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Souls & Machines: Designing the Future of Content

Souls & Machines: Designing the Future of Content

Less than a decade ago, big data and collaborative filtering were going to solve our desires for discovery and inspiration. Words like “editorial”, “content” or “curation” were unspoken. Computers were unbiased; computers could scale millions.

Since then, humans vs. computers has become a tired debate, and what’s emerged for the future is that these are both valuable tools in a large, varied toolkit.

Today, content companies are moving into digital products, tech companies are learning how to make content, and new models that combine both are popping up. The same product design questions of democracy and scale apply, but the future of content and technology is much more nuanced. Learn how to approach designing for content through case studies, experiments, and of course – stories. Lots of stories :)

Hannah Donovan

June 08, 2015
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  1. HI! I’M @HAN I design products. I love making things

    that foster self expression and create culture.
  2. HI! I’M @HAN I design products. I love making things

    that foster self expression and create culture.
  3. HI! I’M @HAN I design products. I love making things

    that foster self expression and create culture.
  4. HI! I’M @HAN I design products. I love making things

    that foster self expression and create culture.
  5. HI! I’M @HAN I design products. I love making things

    that foster self expression and create culture.
  6. HI! I’M @HAN I design products. I love making things

    that foster self expression and create culture.
  7. HI! I’M @HAN I design products. I love making things

    that foster self expression and create culture.
  8. HI! I’M @HAN I design products. I love making things

    that foster self expression and create culture.
  9. HI! I’M @HAN I design products. I love making things

    that foster self expression and create culture.
  10. HI! I’M @HAN I design products. I love making things

    that foster self expression and create culture.
  11. HI! I’M @HAN I design products. I love making things

    that foster self expression and create culture.
  12. HI! I’M @HAN I design products. I love making things

    that foster self expression and create culture.
  13. HI! I’M @HAN I design products. I love making things

    that foster self expression and create culture. 5 SISTERS TIGER MONSTERS INC CELLIST HIP HOP POWER CLASHING
  14. HI! I’M @HAN I design products. I love making things

    that foster self expression and create culture. 5 SISTERS TIGER MONSTERS INC CELLIST HIP HOP POWER CLASHING Photo by Kerstin Joensson
  15. But, there’s a limit to this. It’s usually about 3

    – 5 friends. And if they move away, or get busy, you’re out of luck.
  16. But, there’s a limit to this. It’s usually about 3

    – 5 friends. And if they move away, or get busy, you’re out of luck. 2012
  17. But, there’s a limit to this. It’s usually about 3

    – 5 friends. And if they move away, or get busy, you’re out of luck. 2012 2013
  18. But, there’s a limit to this. It’s usually about 3

    – 5 friends. And if they move away, or get busy, you’re out of luck. 2012 2013 2014
  19. I hope we’re all pretty familiar with what computers can

    do. So let’s talk about designing for content. (Audio, video, pictures, words).
  20. Humans are human because they have a perspective: they care

    about things. One might call it our ability to give a damn. And it is this quality that allows us to determine what matters and where we stand. A computer can’t do that. The Moment of Clarity Christian Madsbjerg & Mikkel B. Rasmussen
  21. So, if…humans connect us in ways computers can’t, and computers

    connect us in ways humans can’t. The future of desining for content is understanding both.
  22. Products that value, contextualize, surface and serve up content that’s

    adaptive and platform agnostic. And do it all with perspective.
  23. Yeah, they’re not great quality, but that’s what the API

    returns for this image size… I’m not sure what copy goes there yet, so that’s some lorem ipsum for now… You’re not going to like this, but that naming convention is actually hard-coded in the back end…
  24. Han

  25. Tech companies are hiring content and editorial staff. Content companies

    are reinventing themselves to become competent in tech.
  26. Tech companies are hiring content and editorial staff. Content companies

    are reinventing themselves to become competent in tech. CRAFT BALANCED TEAMS
  27. On it’s own, [content] is pretty dumb, until some smart

    design system grabs it and displays it in the right context
 
 – Mark Boulton
  28. Photo by Timo Arnall Some people (they are wrong) say

    design is about solving problems. Obviously designers do solve problems, but then so do dentists. Design is about cultural invention. 
 
 – Jack Schulze
  29. At a minimum, the job of a designer is to

    solve problems beautifully. At their best, designers create culture too.
  30. Culture represents a synthesis, a putting together of things, putting

    them together so completely that the combination has an individuality of its own. It may be only an amalgam; it is better if it be a chemical combination. Culture does not exist in the form of powder, a mere mass of incoherent particles.
 – Owen D Young
  31. Content Strategy for Mobile Karen McGrane Content Strategy for the

    Web Kristina Halvorson Design As Art Bruno Munari Internet Trends 2015 Mary Meeker kpcb.com/internet-trends Six Questions from Kicker Jack Schulze j.mp/6QsJackSchulze The Elements of Content Strategy Erin Kissane The Moment of Clarity: Using the Human Sciences to Solve Your Toughest Business Problems by Christian Madsbjerg & Mikkel B. Rasmussen REFERENCES & READING