Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Game Servers in OTP
Search
Martin Schürrer
July 26, 2014
Programming
720
9
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Game Servers in OTP
Given at ElixirConf 2014
Martin Schürrer
July 26, 2014
More Decks by Martin Schürrer
See All by Martin Schürrer
Deploying Elixir
msch
3
320
RailsGirls Linz Lightning Talk
msch
0
160
Erlang for Rubyists
msch
4
730
Whirlwind Tour of Erlang
msch
1
290
Other Decks in Programming
See All in Programming
Haskell/Servantを通してWebミドルウェアを捉え直す
pizzacat83
0
370
Performance Engineering for Everyone
elenatanasoiu
0
250
エンジニアと一緒にテストコードの設計と実装を改善した話
mototakatsu
0
250
作って学ぶ、 JSX (TSX) ランタイムの基本
syumai
7
1.7k
AIキャラアプリkaiwaの低遅延音声通話基盤をどう作ったか - AWS Gravitonで支える低遅延・低コストAI Agent基盤
mogamit
0
160
TypeScript+Orvalで実現する型安全かつ堅牢でスケーラブルなマルチチャネル通知基盤 / TSKaigi Night talks ~after conference~
d0riven
0
380
エージェンティックRAGにAWSで入門しよう!
har1101
9
1.9k
トークンをケチるな、設計しろ:GitHub Copilotを賢く使うコンテキスト戦略
ochtum
0
290
act1-costs.pdf
sumedhbala
0
160
正しくソフトウェアを作る、前提を疑うための認知の視点 / doubt-premise
minodriven
21
7.2k
Hunting Vulnerabilities in Symfony with LLMs
vinceamstoutz
0
570
【やさしく解説 設計編 #0】DDDのコード、読めるのに分からない人へ
panda728
PRO
1
190
Featured
See All Featured
No one is an island. Learnings from fostering a developers community.
thoeni
21
3.8k
The Psychology of Web Performance [Beyond Tellerrand 2023]
tammyeverts
49
3.5k
From Legacy to Launchpad: Building Startup-Ready Communities
dugsong
0
240
Building a A Zero-Code AI SEO Workflow
portentint
PRO
0
620
Building a Modern Day E-commerce SEO Strategy
aleyda
45
9.1k
Darren the Foodie - Storyboard
khoart
PRO
3
3.4k
Embracing the Ebb and Flow
colly
88
5.1k
Visualization
eitanlees
152
17k
Ten Tips & Tricks for a 🌱 transition
stuffmc
0
150
Jamie Indigo - Trashchat’s Guide to Black Boxes: Technical SEO Tactics for LLMs
techseoconnect
PRO
0
250
The #1 spot is gone: here's how to win anyway
tamaranovitovic
3
1.1k
How GitHub (no longer) Works
holman
316
150k
Transcript
Game Servers in OTP
@msch featurebranch.com
None
None
None
None
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
HA keepalived haproxy active Erlang active Erlang standby Erlang standby
PostgreSQL haproxy standby
Erlang active
OTP Apps :cardgame :storage :network :gameserver
:cardgame OTP APP {Table,9} {Table,8} {Table,7} {Table,6}
:network OTP APP WebSocket :cowboy Flash (TCP) :ranch
:storage OTP APP PSQLDBWorker TableIdSequence
:gameserver OTP APP {Player,1} {Player,2} {Player,3}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
None
DealCards Knocking DealCards Play Result idle playing
[ {DealCards, [cards_to_deal, :private]}, {Knocking, [5000]}, {DealCards, [cards_to_deal, :private]}, {Negotiation,
[]}, {Play, [contra_enabled: true]}, {Play, []}, {Play, []}, … {Play, []}, {Play, []}, {Result, []} ]
gen_fsm:send_event/2 -----> Module:StateName/2 gen_fsm:send_event/2 -----> Table.playing/2 {:next_state, next_state_name, new_state_data} !
