Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
유연한 Composable 설계
Search
HyunWoo Lee
July 20, 2024
Programming
780
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
유연한 Composable 설계
Google I/O Extended Korea Andorid 2024에서 진행한 유연한 Composable 설계 발표의 Speaker Deck입니다.
HyunWoo Lee
July 20, 2024
More Decks by HyunWoo Lee
See All by HyunWoo Lee
Navigating Dependency Injection with Metro
l2hyunwoo
1
350
How Android Uses Data Structures Behind The Scenes
l2hyunwoo
1
770
Understanding Kotlin Multiplatform (Busan)
l2hyunwoo
0
100
Understanding Kotlin Multiplatform
l2hyunwoo
0
360
파급효과: From AI to Android Development
l2hyunwoo
0
370
선언형 UI에서의 상태관리
l2hyunwoo
0
640
선언형 UI를 학습할 때 알아둬야하는 키워드들
l2hyunwoo
0
550
Essential concepts to know when learning Declarative UI
l2hyunwoo
2
1.7k
React Native under the hood
l2hyunwoo
0
210
Other Decks in Programming
See All in Programming
言語を使う側から、作る側へ。 自作 Lisp で得た新たな気づき。
andpad
0
110
アルゴリズムは何を圧縮しているのか ─ Haskell から育った「圧縮代数」というメンタルモデル
naoya
16
3.3k
AIエージェントで 変わるAndroid開発環境
takahirom
2
490
なぜ型を書くのか? TSKaigi2026で改めて考える #tskaigi_smarthr
kajitack
0
340
act2-costs.pdf
sumedhbala
0
110
共通化で考えるべきは、実装より公開する型だった
codeegg
0
210
技術記事、 専門家としてのプログラマ、 言語化
mizchi
14
7.4k
1年で人数1.5倍、PR数5.5倍増。 品質とアウトカムはどうなったか、 何が効いたか
ike002jp
0
120
吝嗇家のためのAI活用 / AI development for miser - ChatGPT + Issue Driven Development
tooppoo
0
180
Snowflake Summitでの新機能 CoCo / CoWork / snowflake-summit-2026-overall-what-new-coco
tatsuhiro
1
220
Contextとはなにか
chiroruxx
1
390
Semantic Version 単位で戦略を柔軟に変えて、パッケージアップデートを自動化する
daitasu
1
350
Featured
See All Featured
The SEO identity crisis: Don't let AI make you average
varn
0
510
WCS-LA-2024
lcolladotor
0
680
Visualizing Your Data: Incorporating Mongo into Loggly Infrastructure
mongodb
49
10k
Why Our Code Smells
bkeepers
PRO
340
58k
I Don’t Have Time: Getting Over the Fear to Launch Your Podcast
jcasabona
34
2.8k
How to build an LLM SEO readiness audit: a practical framework
nmsamuel
1
800
Code Review Best Practice
trishagee
74
20k
Building Better People: How to give real-time feedback that sticks.
wjessup
370
20k
Evolving SEO for Evolving Search Engines
ryanjones
0
240
What's in a price? How to price your products and services
michaelherold
247
13k
Fantastic passwords and where to find them - at NoRuKo
philnash
52
3.8k
Leveraging Curiosity to Care for An Aging Population
cassininazir
1
340
Transcript
ਬোೠ Composable ࢸ҅ അ Viva Republica(Toss) Android/React Native Developer
Motivation
None
None
fun RepositoryCard() { Column { Row { Row { Image();
Text(); Chip(); } Image(); } Row { Text(); } Row { Props(); Props(); Props(); } } } private fun Props() { Row { Image(); Text(); } }
fun RepositoryCard() { Column { Title(title = “sept-android”, isPrivate =
false) Description() Row { Language(); Stars(); Forks(); } } } private fun Props() { Row { Image(); Text(); } }
ߣ ࣁ࣌ীࢲח Scalable Consistent Guide Others
Framework Library App
Framework Library App
Think and Plan
ܻח ઁ ࢜۽ Composableਸ ٜ݅ө?
ઁ, যڌѱ ࢜۽ Composableਸ ٜ݅ Ѿबਸ оઉঠೡө?
