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POTS - an FMP presentation

POTS - an FMP presentation

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frederick

March 26, 2024
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Transcript

  1. POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFI. My chosen pathway is a mixture between concept artist

    and level designer, so that I can have control over all aspects of the game development process. I want to focus on the game design elements though, and tell a story mostly through the gameplay. Even though I am quite confident in where I want to specialize, I do not know what my next steps in education will be post-18, but I will continue on this course next year while I figure it out. 2 Chosen Specification:
  2. POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFI. Pots is a physics-based game where you shepherd a

    cast of animated plant pots towards a goal in order to beat each level. It is a game designed to be funny, and to create an experience in which the player feels rewarded (and frustrated along the way) for controlling chaotic situations. The theme of "Ecological" is mostly carried through the story of your employers, the company that created these plant pots in the first place, and their corruption as they grew as a business & began to prioritize money over all else. I want to present a message about humans' impact on the planet through this game, as well as wanting to explore the theme of corruption and large businesses / the problems with the class system. 3 What is P0TS? Inspired by the chaos of Overcooked 2, and the funny kick feature from Simpsons: Hit and Run.
  3. Here are a couple games that inspire me, as i

    think they have explored similar themes in an interesting way: 4 UNTITLED GOOSE GAME 2019 - chaotic fun - like pots but you are the pot - stupid physics Moving Out 2 2023 - has silly physics - Wii Sports 2006 Specifically golf: -physics based - about hitting things POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFI. Inspiration - Games:
  4. Design Progress: As of current, I have been focusing on

    the code. I have, however, made one character: I plan on using Blender & Unity to make & put together all my assets. I want to create playful, cartoony characters that will make up the game's cast. 5 POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFI.
  5. What I have so far: In terms of the code,

    I've worked out (for the most part) the kicking mechanic - which is how you will move the plants. I've also started work on the pathfinding features, and it has been quite promising so far, so I am looking forward to adding more and fleshing out this project further. Here is a playlist of my devlog clips so far! Note: this link only works in slides. 6 POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFIED_POTS_FMP_PRESENTATION_CLASSIFI.