Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Unity C# for beginner - unity part -
Search
mattak
June 28, 2016
Programming
0
290
Unity C# for beginner - unity part -
mattak
June 28, 2016
Tweet
Share
More Decks by mattak
See All by mattak
最近やった作業環境改善施策10個
mattak
0
250
UnixTime is Simple
mattak
0
190
おっさんが停滞しないために
mattak
32
18k
tech invest
mattak
1
310
Nodux - node base redux framework
mattak
0
1.4k
what_is_technical_investment
mattak
0
120
unitypackage distribution
mattak
0
790
Unity energy usage
mattak
0
890
Unidux 0.3.1
mattak
1
390
Other Decks in Programming
See All in Programming
DomainException と Result 型で作る型安全なエラーハンドリング
karszawa
0
850
List とは何か? / PHPerKaigi 2025
meihei3
0
590
安全に倒し切るリリースをするために:15年来レガシーシステムのフルリプレイス挑戦記
sakuraikotone
5
2.6k
フロントエンドテストの育て方
quramy
11
2.8k
Preact、HooksとSignalsの両立 / Preact: Harmonizing Hooks and Signals
ssssota
1
1.1k
Devin入門と最近のアップデートから見るDevinの進化 / Introduction to Devin and the Evolution of Devin as Seen in Recent Update
rkaga
9
4.2k
マルチアカウント環境での、そこまでがんばらない RI/SP 運用設計
wa6sn
0
680
PsySHから紐解くREPLの仕組み
muno92
PRO
1
540
Firebase Dynamic Linksの代替手段を自作する / Create your own Firebase Dynamic Links alternative
kubode
0
200
コンテナでLambdaをデプロイするときに知っておきたかったこと
_takahash
0
170
Denoでフロントエンド開発 2025年春版 / Frontend Development with Deno (Spring 2025)
petamoriken
1
1.3k
リアルタイムレイトレーシング + ニューラルレンダリング簡単紹介 / Real-Time Ray Tracing & Neural Rendering: A Quick Introduction (2025)
shocker_0x15
1
270
Featured
See All Featured
Unsuck your backbone
ammeep
670
57k
Evolution of real-time – Irina Nazarova, EuRuKo, 2024
irinanazarova
7
630
No one is an island. Learnings from fostering a developers community.
thoeni
21
3.2k
The Psychology of Web Performance [Beyond Tellerrand 2023]
tammyeverts
46
2.4k
Code Reviewing Like a Champion
maltzj
522
39k
Mobile First: as difficult as doing things right
swwweet
223
9.5k
Visualization
eitanlees
146
16k
Fontdeck: Realign not Redesign
paulrobertlloyd
83
5.5k
Building Applications with DynamoDB
mza
94
6.3k
Save Time (by Creating Custom Rails Generators)
garrettdimon
PRO
30
1.1k
Docker and Python
trallard
44
3.3k
BBQ
matthewcrist
88
9.6k
Transcript
Unity C# ⼊⾨ - Unity編 - 6OJUZษڧձ !NBUUBL
今⽇のメニュー!
C# Unity (BNF0CKFDU .POP#FIBWJPVS 3FTPVSDFT *OTUBOUJBUF
%FTUSPZ $PNQPOFOU *OQVU %FCVH 1SPpMF
1. GameObject
%্ۭؒʹஔ͞ΕΔͯ͢ͷ (BNF0CKFDUΫϥεͱͯ͠දݱ͞ΕΔ (BNF0CKFDU͕࣮ߦ࣌ͷؔͷΤϯτϦʔϙΠϯτʹͳΔɻ (BNF0CKFDUʹεΫϦϓτΛ͚ͭΔ͜ͱͰ ࡞ͨؔ͠ͷ࣮ߦ͕ՄೳʹͳΔɻ
.POP#FIBWJPVSʹHBNF0CKFDU͕ੜ͍͑ͯΔ public class SampleBehaviour : MonoBehaviour { void Start() {
