Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
TypeSquare APIを活用したMixed Realityアプリケーション開発 [事例紹介]
Search
堀尾風仁 Futo Horio
February 14, 2019
Technology
3
3.9k
TypeSquare APIを活用したMixed Realityアプリケーション開発 [事例紹介]
Developers Summit 2019
2/14(Thu) 14-E-5
APIを活用したフォントの使い方
〜MR(Mixed Reality)の実例紹介〜
セッション 登壇資料
堀尾風仁 Futo Horio
February 14, 2019
Tweet
Share
More Decks by 堀尾風仁 Futo Horio
See All by 堀尾風仁 Futo Horio
Azure Digital Twins と Azure SignalR Service を使って IoT データを Mixed Reality に接続する
futo23
0
200
MRTK Graphics Tools Overview - 概要説明
futo23
0
280
MRTK3 - DataBinding and Theming 入門
futo23
0
740
Microsoft Mesh に学ぶ Mixed Reality の気持ちの良い UX とは? ーMRTK v2.7.3 で実験してみた
futo23
0
420
MRTK Test Utilities で始めるテスト駆動開発 (TDD) 入門 | XR Kaigi 2021
futo23
1
1.1k
Azure Remote Rendering Recap - サービス概要と活用事例
futo23
1
3k
デブサミ2021 - 不確定要素が強い時代の生存戦略 ― U30が「好きなコト」で突き抜けるためには!?
futo23
1
1.4k
MR Dev Days Japan 前夜祭 - Azure Remote Rendering のご紹介
futo23
1
800
不確定要素の強い時代の生存戦略 ー U30が好きなコトで突き抜けるためには?[Session17]
futo23
0
3.1k
Other Decks in Technology
See All in Technology
OTelCol_TailSampling_and_SpanMetrics
gumamon
1
170
DynamoDB でスロットリングが発生したとき/when_throttling_occurs_in_dynamodb_short
emiki
0
230
社内で最大の技術的負債のリファクタリングに取り組んだお話し
kidooonn
1
550
ノーコードデータ分析ツールで体験する時系列データ分析超入門
negi111111
0
410
適材適所の技術選定 〜GraphQL・REST API・tRPC〜 / Optimal Technology Selection
kakehashi
1
660
データプロダクトの定義からはじめる、データコントラクト駆動なデータ基盤
chanyou0311
2
320
飲食店データの分析事例とそれを支えるデータ基盤
kimujun
0
100
これまでの計測・開発・デプロイ方法全部見せます! / Findy ISUCON 2024-11-14
tohutohu
3
370
RubyのWebアプリケーションを50倍速くする方法 / How to Make a Ruby Web Application 50 Times Faster
hogelog
3
940
Can We Measure Developer Productivity?
ewolff
1
150
Oracle Cloud Infrastructureデータベース・クラウド:各バージョンのサポート期間
oracle4engineer
PRO
28
13k
個人でもIAM Identity Centerを使おう!(アクセス管理編)
ryder472
3
220
Featured
See All Featured
Stop Working from a Prison Cell
hatefulcrawdad
267
20k
Art, The Web, and Tiny UX
lynnandtonic
297
20k
Happy Clients
brianwarren
98
6.7k
Reflections from 52 weeks, 52 projects
jeffersonlam
346
20k
Why You Should Never Use an ORM
jnunemaker
PRO
54
9.1k
How to Think Like a Performance Engineer
csswizardry
20
1.1k
Save Time (by Creating Custom Rails Generators)
garrettdimon
PRO
27
840
How to Ace a Technical Interview
jacobian
276
23k
Git: the NoSQL Database
bkeepers
PRO
427
64k
Building Better People: How to give real-time feedback that sticks.
wjessup
364
19k
Into the Great Unknown - MozCon
thekraken
32
1.5k
Keith and Marios Guide to Fast Websites
keithpitt
409
22k
Transcript
ʲ Developers Summit 2019 ʳ TypeSquare API Λ׆༻ͨ͠ Mixed Reality
ΞϓϦέʔγϣϯ։ൃ [ ࣄྫհ ] ʲ 14-E-5 ʳ02/14 14:10 ~ 14:55 APIΛ׆༻ͨ͠ϑΥϯτͷ͍ํ ʙ MR (Mixed Reality) ͷ࣮ྫհ ʙ © 2019 Kobe Digital Labo Inc. All Rights Reserved.
