Upgrade to PRO for Only $50/Year—Limited-Time Offer! 🔥
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Nacho Soto's Slides at NSSpain 2013
Search
Luis Ascorbe
September 17, 2013
Programming
4
130
Nacho Soto's Slides at NSSpain 2013
NSSpain is an iOS & OSX developers conference in Spain.
More info:
http://nsspain.com
Luis Ascorbe
September 17, 2013
Tweet
Share
More Decks by Luis Ascorbe
See All by Luis Ascorbe
Snapshot Testing at CMD+U Conf
lascorbe
2
130
Dave Verwer's Slides at NSSpain 2014
lascorbe
0
120
Andrew Yates' Slides at NSSpain 2014
lascorbe
0
110
Alberto Lopez's Slides at NSSpain 2014
lascorbe
0
38
Erik Erice's Slides at NSSpain 2014
lascorbe
0
94
Krzysztof Zabłocki's Slides at NSSpain 2013
lascorbe
8
440
Luis Solano's Slides at NSSpain 2013
lascorbe
3
120
Daniel Eggert's Slides at NSSpain 2013
lascorbe
8
210
Other Decks in Programming
See All in Programming
非同期処理の迷宮を抜ける: 初学者がつまづく構造的な原因
pd1xx
1
570
AIコーディングエージェント(Manus)
kondai24
0
120
【CA.ai #3】Google ADKを活用したAI Agent開発と運用知見
harappa80
0
260
React Native New Architecture 移行実践報告
taminif
1
130
251126 TestState APIってなんだっけ?Step Functionsテストどう変わる?
east_takumi
0
300
分散DBって何者なんだ... Spannerから学ぶRDBとの違い
iwashi623
0
170
関数の挙動書き換える
takatofukui
4
770
ハイパーメディア駆動アプリケーションとIslandアーキテクチャ: htmxによるWebアプリケーション開発と動的UIの局所的適用
nowaki28
0
330
TVerのWeb内製化 - 開発スピードと品質を両立させるまでの道のり
techtver
PRO
3
1.4k
AIコードレビューがチームの"文脈"を 読めるようになるまで
marutaku
0
310
【CA.ai #3】ワークフローから見直すAIエージェント — 必要な場面と“選ばない”判断
satoaoaka
0
210
ローターアクトEクラブ アメリカンナイト:川端 柚菜 氏(Japan O.K. ローターアクトEクラブ 会長):2720 Japan O.K. ロータリーEクラブ2025年12月1日卓話
2720japanoke
0
440
Featured
See All Featured
Intergalactic Javascript Robots from Outer Space
tanoku
273
27k
Testing 201, or: Great Expectations
jmmastey
46
7.8k
Build your cross-platform service in a week with App Engine
jlugia
234
18k
Keith and Marios Guide to Fast Websites
keithpitt
413
23k
How To Stay Up To Date on Web Technology
chriscoyier
791
250k
Chrome DevTools: State of the Union 2024 - Debugging React & Beyond
addyosmani
9
1k
Automating Front-end Workflow
addyosmani
1371
200k
Code Reviewing Like a Champion
maltzj
527
40k
The Invisible Side of Design
smashingmag
302
51k
Become a Pro
speakerdeck
PRO
30
5.7k
Distributed Sagas: A Protocol for Coordinating Microservices
caitiem20
333
22k
Understanding Cognitive Biases in Performance Measurement
bluesmoon
31
2.7k
Transcript
CREATING ANIMATIONS WITH CORE ANIMATION & CORE GRAPHICS Mobile Lead,
MindSnacks Inc. Creator of Sayonara app. Nacho Soto
AGENDA Animation types: Basic animations. Animating transforms. Using Paths. Keyframe
animations. Mixing things up with Core Graphics: Animating a programmatically drawn view. How to make it fast. • • • • • • • •
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:NSStringFromSelector(@selector(opacity))]; animation.fromValue = @0.0f; animation.toValue =
@1.0f; animation.duration = 5; [layer addAnimation:animation forKey:animation.keyPath]; BASIC ANIMATION
const CATransform3D transform = CATransform3DMakeScale(1, 0, 0); CABasicAnimation *animation =
[CABasicAnimation animationWithKeyPath:NSStringFromSelector(@selector(transform))]; animation.toValue = [NSValue valueWithCATransform3D:transform]; [layer addAnimation:animation forKey:animation.keyPath]; NOT SO BASIC ANIMATION
UIBezierPath *bezierPath = [UIBezierPath bezierPathWithRect:rect]; CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:NSStringFromSelector(@selector(position))];
pathAnimation.path = bezierPath.CGPath; [layer addAnimation:pathAnimation forKey:pathAnimation.keyPath]; PATH ANIMATIONS
KEYFRAME ANIMATIONS CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"position.x"]; animation.values = [[NSArray
arrayWithRange:NSMakeRange(0, 100)] mapUsingBlock:^(NSNumber *number) { return @(pow(number.unsignedIntegerValue, 3) / 3000.f); }];
CORE ANIMATION + CORE GRAPHICS
WHY IS IT SLOW? I have the newest graphics card!
IT’S NOT ALL ABOUT THE GPU CoreGraphics.framework Quartz 2D Quartz
Services QuartzCore.framework Core Animation Core Image Rendering occurs in the CPU. Then textures are transferred to VRAM and composited there. We only have 1 / 60s (0.016s) to do all the work.
SO HOW DO WE MAKE RENDERING FASTER? DO NOT RENDER
NOT RENDERING MEANS CACHING Solution number 1: use stretchable images.
• Solution number 2: ? •
IDEA: Let’s render all the frames in advance. But, how
do we update the layer each frame?
SPRITE SHEETS
ABOUT ME Currently: Mobile Lead, MindSnacks Inc. Created Sayonara app.
Previously: Web and iOS developer at Ticketea.
[email protected]