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7 Successful Habits of Designers & Developers W...

cassiemc
October 26, 2014

7 Successful Habits of Designers & Developers Who Actually Like Each Other

Delivered at HOW Interactive Design conference in Chicago / October 21, 2014
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Designer and developer skill sets are complimentary, but often the personalities are not. In this highly practical session, you’ll discover opportunities for increased productivity, strategies for creating more harmonious teams, and collaborative habits that produce stellar work.

Whether you are a manager, team lead, developer or designer, getting two stubborn characters to play nice is an exercise in walking on eggshells. This session will take a look at the intricacies of these working relationships.

3 Main Takeaways:
• Learn the best workflows for designer / developer cooperation.
• Find out how to develop work habits that will allow you to get the job done, even if you can't stand your colleagues.
• Get tips for a happy “marriage” between a designer and a developer.

cassiemc

October 26, 2014
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  1. Hybrids, who have one foot in each discipline, beg the

    question of whether we need to get along better or simply become more like each other. “ ” bit.ly/twocatsinasack
  2. startup ad agency 6 employees freelance just me tech company

    100s of employees boutique agency 30 employees healthcare 15-100 employees 50 employees
  3. Transparency is a really good way to make people understand

    what kind and how much work a group is doing. “ ” – bobby richter
  4. Groups of people that are naturally inclined to share &

    respect each other usually just have a common goal that's too looming and important to not use everybody's skill. “ ” – bobby richter
  5. I think the biggest key to good designer- developer relationships

    is that the people involved view each other as creative partners rather than resources to hand-off work to. “ ” – atul varma
  6. it is impossible to ignore the reviewer when he or

    she is sitting right next to you. “ ”
  7. students don't know where to ask (irc, bug, email, ???)

    and if they try the one thing they know how to do and it fails, they can give up. Pay attention to new people on all your channels. do your reviews fast; prioritize contributor reviews. draw them out on irc, comment on their blogs, check in on bug comments. Quiet means you're losing them. reassure them that they're doing OK, tell them not to give up, be encouraging. make it okay for non-experts to be here. be [extra] friendly. file bugs with lots of details you're not filing a bug for colleagues. give more context. blog, tweet, or otherwise recognize their work/presence
  8. I feel the role of UX is always downplayed. “

    ” – nadine lessio There's a common misperception that devs are not creative. – simon lindsay