Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Dooop: Product "Innovation" Proposal

Gracelle M.
October 18, 2012

Dooop: Product "Innovation" Proposal

This was presentation #2 of a two-week project. The purpose of this assignment was to be in a design-thinking mindset to create a product based on the prompt, "Trace" as we interpreted that word. After holding prototyping parties and brainstorming sessions, this is what we came up with. Yes, as you guessed based on the banality of this product, our group didn't do so well during crit. However, it was a great learning experience for us regardless, and I'm proud of how the slides came out.

Presented by Patricia Bernal, Michelle Lee, Marissa McMillan, Gracelle Mesina, Ronaldo Pagaduan

Gracelle M.

October 18, 2012
Tweet

More Decks by Gracelle M.

Other Decks in Design

Transcript

  1. d p Gracelle M • Marissa M • Michelle L

    • Patricia B • Ronaldo P
  2. prompt TRACK - “being a ghost” archetype leaving a trace

    to be “remembered” concept establishing communication between the person making a trace and the person receiving it. last week
  3. Our intent is to design a daily object tha leaves

    a story or meaning behind for another person to experience at a different time. We renewed the meaning of the cup in the trace that it leaves behind as a means of communication between the person who used the cup (sender) with the person who sees the trace (receiver). asynchronous connection
  4. rrripple effecttt When you throw a rock into a calm

    body of water, the ripple it makes represents its presence even though you cannot see the rock anymore.
  5. roly poly This piece was part of the Talk To

    Me exhibit by Paola Antonelli. The concept behind it is people being able to feel another's presence even when the other person is not physically present at the same time.
  6. • IMPLIED FUNCTION: leaving a trace of a particular person’s

    coffee-drinking experience • EXPERIENCES THAT COULD BE EVOKED: communication between the person leaving the trace and the person finding it • POETRY: asynchronous connection between two people in different time frames opening values
  7. • CULTURE-REFLECTING: it is common that one is constantly apart

    from their loved ones even when they live together • subtle PLAYFULNESS: it can be seen where the person has been and there can be a general sense of their state of mind during that time • to the ESSENTIAL: no additional functions, the focus is on the metaphor behind the ripples • TRANSPARENCY: we did not want to create a complex form that would take away from the functionality of the cup form values
  8. We don't want to take away the existing functional form

    of a cup. Our focus is on the subtle design underneath so that it’s not in the way of the user's normal routine. ceramic material
  9. “There’s so much superficial rubbish made! You can expect a

    good designer to pick up on the signals that characterize a particular moment, to analyze them, and find a meaningful way of translating them, trusting... only their intuition.” Hella Jongerius