Kobe Digital Labo Inc. ฌݿݝ ਆށࢢʹຊࣾΛஔ͘ɺγεςϜΠϯςάϨʔλʔɻ ैۀһɺ155໊ɻച্نɺ19.9ԯԁ (23ظ) ɻ Microsoft
HoloLens ൃച࣌ΑΓɺʮMR (Mixed Reality)ʯͷ Ϗδωεಋೖʹ͠ɺݚڀ։ൃΛ։࢝ɻ 20187݄ʹɺMicrosoftެࣜͷ։ൃύʔτφʔ ( MRPP ) ͷೝఆΛड͚Δɻ ΤϯδχΞɻxRͷݚڀɾ։ൃʹैࣄɻ 20171݄ɺϚΠΫϩιϑτ͔ࣾΒൃച͞Εͨ Microsoft HoloLensʹ͠ɺݚڀΛ࢝ΊΔɻ ࡢ10݄ʹɺ৽نࣄۀ෦ॺɺ ʮ৽ࣄۀ MR൝ʯΛ্ཱͪ͛ɺ Mixed RealityͷࣄۀԽʹʑɺฃಆதɻ ϗ Ϧ Φ ϑ τ ( 2 5 ) A B O U T M E F u t o _ H o r i o ງ ඌ ෩ ਔ SNSͰɺMR࠷৽ใΛ৴͍ͯ͠ΔͷͰɺ ྑ͔ͬͨΒɺνΣοΫͯ͠Έ͍ͯͩ͘͞ʂ © 2019 Kobe Digital Labo Inc. All Rights Reserved. x R Τ ϯ δ χ Ξ
ͳ ͥ ࠓ ɺ F o n t × M
R ͷ औ Γ Έ Λ ߦ ͬ ͯ ͍ Δ ͷ ͔ ʁ Agenda ࠓɺ͓͢Δ༰ Ϟ Ϧ α ϫ × K D L M R ࣄ ྫ հ Ξ ϓ Ϧ ։ ൃ Ͱ ɺ T y p e S q u a r e A P I Λ ׆ ༻ ͢ Δ ϝ Ϧ ο τ © 2019 Kobe Digital Labo Inc. All Rights Reserved. 1 . 2 . 3 . ʲ U n i t y C # ฤ ʳ
ͳ ͥ ࠓ ɺ F o n t × M
R ͷ औ Γ Έ Λ ߦ ͬ ͯ ͍ Δ ͷ ͔ ʁ σδλϧͷਐԽʹ͍ɺϑΥϯτͦͷ࢟ɺΧλνΛม͖͑ͯ·ͨ͠ɻ ࠓ͞Ε͍ͯΔʮMixed Realityʯٕज़ͱɺҰମԿͳͷ͔ʁ Mixed Reality ٕज़ͷ֓ཁͱɺϑΥϯτͷબఆͷॏཁੑʹ͍ͭͯɻ © 2019 Kobe Digital Labo Inc. All Rights Reserved.
ಥવͰ͕͢ɺɺ ʮϙετɾεϚϗʯʹ͍ͭͯɺ ߟ͑ͨ͜ͱ ͋Γ·͔͢ʁ © 2019 Kobe Digital Labo Inc.
All Rights Reserved.
ࢴ → PC → Moblie © 2019 Kobe Digital Labo
Inc. All Rights Reserved. σδλϧͷਐԽͱڞʹɺϑΥϯτΛදݱ͢Δॴ͕ଟ༷Խ 2019 σδλϧԽ (PC) ϚϧνσόΠεԽ (εϚʔτϑΥϯɺλϒϨοτ) Ξφϩά (ࢴ)
Mobile Nextʁ © 2019 Kobe Digital Labo Inc. All Rights
Reserved.
© 2019 Kobe Digital Labo Inc. All Rights Reserved. σδλϧ͕σΟεϓϨΠ͔Βղ͖์ͨΕΔະདྷ
ݱ࣮ۭؒɺશ͕ͯσδλϧίϯςϯπͷΞτϓοτઌʹ
Mobile → Mixed Reality © 2019 Kobe Digital Labo Inc.
All Rights Reserved. σδλϧ͕σΟεϓϨΠͷ֎ʹᕷΈग़͠ɺʮݱ࣮ۭؒʯͱʮσδλϧʯ͕༥߹ͨ͠ੈք https://cloudblogs.microsoft.com/industry-blog/manufacturing/2015/07/15/t he-future-of-design-engineering-how-microsoft-hololens-unlocks-new-possibilities/
ͦͯ͠ɺզʑ͕ ͍·࠷͍ͯ͠Δ MR σόΠε © 2019 Kobe Digital Labo Inc.
