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The Internet of Natural Things

The Internet of Natural Things

At a time when we’re rightly exposing the negative impact of technology, the ever-optimistic Simon Collison is exploring the benefits, particularly where digital tools reconnect us to the living world and enrich our lives.

To begin, Simon will lift the lid on his research, challenging our idea of nature and its relevance to technology. To follow, he’ll hypothesise bold ideas for products that better fit the spaces through which we move, asking us to reimagine user experiences and consider a more meaningful future relationship with digital technology.

Simon Collison

June 08, 2018
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  1. Only 10% have ever played in wild places Kids and

    nature Only a third know that acorns come from trees Less than 50% have found frogspawn in the wild Every Child Wild survey by The Wildlife Trusts, 2015
  2. Senses / Mental stimulus / Place Connections / Data /

    Simulation / Knowledge The web / Nature Space / Light / Time Research Material
  3. Physics is a language of light Music is a language

    of time Architecture is a language of space
  4. Senses / Mental stimulus / Place Connections / Data /

    Simulation / Knowledge The web / Nature Space / Light / Time Research Material how fancy
  5. Ideation Scriptwrite the experience, with real words Explore the highest-level

    experiences Don’t think within rectangles: think without edges Consider intentions and resulting events Think about designing moments in time 1 Bullet points!
  6. Physicality Be spatially aware of what you’re building Visualise it

    as spaces, with rooms and doorways Imagine it in 3D, and draw how that feels Design an open-ended experience, find natural boundaries Imagine someone moving through your experience 2
  7. Purpose Less tasks or goals; more open learning Encourage exploration

    without being too abstract Help people accomplish new and unexpected things Build a lens through which the world can be seen differently 3 Is this… powerpoint? Bullets
  8. Choice Don’t paralyse with too much choice Offer the right

    amount at the right time Trigger choices in the right context Provide clear, simple, minimal prompts Define realistic expectations 4 I chose bullets
  9. Tone Craft machine personality gently, and cautiously Know when to

    use humour, and don’t overdo it Offer warmth, but avoid over-familiarity Be kind, patient, and act as guide Be forgiving, and allow the system to be forgiven too 5 I learned nothing from that TED book
  10. Trust Set out to improve lives; avoid guilt or addiction

    Make as few demands as possible Avoid ambiguity and unguided assumptions Catch errors before they happen, be honest when they do Allow consent 6 FFS
  11. Learning Create experiences that are open and inviting Consider multi-sensory

    inputs Increase learning through repeated experience Build system knowledge through habit Offer gently persuasive feedback, non-addictive rewards 7 WTF When will it end?
  12. Onboarding Get started quickly Unobtrusive guidance, always available Slow and

    thoughtful steps; a little at a time Encourage discovery, ensure early results Support failure and gently correct 8 I bet they’re really sick of bullets
  13. Notifications Quietly serve without continuous distraction Manageable, concise, polite, and

    actionable Contextual to time, place, and learned routine Consider levels of urgency, and alternatives to sound If a notification doesn’t improve quality of life, kill it 9 zzz
  14. OS

  15. A B C D 1 2 3 4 5 6

    7 8 9 10 11 OS Third party apps
  16. A B C D 1 2 3 4 5 6

    7 8 9 10 11 OS
  17. A B C D 1 2 3 4 5 6

    7 8 9 10 11 OS “Spaces Compatible”
  18. A B C D 1 2 3 4 5 6

    7 8 9 10 11 OS Spaces Work Home Study Social
  19. A B C D 1 2 3 4 5 6

    7 8 9 10 11 B D D 1 1 3 1 3 1 9 6 10 10 Spaces OS Work Home Study Social A D A D
  20. A B C D 1 2 3 4 5 6

    7 8 9 10 11 B D D 1 1 3 1 3 1 9 6 10 10 Spaces OS Work Home Study Social A D A D
  21. A B C D 1 2 3 4 5 6

    7 8 9 10 11 B D D 1 1 3 1 3 1 9 6 10 10 Spaces OS Work Home Study Social A D A D
  22. A B C D 1 2 3 4 5 6

    7 8 9 10 11 D B D 1 1 3 1 3 1 9 6 10 10 Spaces OS Work Home Study Social A D A D … … … … … … … … … … … … … … … … … … … … …
  23. A B C D 1 2 3 4 5 6

    7 8 9 10 11 D B D 1 1 3 1 3 1 9 6 10 10 Spaces OS Work Home Study Social A D A D … … … … … … … … … … … … … … … … … … … … …
  24. Spaces compatibility Guides app contains modules that enhance appropriate Spaces.

    You control which Spaces the app will enhance. Nature Fitness Indoor Explorer
  25. Nearby Recent There’s a popular park two blocks East View

    popular sightings near here Shana pinged from Southern Cuba 4 new images from your backyard camera Save Fave Open 23 observations submitted to Movebank
  26. Our computers should be like our childhood: an invisible foundation

    that is quickly forgotten but always with us, and effortlessly used throughout our lives. Mark Weiser / The World is Not a Desktop, 1993 “ ”