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The Designer’s Guide to Being Essential

Simon Collison
September 14, 2015

The Designer’s Guide to Being Essential

"I move things around until they look right,” confessed veteran designer Milton Glaser. This is delightfully unpretentious — and Simon’s favourite quote — yet it’s not quite so easy for today’s digital designer. He or she must not only make things look right, but also embrace new methodologies, new tools, be essential to a team, be mindful of limitations, and wrestle with the suggestion that websites are all but redundant. As this practical argument will explain, there’s nothing for any of us to worry about, so long as every thing — and every one — is a module.

Simon Collison

September 14, 2015
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  1. Climb the mountains and get their good tidings. Nature's peace

    will flow into you as sunshine flows into trees. The winds will blow their own freshness into you, and the storms their energy, while cares will drop away from you like the leaves of Autumn. John Muir
  2. How will you prove you’re be er than a machine?

    Travis Gertz h ps://louderthanten.com/articles/story/design-machines
  3. HTML is not code. It's markup. Just like typese ing.

    Which is firmly in the realm of designers. Mark Boulton
  4. HTML is not code. It's markup. Just like typese ing.

    Which is firmly in the realm of designers. Mark Boulton
  5. All work and no play makes Jack a dull boy.

    All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. Jack Torrance