All Rights Reserved.
© 2019 Kobe Digital Labo Inc. All Rights Reserved. Microsoft
HoloLens
ؔॳɺMicrosoftެࣜ։ൃύʔτφʔೝఆ https://www.microsoft.com/en-us/hololens/partners?Region=Japan&page=1 © 2019 Kobe Digital Labo Inc. All Rights
Reserved. Microsoft HoloLensΛ׆༻ͨ͠ ΞϓϦέʔγϣϯاըɾ։ൃ
ͨͩɺ͜Ε·Ͱͷσδλϧͱҧͬͯ จࣈ͕ ѹత ʹݟͮΒ͍ © 2019 Kobe Digital Labo Inc.
All Rights Reserved.
© 2019 Kobe Digital Labo Inc. All Rights Reserved. Microsoft
HoloLens ऑ (ΟʔΫϙΠϯτ) ᶃಁաܕσΟεϓϨΠͳͷͰɺ ɹΞϓϦέʔγϣϯىಈॴʹ ɹΑͬͯɺഎܠ͕มΘΔ ᶄࢹ͕֯ڱ͍
ϑΥϯτͷมԽʹΑͬͯੜ͡Δ ɹϢʔβʔମݧ 69 ͷҧ͍ ϑΥϯτͷࢹೝੑͱσβΠϯੑ https://blogs.windows.com/japan/2018/07/17/ microsoft-mixed-reality-partnerprogram-4/#64rDUV6T5JAHlplt.97 ©
2019 Kobe Digital Labo Inc. All Rights Reserved. MRͷڞಉݚڀςʔϚ
۩ମతʹͲΜͳ͜ͱͬͯΔͷʁ © 2019 Kobe Digital Labo Inc. All Rights Reserved.
ϞϦαϫ × KDL MRࣄྫհ ࠃ࠷େखϑΥϯτϝʔΧʔ ϞϦαϫ༷ TypeSquare APIΛ׆༻ͨ͠ɺMixed Realityͷࣄྫհ Mixed
RealityͰɺͳͥϑΥϯτ͕ඞཁͳͷ͔ʁ ʲ Unity C#ฤ ʳ © 2019 Kobe Digital Labo Inc. All Rights Reserved.
Future of Mixed Reality ߪ ങ ମ ݧ © 2019
Kobe Digital Labo Inc. All Rights Reserved. U p d a t e ʲ Ӧ ۀ ʳ
Display Assistant ˏComputex © 2019 Kobe Digital Labo Inc.
All Rights Reserved.
© 2019 Kobe Digital Labo Inc. All Rights Reserved. DEMO
https://www.youtube.com/watch?v=E-yXbmUIzeY&t=19s
Design Tool Future of Mixed Reality © 2019 Kobe Digital
Labo Inc. All Rights Reserved. U p d a t e ʲ ࠂ σ β Π ϯ ۀ ʳ
Creative Design X @InterBEE ນுϝοη © 2019 Kobe Digital Labo
Inc. All Rights Reserved.
© 2019 Kobe Digital Labo Inc. All Rights Reserved. DEMO
https://www.youtube.com/watch?v=62lDfvwNV1o
࣮ࡍɺϞϦαϫϑΥϯτ ͬͯΈͯɺͲ͏ʁ © 2019 Kobe Digital Labo Inc. All Rights
Reserved.
MR্ۭؒͰɺϑΥϯτͷൺֱΛͯ͠Έ·ͨ͠ © 2019 Kobe Digital Labo Inc. All Rights Reserved.
© 2019 Kobe Digital Labo Inc. All Rights Reserved. UD৽ΰ ᴈϛϯ ϝΠϦΦ ඪ४తͳϑΥϯτ ԣઢΛଠ͘Ͱ͖Δ໌ேମ Ұ൪ࢹೝੑߴ͍ΰγοΫମ
ᴈϛϯ(ϨΠϛϯ) © 2019 Kobe Digital Labo Inc. All Rights Reserved.
63% 25% 19% UD৽ΰ R ᴈϛϯ Y40 M ϝΠϦΦ ͲͷϑΥϯτ͕ݟ͍͢ʁ
Q u e s t i o n . 1 © 2019 Kobe Digital Labo Inc. All Rights Reserved. ʢ ॏ ෳ ղ ؚ Ή ʣ
ͲͷϑΥϯτ͕͖ʁ Q u e s t i o n .
