Ҋ, ѐੑ पࣻ۽ য ࣻ . 2. ѐੑ ૣਸ ࣻ۾ ؏ ߑ೧ػ. 3. সী োझۣѱ ߊࢤೞח ോधӝী ߊࢤೞח ѐੑ ؏ ߑ೧ػ. 4. সਸ ցޖ ࡈܻ ѐೞח Ѫ पࣻ۽ য ࣻ . 5. ѐ ো ۞ೠ ౠࢿ ٜ Ӕр غח ӝর ഥࣻ җਵ۽ ࢸݺೡ ࣻ . 6. স ജ ӝо ૣਸ ࣻ۾ झझ۽ וՙח ࢤࢿ ؊ ծ.(1,2) 7. റۚ (աݠח ଼ਸ ଵઑ೧ࣁਃ!) 1. Mark, G., Iqbal, S.T. Czerwinski, M., & Johns, P. [2015]. Focused, aroused, but so distractible: temporal perspectives on multitasking and communications. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing [CSCW:’15]. ACM, New York, NY, USA, 903-916. DOI: https://doi.org/10.1145.2675133.2675221 2. Meyer, A.N., Barton, L.E. Murphy, G.C., Zimmerman, T,. & Fritz, T. [2017]. The work life of developers: activities, switches and perceived productivity. IEEE Transactions on Software Engineering, 43[12], 1178-1193, DOI: https://doi.org/10.1109/ TSE.2017.2656886