Single Responsibility Principle(SRP) ೞա ೣࣻ ೞա ଼
Single Responsibility Principle(SRP) ೞա ೣࣻ ೞա ଼
Ѣ ࠺तೠ ਊ۹۽ ডр ߸݅ ਃೠ ҃ Component ࢸ҅ ߑध
Think and Plan ౠ ਃҳࢎ೦ ইצ ҕాػ ࢎ೦ٜਸ ҳഅೞҊ ೞח Composable Ҋࣻળ(Higher level) API ࣻળ(Lower level) API
Ҋࣻળਵ۽ тࣻ۾ ز ח ݺഛ೧Ҋ ழझథ ৈח যઉঠ ೠ Component
ࢸ҅ ߑध Think and Plan
@Composable fun AssistChip( onClick: () -> Unit, label: @Composable ()
-> Unit, modifier: Modifier = Modifier, enabled: Boolean = true, leadingIcon: @Composable (() -> Unit)? = null, trailingIcon: @Composable (() -> Unit)? = null, /* etc */ ) = Chip( modifier = modifier, onClick = onClick, enabled = enabled, label = label, leadingIcon = leadingIcon, trailingIcon = trailingIcon, )
@Composable fun Chip( onClick: () -> Unit, label: @Composable ()
-> Unit, modifier: Modifier = Modifier, enabled: Boolean = true, leadingIcon: @Composable (() -> Unit)? = null, trailingIcon: @Composable (() -> Unit)? = null, /* etc */ ) { Surface( onClick = onClick, modifier = modifier.semantics { role = Role.Button }, enabled = enabled /* etc */ ) { ChipContent( label = label, leadingIcon = leadingIcon, trailingIcon = trailingIcon, /* etc */ ) } }
ӝઓী ח ஹನք݅ਵ۽ ࠙ೞݶ ୶о۽ ٜ݅ ঋইب ػ. ߄௰ܳ ߊݺೞ
݃ۄ Think and Plan
Name and Parameters
Naming
fun FilterChip() fun filterChip() • Composeীࢲ UI ҳࢿਃࣗܳ աఋ ն
• ېझ ӝ ഋधਸ ରਊ fun gdgState(): State fun GdgState(): State • ೣࣻ ֎߁ ӏਸ ࢎਊ • ೣࣻח чਸ ߈ജೞѢա UI ҙ۲ ਃࣗ ٜਸ emit ೧ঠೠ. fun rememberCoroutineScope(): CoroutineScope fun createCoroutineScope(): CoroutineScope • Recompositionীࢲب чਸ ਬೞ ח Ѫਸ द UI ҳࢿਃࣗܳ emitೞח @Composable Name and Parameters чਸ ܻఢೞח @Composable rememberܳ ࢎਊೞח @Composable
// DO!! // InputField @Composable fun InputField(inputState: InputState) {
// ࢎਊ(Call-Site) val inputState = remember { InputState() } Button("Clear input", onClick = { inputState.clear() }) InputField(inputState)
// DON’T!! // InputField @Composable fun InputField(): UserInputState {
// पઁ ࢎਊ Button("Clear input", onClick = { …? }) val inputState = InputField()
1. Chip() 2. BasicTextField() 3. FilterChip() GoogleChip() FeatureXChip() 1. ߄۽
ࢎਊоמೠ ӝࠄ ஹನք 2. ୶оਵ۽ झఋੌ݂ ਃೠ ࣻ ળ ஹನք 3. ౠ Usecaseܳ оҊ ח ஹನ ք val LocalTheme = compositionLocalOf() val ThemeLocal = compositionLocalOf() Prefixing CompositionLocal Name and Parameters
Parameters
@Composable fun Chip( modifier: Modifier, onClick: () -> Unit, )
Chip( modifier = Modifier, onClick = { } ) { // TODO } ಁ۞ఠܳ ݺदਵ۽ ٘۞ղۄ → ಁ۞ఠо যڃ Ѫੋ ࡅܰѱ ঈ оמ Parameters Name and Parameters
// DON’T val LocalChipBorder = compositionLocalOf() @Composable fun Chip( modifier:
Modifier, onClick: () -> Unit, ) { val border = LocalChipBorder.current } ঐद ࢎਊ < ݺद ࢎਊ → CompositionLocal < State Hoisting Parameters Name and Parameters