2 43% 38% 12% UD৽ΰ R ᴈϛϯ Y40 M ϝΠϦΦ © 2019 Kobe Digital Labo Inc. All Rights Reserved. ʢ ॏ ෳ ղ ؚ Ή ʣ
© 2019 Kobe Digital Labo Inc. All Rights Reserved.
εϙϯαʔηογϣϯ͔ͩΒ ͓લɺϞϦαϫʹ ᇪͼചͬͯΔΜ͡ΌͶʁ © 2019 Kobe Digital Labo Inc. All
Rights Reserved.
͍ɺɺਖ਼ͪΐͬͱ͚ͩ ։ൃͮ͠Β͍ɺɺɻͻ © 2019 Kobe Digital Labo Inc. All Rights
Reserved.
2.։ൃ ( Unity ) 3.Ϗϧυ ( Visual Studio ) 4.࣮ػ֬ೝ
( HoloLens ) ैདྷͷHoloLens։ൃͷྲྀΕ (PoC) 1.σβΠϯ ( illustrator ) ( photoshop ) ᶃΠϯϙʔτ ᶄUWPग़ྗ ᶅΠϯετʔϧ © 2019 Kobe Digital Labo Inc. All Rights Reserved.
ͦ͏ɺຖճillustratorͰɺ ը૾࡞ͬͯ։ൃ͢Δͷɺ ͔ͳΓ໘͍͘͞ɻ © 2019 Kobe Digital Labo Inc. All
Rights Reserved.
H o l o L e n s ։ ൃ
ͷ ՝ ( P o C ) (1) ͜Ε·Ͱͷσδλϧͱҧ͍ɺUIʹԞߦ͖(x,y,z)͕͋ΔͷͰɺը૾ͰͷରԠ͕͍͠ (2) ը૾ͰରԠ͢Δʹͯ͠ɺຖճillustrator(photoshop)Ͱը૾Λੜ͢Δͷඇޮ (3) ը૾ͩͱɺΠϯλϥΫςΟϒͳίϯςϯπʹෆ͖ (4) Ԥจͱҧ͍ɺຊޠॻମͷॏ͍σʔλΛϩʔΧϧʹ࣋ͭͷແବ͕ଟ͍ (5) Microsoft HoloLensͷΑ͏ͳ༰ྔͷগͳ͍ʹɺΞϓϦຖʹॻମσʔλΛ࣋ͨͤͨ͘ͳ͍ © 2019 Kobe Digital Labo Inc. All Rights Reserved. ͱ ʹ ͔ ͘ ՝ ͕ ଟ ͍
T y p e S q u a r e
A P I ͋ Γ · ͢ ! © 2019 Kobe Digital Labo Inc. All Rights Reserved.
2.։ൃ ( Unity ) 3.Ϗϧυ ( Visual Studio ) 4.࣮ػ֬ೝ
( HoloLens ) HoloLens։ൃͷྲྀΕ (TypeSquareಋೖޙPoC) 1.TypeSquare API ᶃAPIʹΑΔ ϑΥϯτσʔλऔಘ ᶄUWPग़ྗ ᶅΠϯετʔϧ © 2019 Kobe Digital Labo Inc. All Rights Reserved. 1.ॻମσʔλͷը૾Խ͕ෆඞཁʹ 2.։ൃதʹϩʔΧϧʹͳ͍ॻମ͕ࢼ༻Ͱ͖Δ 3.ඞཁͳॻମσʔλͷΈμϯϩʔυԽ (αϒηοτػೳ) TypeSquareಋೖϝϦοτ ᶆμϯϩʔυ
Ty p e S q u a r e A
P Iͷಛ ɾಋೖ͕༰қͰ͋Δ (αϒεΫϦϓγϣϯ) ɾαϒηοτػೳΛ͑ɺඞཁͳจࣈͷॻମσʔλͷΈऔಘՄೳ ɾBase64 → Binary ม͕ඞཁ (͕ඞཁ)
σδλϧมֵظͰɺPoC͕ٸ૿͍ͯ͠Δࠓͦ͜ ΤϯδχΞࣗΒɺϑΥϯτʹͩ͜ΘΔ͖ɻ © 2019 Kobe Digital Labo Inc. All Rights
Reserved. ࣮ࡍʹ։ൃͯ͠Έͯײͨ͜͡ͱ ސ٬ͷຬ → Ҋ݅ԽUP
© 2019 Kobe Digital Labo Inc. All Rights Reserved. Thanks
ΤϯδχΞͦ͜ɺϑΥϯτʹͩ͜ΘΕɻ