WASM is a powerful platform-agnostic technology. Do you know that you can take advantage of it to port games to the browser as long as the source code can be compiled to WASM ? In that regard, I ported ManagedDoom to the Browser thanks to .Net supporting of WASM.
I this talk, I will share with you how I managed to port ManagedDoom to the web. We'll talk about WASM, game porting, .Net and JavaScript. I'll also share the issues that I encountered and how I solved them.
The concepts that I'll present can be applied to any language that targets WASM. So, come and live this porting adventure again with me👍.