{:stop, reason, new_state_data}
DealCards Knocking DealCards Play Result idle playing
{:next_stage, new_stage_data, new_state_data} ! {:end_game, new_stage_data, new_state_data} ! Table.broadcast_event {:next_state,
next_state_name, new_state_data} ! {:stop, reason, new_state_data} ! GenServer.reply Table.playing/2 -----> DealCards.playing/3
DealCards Knocking DealCards Play Result idle playing
Knocking DealCards Play Result idle playing
DealCards Play Result idle playing
Play Result idle playing {:game_event, …}
Play Result idle playing {:game_event, …}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
P1 P2 P3 P4 {Table,9} {Player,1}
P1 P2 P3 P4 {Table,9} {Player,1} Ports
P1 P2 P3 P4 {Table,9} {Player,1}
P1 P2 P3 P4 {Table,9} {Player,1} {:game_event, :must_play_card}
P1 {Table,9} {Player,1} {:game_event, …}
P1 {Table,9} {Player,1} { "type": "mustPlayCard" } {:game_event, :must_play_card} ProtocolJSON.write/1
P1 {Table,9} {Player,1}
P1 {Table,9} {Player,1} { "type": "playACard", "card": "XH" } {:game_event,
{:play_card,{:ten,:hearts}} ProtocolJSON.parse/1
P1 {Table,9} {Player,1} {:game_event, …}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
P1 P2 P3 P4 {Table,9} {Player,1}
haproxy active Erlang active Erlang standby Erlang standby
haproxy active Erlang standby Erlang active Erlang standby
:rpc.multicall(GameServer, switch_active, [node()])
P1 P2 P3 P4 {Table,9} P5 P6 P7 old
P1 P2 P3 P4 {Table,9} P5 P6 P7 old
P1 P2 P3 P4 {Table,9} old
P1 P2 P3 P4 {Table,9} old new {TableMigrator,9}
P1 P2 P3 P4 {Table,9} old new {TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
ConnectionProxy {TableMigrator,9}
P1 P2 P3 P4 {Table,9} P5 P6 P7 old new
{TableMigrator,9}
P1 P2 P3 P4 {Table,9} old new {TableMigrator,9}
None
DealCards Knocking DealCards Play Result idle playing
P1 P2 P3 P4 old new {TableMigrator,9} portable_state
P1 2 3 4 old new { portable_state portable_state %{table_id:
9, player_ids: [1,2,3,4], positions: %{1 => 3, 2 => 0, 3 => 1, 4 => 2}, modifications: [:short_hand], last_game_id: 123 }
P1 P2 P3 P4 old new {TableMigrator,9}
old new {TableMigrator,9}
old new {TableMigrator,9}
None
None
old new {TableMigrator,9}
old new {TableMigrator,9} P1
old new {TableMigrator,9} P2 P3 P4 P1
old new {TableMigrator,9} P2 P3 P4 P1 portable_state
old new P2 P3 P4 P1 {Table,9}
None
P2 P3 P4 P1 {Table,9}
Architecture big-picture The Table-FSM Life of an in-game event Real
world concerns BoldPoker <3 Elixir Lessons Learned & QA
All-in! Elixir Rewrite
Why? Extensibility goals stdlib mix ExUnit
:gen_fsm :ets GenServer Supervisor alias :ets, as: ETS
proper Tests send_events(ClientDeviceIDs, ClientIP) -> ?FORALL(Event, event(), ?FORALL(Data, event_data(Event), ...
parse_transform ?
Architecture big-picture The Table-FSM Life of an in-game event Moving
tables across servers BoldPoker <3 Elixir Lessons Learned & QA
Perform en/decoding at the system border P1 { "type": "playACard",
"card": "XH" } {:game_event, {:play_card,{:ten,:hearts}} ProtocolJSON.parse/1 WS
Create your own behaviours for fun better reusability and profit
easier testing {:next_stage, new_stage_data, new_state_data} {:end_game, new_stage_data, new_state_data}
Distributed Erlang makes hard things easy ConnectionProxy
DB failure? We got all data already, so finish the
game, then just store result on disk
Thank you! @msch featurebranch.com