04ʹΑͬͯͲΕ͔ͷ $16ίΞ্Ͱ࣮ߦ͞ΕΔɻ$16ΞϑΟχςΟΛ ઃఆ͢Δ͜ͱͰɺͦͷ࣮ߦ͞ΕΔ$16ίΞΛ ҙʹ੍ݶɾࢦఆ͢Δ͜ͱ͕Ͱ͖Δɻ
·ͱΊ 4.
w "OESPJEͷΦʔσΟΦͷྺ࢙͘ɺෳࡶͰ͋Δ w 0CPFΛͱΓ͓͚͋͑ͣͬͯΑ͍ w ۃݶ·ͰΧελϚΠζ͍ͨ͠ਓຊηογϣϯͷ༰Λࢀ ߟʹɺ࣮ͯ͠Έ͍ͯͩ͘͞ ·ͱΊ