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Processing.js アニメーションの基本
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Atsushi Tadokoro
May 29, 2014
Technology
1.3k
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Processing.js アニメーションの基本
Atsushi Tadokoro
May 29, 2014
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Transcript
ใฤू 8FC 1SPDFTTJOHKT Ξχϝʔγϣϯͷجຊ ݄ ౦ژज़େֶܳज़ใηϯλʔ ".$
୲ɿాॴ३
Ξχϝʔγϣϯͷجຊ
Ξχϝʔγϣϯ ‣ ࠓૣΞχϝʔγϣϯʹઓ ‣ ·ͣશମͷΈΛཧղ͢Δ ! ‣ ΞχϝʔγϣϯΛ࣮ݱ͢ΔʹɺϓϩάϥϜΛΑΓߏԽ͍ͯ͘͠ඞཁ ‣ TFUVQ
ͱVQEBUF ͱ͍͏ೋͭͷύʔτʹߏԽͯ͠ΞχϝʔγϣϯΛ࣮ݱ͢Δ
Ξχϝʔγϣϯ ‣ TFUVQ rॳظઃఆϓϩάϥϜͷىಈ࣌ʹҰ͚࣮ͩߦ͞Ε·͢ɻը໘ͷجຊઃఆ ϑϨʔϜϨʔτͳͲΛઃఆ͠·͢ɻ ‣ ESBX rඳըઃఆͨ͠͞ ϑϨʔϜϨʔτ ͰϓϩάϥϜ͕ऴྃ͢Δ·Ͱ͘Γ͔͑
࣮͠ߦ͞Ε·͢ɻ
Ξχϝʔγϣϯ ‣ ͜ͷΈΛར༻ͯ͠ԁ͕ࣼΊԼʹҠಈ͢ΔϓϩάϥϜΛ࡞ͯ͠ΈΔ
Ξχϝʔγϣϯ ‣ ҎԼͷίʔυΛهೖ float posX, posY; //ԁͷத৺ҐஔΛ֨ೲ͢Δม float speedX, speedY;
//ԁͷΛ֨ೲ͢Δม void setup() { size(640, 480); //640x480pixelͷը໘Λੜ frameRate(60); //ϑϨʔϜϨʔτ stroke(63, 191, 255); //ઢͷ৭ fill(0, 127, 255, 127); //ృΓͷ৭ posX = 40; //ԁͷॳظҐஔX posY = 40; //ԁͷॳظҐஔY speedX = 3; //ԁͷॳظҐஔX speedY = 2; //ԁͷॳظҐஔY } ! void draw() { background(15); //എܠΛඳը ellipse(posX, posY, 20, 20); //ࢦఆͨ͠ҐஔʹԁΛඳը posX = posX + speedX; //ԁͷX࠲ඪΛߋ৽ posY = posY + speedY; //ԁͷY࠲ඪΛߋ৽ }
Ξχϝʔγϣϯ ‣ ԁ͕Ξχϝʔγϣϯ͢Δ ͣ
Ξχϝʔγϣϯ ‣ ը໘ͷͰόϯυͤͯ͞ΈΔ ! ‣ ҎԼͷ݅Λઃఆ͢Δඞཁ ‣ ը໘ͷӈɺ͘͠ը໘ͷࠨˠ9ํͷεϐʔυΛస ‣ ը໘ͷ্ɺ͘͠ը໘ͷԼˠ:ํͷεϐʔυΛస
! ‣ JGจ ‣ ͜ͷΑ͏ͳʮ͠˓˓ͩͬͨΒɺ˘˘͠ͳ͍͞ɺʢͦ͏Ͱͳ͚Εɺ˚˚˚͠ͳ͞ ͍ʣʯͱ͍͏Α͏ͳ੍ޚߏΛදݱ͢ΔͨΊͷΈ
Ξχϝʔγϣϯ ‣ JGจͷจ๏ if(ʬ݅ࣜʭ){ ʬਅจʭ//͕݅ਖ਼͍͠߹ͷॲཧ } else { ʬِจʭ//͕݅ਖ਼͘͠ͳ͍߹ͷॲཧ }
Ξχϝʔγϣϯ ‣ ݅ذΛ͔ͭͬͯɺนͰόϯυͤͯ͞ΈΔ float posX, posY; //ԁͷத৺ҐஔΛ֨ೲ͢Δม float speedX, speedY;
//ԁͷΛ֨ೲ͢Δม ! void setup() { size(640, 480); //640x480pixelͷը໘Λੜ frameRate(60); //ϑϨʔϜϨʔτ stroke(63, 191, 255); //ઢͷ৭ fill(0, 127, 255, 127); //ృΓͷ৭ posX = 40; //ԁͷॳظҐஔX posY = 40; //ԁͷॳظҐஔY speedX = 3; //ԁͷॳظҐஔX speedY = 2; //ԁͷॳظҐஔY }