// DO @Composable fun Chip( border: BorderStroke, ) { //
Set border } ঐद ࢎਊ < ݺद ࢎਊ → CompositionLocal < State Hoisting Parameters Name and Parameters
@Composable fun Chip( modifier: Modifier ) // Call-Site Chip(Modifier.padding(8.dp)) Components
→ define own internal behavior and appearance Modifiers -> modify external Modifiers Name and Parameters
@Composable fun Chip( modifier: Modifier ) @Composable fun Button( modifier:
Modifier = Modifier, ) @Composable fun Card( modifier: Modifier = Modifier, ) Compose ࢎਊٜ Ӓ ஹನք ࢎਊߑߨਸ যוب ఠٙ೮ӝী, যڌѱ ࢎਊೡ Ӓ ಁఢ ۚ ਵ۽ ೧ઉ. Modifiers Name and Parameters
@Composable fun Chip( modifier: Modifier ) UI ਃࣗܳ emitೞח Composable
Modifier ಁ۞ ఠ ࣻ۽ ઓ೧ঠೣ Modifiers Name and Parameters
@Composable fun Chip( label: @Composable () -> Unit, onClick: ()
-> Unit, modifier: Modifier = Modifier ) UI ਃࣗܳ emitೞח Composable Modifier ಁ۞ ఠ ࣻ۽ ઓ೧ঠೣ ݽٚ Optional Parameter о ߣ૩۽ ਤ೧ ঠೣ - First optional parameter Modifiers Name and Parameters
@Composable fun Chip( modifier: Modifier = Modifier ) { Row(modifier
= modifier.size(16.dp) } // Call-site Chip( modifier = Modifier.padding(8.dp) ) UI ਃࣗܳ emitೞח Composable Modifier ಁ۞ ఠ ࣻ۽ ઓ೧ঠೣ ݽٚ Optional Parameter о ߣ૩۽ ਤ೧ ঠೣ - First optional parameter Monoid Type → ಁ۞ఠীࢲ ֈӟ чਸ Ӓ۽ ղ ࠗীࢲ Ӓ۽ ࢎਊоמ + ২࣌ ୶о оמ Modifiers Name and Parameters
@Composable fun Chip( modifier: Modifier = Modifier ) { Row(modifier
= modifier.size(16.dp) } UI ਃࣗܳ emitೞח Composable Modifier ಁ۞ ఠ ࣻ۽ ઓ೧ঠೣ ݽٚ Optional Parameter о ߣ૩۽ ਤ೧ ঠೣ - First optional parameter Monoid Type → ಁ۞ఠীࢲ ֈӟ чਸ Ӓ۽ ղ ࠗীࢲ Ӓ۽ ࢎਊоמ + ২࣌ ୶о оמ ೣࣻ ಁ۞ఠ Modifier ఋੑ ױ ೞաৈঠೣ Modifiers Name and Parameters
@Composable fun Chip( enabled: Boolean, icon: @Composable () -> Unit,
modifier: Modifier = Modifier, shape: Shape = ChipDefaults…, colors: ChipColors = ChipDefaults… ) { Surface( modifier = modifier, enabled = enabled, shape = shape, color = colors.containerColor(enabled) ) { // etc… } } Chip(modifier = Modifier.padding(8.dp)) Modifiers or explicit parameters? ஹನ࠶ ೯زҗ UIܳ ೞח чੋؘ Modifierী ֍ਸ ࣻ হח ఋੑ → Explicit Parameters Modifier۽ ֍ਸ ࣻ ח ఋੑ → Modifier Name and Parameters
@Composable fun Chip( onClick: () -> Unit, enabled: Boolean, icon:
@Composable () -> Unit, modifier: Modifier = Modifier, shape: Shape = ChipDefaults…, colors: ChipColors = ChipDefaults…, content: @Composable () -> Unit, ) Ordering 1. Required Params 2. Modifier 3. Optional Params 4. @Composable content params Name and Parameters
@Composable fun Chip( onClick: () -> Unit, enabled: Boolean, icon:
@Composable () -> Unit, modifier: Modifier = Modifier, shape: Shape = ChipDefaults…, colors: ChipColors = ChipDefaults…, content: @Composable () -> Unit, ) Ordering 1. Required Params 2. Modifier 3. Optional Params 4. @Composable content params Name and Parameters
@Composable fun Chip( onClick: () -> Unit, modifier: Modifier =
Modifier, enabled: Boolean = true, shape: Shape = ChipDefaults.shape, colors: ChipColors = ChipDefaults…, icon: @Composable () -> Unit? = null, content: @Composable () -> Unit, ) Default and nullable Empty Nullable Default Ҷ হযب غח ӝמ ੑ۱ ਃೣ, ೞ݅ ࠼ ч ٜযоب ؽ ࠺যਵݶ উغח ч Name and Parameters
@Composable fun Chip( onClick: () -> Unit, modifier: Modifier =
Modifier, enabled: Boolean = true, elevation: Dp = 8.dp shape: Shape = ChipDefaults.shape, colors: ChipColors = ChipDefaults…, icon: @Composable () -> Unit? = null, content: @Composable () -> Unit, ) Styling Defaults Inline ૣҊ ஏоמೠ ҃ ӝࠄч ݆ ਃೠ ҃ ࢚కчী ٮۄ ࠙ӝо ܻغযঠ ೞח ҃ Name and Parameters
@Composable fun Chip( onClick: () -> Unit, shape: Shape =
ChipDefaults.shape, colors: ChipColors = ChipDefaults…, ) object ChipDefaults { val shape = InputChip.ContainerShape fun colors(): ChipColors fun elevation(): ChipElevation } Styling Defaults Inline ૣҊ ஏоמೠ ҃ ӝࠄч ݆ ਃೠ ҃ ࢚కчী ٮۄ ࠙ӝо ܻغযঠ ೞח ҃ Name and Parameters
// Kotlin 2.2 Experimental dataarg class ChipColors( container: Color, label:
Color ) @Composable fun Chip( onClick: () -> Unit, modifier: Modifier = Modifier, enabled: Boolean = true, dataarg colors: ChipColors, ) Chip( onClick = {}, container = Color(…) ) // Kotlin Language Features in 2.0 and beyond https://www.youtube.com/watch?v=tAGJ5zJXJ7w // ೠҴয ߡ (KotlinConf’24 Global South Korea) https://speakerdeck.com/dalinaum/recap-kotlin- language-features-in-2-dot-0-and-beyond- michail-zarecenskij Styling Defaults Inline ૣҊ ஏоמೠ ҃ ӝࠄч ݆ ਃೠ ҃ ࢚కчী ٮۄ ࠙ӝо ܻغযঠ ೞח ҃ Name and Parameters
@Composable fun Chip( icon: @Composable () -> Unit? = null,
label: @Composable () -> Unit, ) Slots Single Slot Mutliple Slots content ಁ۞ఠ ݺद ಁ۞ఠ ഐױীࢲ ஹನքܳ ೧ࢲ ੑೞݶ ղࠗীࢲ ܳ ഝਊ೧ࢲ UIܳ ҳࢿೞח ߑध Name and Parameters
@Composable fun Chip( enalbled: Boolean = true, ) Chip( enabled
= true ) State State Hoistingਸ ӝ߈ਵ۽ غب۾ݶ ৻ࠗীࢲ ࢚కܳ ҙܻೡ ࣻ ب۾ ೞۄ Name and Parameters
@Composable fun Chip( enalbled: Boolean = true, onClick: () ->
Unit, ) // call-site Chip( enabled = true onClick = { } ) Events ࢚కח ৻ࠗীࢲ ઑೡ ࣻ ݅ ஹನքীࢲ ৻ࠗী नഐܳ ߉ਸ ࣻ ח ߑߨ ۈ ۄఠ۽ ѐߊо ߮ܳ ೡ ࣻ Name and Parameters
Conclusion
ೞա ஹನքח ೞա ଼ਸ APIܳ ਬোೞѱ ࢸ҅ೞ۰ݶ? Conclusion ୶࢚ചػ ࣻળ
APIܳ ӝ߈ਵ۽ Ҋࣻળ APIܳ ѐߊ оةࢿ જ Naming & Parameter ஶ߮࣌ Composableਸ ҳࢿೞח নೠ ਃࣗܳ Ҋ۰ • Slots • State • Event
Thank You HyunWoo Lee nunu.tv | toss Android (React Native)
Developer