this.gameObject; // ࢀরՄೳ } }
ͯ͢ͷ(BNF0CKFDUԼهΛ࣋ͭ this.gameObject.transform; // زԿมΛߦ͏ object this.gameObject.name; // Inspector্Ͱදࣔ͞ΕΔ໊લ this.gameObject.tag; //
Inspector্Ͱઃఆ͞ΕΔλά໊ this.gameObject.activeSelf; // ͜ͷGameObject͕༗ޮԽͲ͏͔ʁ this.gameObject.isStatic; // GameObject͕੩తମԽͲ͏͔? this.gameObject.layer; // GameObject͕ॴଐ͢ΔϨΠϠʔ໊ ࠲ඪΛॴ༗͠ͳ͍(BNF0CKFDUଘࡏ͠ͳ͍
2. MonoBehaviour
.POP#FIBWJPVSͱʁ (BNF0CKFDUʹ"UUBDI͢Δ4DSJQUͷجఈΫϥε ಛ -JGF$ZDMFΛ࣋ͭ 4UBSU 6QEBUF "XBLF 0O&OBCMFʜ (BNF0CKFDUͷγϣʔτΧοτΛ࣋ͭ
$PSPVUJOFΛ։࢝Ͱ͖Δ https://docs.unity3d.com/ScriptReference/MonoBehaviour.html
-JGF$ZDMF Πϕϯτͷ࣮ߦॱং http://docs.unity3d.com/ja/current/Manual/ExecutionOrder.html ήʔϜͷॳظԽ "XBLF(BNF0CKFDU͕࡞ΒΕͨॳΊͷΈ 0O&OBCMF(BNF0CKFDU͕༗ޮʹͳΔͨͼʹݺΕΔ 4UBSU0O&OBCMF͞Εͨޙ
-JGF$ZDMF Πϕϯτͷ࣮ߦॱং http://docs.unity3d.com/ja/current/Manual/ExecutionOrder.html ཧఆ 0O$PMMJTJPO&OUFS $PMMJTJPODPMMJTJPO ͕͋ͨͬͨ࣌ 0O$PMMJTJPO&YJU $PMMJTJPODPMMJTJPO ʹ͋ͨͬͨޙ
0O5SJHHFS&OUFS $PMMJEFSDPMMJEFS ྖҬʹೖͬͨ࣌ 0O5SJHHFS&YJU $PMMJEFSDPMMJEFS ྖҬ͔Βग़ͨ࣌
-JGF$ZDMF Πϕϯτͷ࣮ߦॱং http://docs.unity3d.com/ja/current/Manual/ExecutionOrder.html ήʔϜϧʔϓ 6QEBUFຖϑϨʔϜݺΕΔ -BTU6QEBUF6QEBUFͯ͠$PSPVUJOFͷ࣮ߦऴྃޙ
-JGF$ZDMF Πϕϯτͷ࣮ߦॱং http://docs.unity3d.com/ja/current/Manual/ExecutionOrder.html ऴྃ࣌ 0O%JTBCMF(BNF0CKFDU͕"DUJWFͰͳ͘ͳͬͨλΠϛϯά 0O%FTUSPZ(BNF0CKFDU͕ফࣦ͢Δ࠷ޙͷλΠϛϯά
֤छϓϩύςΟ (BNF0CKFDUͷγϣʔτΧοτ࣋ͭ this.enabled; // εΫϦϓτ͕༗ޮԽͲ͏͔ this.isActiveAndEnabled; // εΫϦϓτ͕༗ޮͰGameObject͕༗ޮ͔ʁ this.gameObject;
// GameObjectͷࢀর this.tag; // λά this.transform; // زԿมܗΛߦ͏ object this.hideFlags; // this.name; // Inspector্Ͱදࣔ͞ΕΔ໊લ
$PSPVUJOFͷ։࢝Ͱ͖Δ public class SampleBehaviour : MonoBehaviour { void Start() {
this.StartCoroutine(Hoge()); } IEnumerator Hoge() { yield return null; } }
3. Resources
3FTPVSDFTͰ0CKFDUΛಡΈࠐΉ͜ͱ͕Ͱ͖Δ Sprite sprite = Resources.Load<Sprite>("image"); 6OJUZͰA3FTPVSDFTA͕ಛघϑΥϧμʹͳ͍ͬͯΔ 3FTPVSDFTҎԼʹ͋Δͷಡࠐ͕Մೳ ্l3FTPVSDFTJNBHFQOHzΛಡΈࠐΜͰ͍Δ
3FTPVSDFTͰ1SFGBCΛࢀর͢ΔࣄͰ͖Δ l3FTPVSDFT*UFNzΛࢀর GameObject _gameObject = Resources.Load<GameObject>("Item"); ಡΈࠐΈϑΥϧμɺ3FTPVSDFTͱ͍͏ϑΥϧμ໊Ͱ͋Εɺ Ͳͷ֊ʹ͍͍͋ͬͯ
4. Instantiate
(BNF0CKFDU*OTUBOUJBUFͰ 1SFGBCΛݩʹΦϒδΣΫτͷੜ͕Ͱ͖Δ GameObject _prefab = Resources.Load<GameObject>("CheckItem"); GameObject _object = Instantiate<GameObject>(_prefab);
ՃͰҾࢦఆ͕Ͱ͖Δ ୈೋҾ*OTUBOUJBUF͢Δ%࠲ඪ ୈࡾҾճసํ GameObject _object = Instantiate(_prefab, Vector3.zero, Quaternion.identity) as
GameObject;