Ξχϝʔγϣϯ ‣ ݅ذΛ͔ͭͬͯɺนͰόϯυͤͯ͞ΈΔ void draw() { background(15); //എܠΛඳը ellipse(posX, posY,
20, 20); //ࢦఆͨ͠ҐஔʹԁΛඳը posX = posX + speedX; //ԁͷX࠲ඪΛߋ৽ posY = posY + speedY; //ԁͷY࠲ඪΛߋ৽ if (posX < 0 || posX > width) { //͠ը໘ͷࠨ·ͨӈʹ౸ୡͨ͠Β speedX = speedX * -1; //XํͷεϐʔυΛస } if (posY < 0 || posY > height) { //͠ը໘ͷԼ·্ͨʹ౸ୡͨ͠Β speedY = speedY * -1; //YํͷεϐʔυΛస } }
Ξχϝʔγϣϯ ‣ ͨ͘͞ΜͷਤܗΛҰʹಈ͔ͯ͠ΈΔ ‣ ઌिͬͨGPSจͷԠ༻ ! ‣ σʔλͷ࣋ͪํʹ͕ඞཁˠྻ ‣ σʔλͷϩοΧʔͷΑ͏ͳΠϝʔδ
Ξχϝʔγϣϯ ‣ ྻͷఆٛͷํ๏ͷྫ // floatܕͷྖҬ100ίΛ֬อɺdataͱ͍͏ྻ໊ʹ float data[] = new float[100];
! // data[0], data[1], data[2] ... data[99] ·ͰҰؾʹੜ!
Ξχϝʔγϣϯ ‣ ྻͱ͘Γ͔͑͠Λ༻ͯ͠ɺઌఔͷนͰόϯυ͢ΔϓϩάϥϜΛվ ‣ ͨ͘͞ΜͷਤܗΛಉ࣌ʹಈ͔ͯ͠ΈΔ
Ξχϝʔγϣϯ ‣ ྻΛ༻ͯ͠ɺͨ͘͞ΜͷਤܗΛಈ͔͢ int NUM = 100; float posX[] =
new float[NUM]; //ԁͷத৺ҐஔΛ֨ೲ͢Δม float posY[] = new float[NUM]; float speedX[] = new float[NUM]; //ԁͷΛ֨ೲ͢Δม float speedY[] = new float[NUM]; ! void setup() { size(640, 480); //640x480pixelͷը໘Λੜ frameRate(60); //ϑϨʔϜϨʔτ stroke(63, 191, 255); //ઢͷ৭ fill(0, 127, 255, 127); //ృΓͷ৭ //NUMճ͘Γ͔͑͠ for (int i = 0; i < NUM; i++) { posX[i] = random(width); //ԁͷॳظҐஔX posY[i] = random(height); //ԁͷॳظҐஔY speedX[i] = random(-5,5); //ԁͷॳظҐஔX speedY[i] = random(-5,5); //ԁͷॳظҐஔY } }
Ξχϝʔγϣϯ ‣ ྻΛ༻ͯ͠ɺͨ͘͞ΜͷਤܗΛಈ͔͢ void draw() { background(15); //എܠΛඳը //NUMճ͘Γ͔͑͠ for
(int i = 0; i < NUM; i++) { ellipse(posX[i], posY[i], 20, 20); //ࢦఆͨ͠ҐஔʹԁΛඳը posX[i] = posX[i] + speedX[i]; //ԁͷX࠲ඪΛߋ৽ posY[i] = posY[i] + speedY[i]; //ԁͷY࠲ඪΛߋ৽ //͠ը໘ͷࠨɺ·ͨӈʹ౸ୡͨ͠Β if (posX[i] < 0 || posX[i] > width) { speedX[i] = speedX[i] * -1; //XํͷεϐʔυΛస } //͠ը໘ͷԼɺ·্ͨʹ౸ୡͨ͠Β if (posY[i] < 0 || posY[i] > height) { speedY[i] = speedY[i] * -1; //YํͷεϐʔυΛస } } }
Ξχϝʔγϣϯ ‣ ͨ͘͞Μͷਤܗ͕ಉ࣌ʹಈ͘
Ξχϝʔγϣϯ ‣ ࠓ͜͜·Ͱ