Ճͨ͠(BNF0CKFDUͷ4FU1BSFOUͰࢦఆ _object.transform.SetParent(this.transform); _object.transform.SetParent(this.transform, false); ୈೋҾͰXPSME࠲ඪͷҐஔɾεέʔϧͰஔ͢Δ͔ʁ GBMTFࢦఆͨ͠ʹैଐɺ࣮ࡍͷҐஔɺεέʔϧ͕มΘΔ USVFXPSME࠲ඪ্ͷҐஔεέʔϧ͕มΘΒͳ͍Α͏ ࣗͷҐஔɺεέʔϧΛʹج͍ͮͯΛ࠶ܭࢉɻ
5. Destroy
4DFOFʹొͨ͠(BNF0CKFDUΛআ͢Δ͜ͱ͕Ͱ͖Δ // ҾʹGameObjectΛ͢͜ͱͰࣗΛআͰ͖Δ GameObject.Destroy(this.gameObject); // 1ඵޙʹআ͢Δ GameObject.Destroy(this.gameObject, 1.0f); ඵΛࢦఆͯ͠ɺͦͷޙʹআͰ͖Δ
6. Component
SampleBehaviour sample = this.gameObject.AddComponent<SampleBehaviour>(); (BNF0CKFDUʹଐ͢Δ$PNQPOFOUಈతʹՃͰ͖Δ SampleBehaviour sample = this.gameObject.GetComponent<SampleBehaviour>(); ·ͨऔಘͰ͖Δ
(FU$PNQPOFOU.POP#FIBWJPVSʹੜ͍͑ͯΔ (BNF0CKFDUʹ͍͍ͯΔ$PNQPOFOUͳΒͳΜͰऔಘՄೳ var text = this.GetComponent<Text>(); var trans = this.GetComponent<Transform>();
var collider = this.GetComponent<BoxCollider>();
ෳಉ͡$PNQPOFOU͕͋Δ߹ SampleBehaviour[] components = this.GetComponents<SampleBehaviour>(); SampleBehaviour component = this.GetComponentInChildren<SampleBehaviour>(); SampleBehaviour
component = this.GetComponentInParent<SampleBehaviour>(); ࢠཁૉ͔ΒऔಘͰ͖Δ ཁૉ͔ΒऔಘͰ͖Δ
ଞͷ$PNQPOFOUΛऔಘ͢Δํ๏ ࣗͷ(BNF0CKFDUʹ͚ͭͯࢀর ҉తಉҰγʔϯ QVCMJDͰઃఆͯ͠ࢀর ໌ࣔతಉҰγʔϯ
'JOEͰ୳ͯ͠ࢀর ҉తಉҰγʔϯ 4JOHMFUPOʹͯ͠ࢀর ҉తάϩʔόϧγʔϯ
'JOEͰ୳͢ GameObject obj1 = GameObject.Find("Sample"); GameObject obj2 = GameObject.FindGameObjectWithTag("Player"); GameObject
obj3 = GameObject.FindObjectOfType<GUITexture>(); جຊతʹUBHΛ͚ͭͯ୳͢ͷ͕ૣͯ͘ྑ͍ ͦͦ୳͞ͳ͍ͰࡁΉઃܭ͕Α͍
7. Input
public class SampleBehaviour : MonoBehaviour { void Update() { if
(Input.GetKey(KeyCode.Space)) { // εϖʔεΛԡͯ͠Δؒtrue } if (Input.GetKeyDown(KeyCode.Space)) { // εϖʔεΛԡԼͨ͠ॠؒͷΈtrue } if (Input.GetKeyUp(KeyCode.Space)) { // εϖʔεΛԡԼͯͨ͠͠ॠؒͷΈtrue } } } (FU,FZϘλϯೖྗΛऔಘ
(FU,FZϘλϯೖྗΛऔಘ Input.GetMouseButton(0); // ࠨΫϦοΫ Input.GetMouseButtonDown(1); // ӈΫϦοΫ Input.GetMouseButtonUp(2); // ਅΜதΫϦοΫ
// λονΠϕϯτͷॲཧ if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
{ } TouchPhase.Began; // ։࢝ TouchPhase.Ended; // ऴྃ TouchPhase.Moved; // Ҡಈத TouchPhase.Stationary; // λονͨ͠··ఀࢭத TouchPhase.Canceled; // γεςϜଆͰΩϟϯηϧ͞Εͨ (FU5PVDIλονΠϕϯτͷऔಘ
Input.acceleration; // Ճ Input.location; // Ґஔใ Input.compass; // ίϯύε Input.deviceOrientation;
// σόΠεͷํ ͦͷଞऔಘͰ͖Δͷ
8. Debug
%FCVH-PH999Ͱϩά͕͚Δ Debug.Log("debugϩά"); Debug.LogWarning("warningϩά"); Debug.LogError("errorϩά");
Debug.Break(); Ұ࣌ఀࢭΛϓϩάϥϜଆ͔Β͢Δ͜ͱ͕ग़དྷΔ ͜Ε͕ԡ͞Εͨঢ়ଶ
Debug.isDebugBuild; // debugϏϧυͰ͋Εtrue %FCVHϏϧυ͔Ͳ͏͔ఆͰ͖Δ
$MFBSϩάΛআ͢Δ $PMMBQTFಉ͡ϝοηʔδͷϩάΛ·ͱΊΔ $MFBSPO1MBZ։࢝ϘλϯΛԡ͢ͱϩάΛΫϦΞ͢Δ &SSPSPO1BVTFΤϥʔ͕ى͖ͨΒϙʔζ͢Δ ͦͷଞ$POTPMFͷ͍ํ
9. Profile
(BNFϏϡʔͷ4UBUTΛԡ͢ͱ؆қతͳใ͕ݟΕΔ
8JOEPX1SPpMFSͰ$16/FUXPSL.FNPSZදࣔ