Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
TrapOfSpriteAtlas
Search
Cova8bitdots
December 07, 2019
Programming
0
5.2k
TrapOfSpriteAtlas
SpriteAtlas の利用上の注意点をまとめました
Cova8bitdots
December 07, 2019
Tweet
Share
More Decks by Cova8bitdots
See All by Cova8bitdots
Latest_Information_of_CICD_for_UnityAppWithAppleVisionPro
cova8bitdots
0
70
HandGestureTool for AppleVisionPro
cova8bitdots
0
110
NinjaGazeTyping 制作秘話
cova8bitdots
0
320
UnityとGoogleCloudFunction を連携して社内サービスを作った話
cova8bitdots
0
180
Unity-chan.Terrastal!!
cova8bitdots
0
410
ExampleOfTilemap2D
cova8bitdots
0
130
unity_lt_2021_Dec.pdf
cova8bitdots
0
830
HowToUseAudioMixer
cova8bitdots
0
150
StudyUnityFromAnti-pattern
cova8bitdots
0
2.4k
Other Decks in Programming
See All in Programming
チームのテスト力を総合的に鍛えて品質、スピード、レジリエンスを共立させる/Testing approach that improves quality, speed, and resilience
goyoki
5
940
AI Agent 時代のソフトウェア開発を支える AWS Cloud Development Kit (CDK)
konokenj
3
270
Python型ヒント完全ガイド 初心者でも分かる、現代的で実践的な使い方
mickey_kubo
1
140
たった 1 枚の PHP ファイルで実装する MCP サーバ / MCP Server with Vanilla PHP
okashoi
1
270
Quand Symfony, ApiPlatform, OpenAI et LangChain s'allient pour exploiter vos PDF : de la théorie à la production…
ahmedbhs123
0
210
Deep Dive into ~/.claude/projects
hiragram
14
2.6k
#QiitaBash MCPのセキュリティ
ryosukedtomita
1
1.4k
A full stack side project webapp all in Kotlin (KotlinConf 2025)
dankim
0
120
#kanrk08 / 公開版 PicoRubyとマイコンでの自作トレーニング計測装置を用いたワークアウトの理想と現実
bash0c7
1
790
0626 Findy Product Manager LT Night_高田スライド_speaker deck用
mana_takada
0
180
猫と暮らす Google Nest Cam生活🐈 / WebRTC with Google Nest Cam
yutailang0119
0
160
AIエージェントはこう育てる - GitHub Copilot Agentとチームの共進化サイクル
koboriakira
0
600
Featured
See All Featured
Principles of Awesome APIs and How to Build Them.
keavy
126
17k
Templates, Plugins, & Blocks: Oh My! Creating the theme that thinks of everything
marktimemedia
31
2.4k
JavaScript: Past, Present, and Future - NDC Porto 2020
reverentgeek
50
5.5k
CSS Pre-Processors: Stylus, Less & Sass
bermonpainter
357
30k
RailsConf & Balkan Ruby 2019: The Past, Present, and Future of Rails at GitHub
eileencodes
138
34k
個人開発の失敗を避けるイケてる考え方 / tips for indie hackers
panda_program
107
19k
Cheating the UX When There Is Nothing More to Optimize - PixelPioneers
stephaniewalter
281
13k
Building Better People: How to give real-time feedback that sticks.
wjessup
367
19k
Distributed Sagas: A Protocol for Coordinating Microservices
caitiem20
331
22k
Product Roadmaps are Hard
iamctodd
PRO
54
11k
CoffeeScript is Beautiful & I Never Want to Write Plain JavaScript Again
sstephenson
161
15k
A designer walks into a library…
pauljervisheath
207
24k
Transcript
Unity ͓ɾͱɾͳͷLTେձ 2019 SpriteAtlasͷམͱ݀͠
·͓ͣ͞Β͍ ATLASͬͯͳΜ͚ͩͬʁ ɾAtlas(ਤா) ɹෳը૾ΛύοΫͯ͠Ұͭͷը૾ʹͨ͠ͷ
·͓ͣ͞Β͍ UNITY ʹ͓͚ΔATLAS ɾUnity2017 ͔ΒSpriteAtlas͕ಋೖ͞Εͨ ɹ(SpritePacker ͳΜͯແ͔ͬͨɻ͍͍Ͷʁ) ɾNGUI, TexturePacker ͷ֎෦Ξηοτʹ
ɹཔΒͳͯ͘ྑ͘ͳͬͨ
མͱ݀͠ ࣮ࡍʹͬͯΈͯ (ͬͺΓ) མͱ͕݀͋ͬͨ͠ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3.
Profiler ͷදࣔใ 4. ੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
SPRITEATLASMANAGER ͷΠϕϯτొλΠϛϯά AwakeͰίʔϧόοΫΛొ 1. ىಈSceneͰSpriteAtlasΛ༻͍Δ 2. Scene ϩʔυ࣌ʹSpriteAtlasManager. atlasRequested͕ݺΕΔ 3.
Awake ͕Δ SpriteAtlasͷϩʔυॲཧ͕Βͳ͍
SPRITEATLASMANAGER ͷΠϕϯτొλΠϛϯά ղܾํ๏ 1. ͦͦBootSceneͱ͔ʹUIΛஔ͔ͳ͍ 2. BootSceneͷલʹPreBootSceneతͳͷΛ༻ҙ 3. [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] ଐੑΛ͚ͭͨϝιουΛ༻ҙͯͦ͜͠ͰίʔϧόοΫΛొ
ͨͩ͠ɺ্هଐੑΛ͚ͭͯϝιουSceneʹ͋Δͳ͍ؔΘΒͣ ίʔϧ͞ΕΔͷͰҙ
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
SPRITEATLASͷRELEASEλΠϛϯά ‣ ͋ΔSpriteAtlas ͷඞཁλΠϛϯάSpriteAtlasManager.atlasRequested ͰΘ͔Δ ‣ ͋ΔSpriteAtlas͕ෆཁʹͳΔλΠϛϯάෆ໌ ‣ ΞϓϦʹؚΉϦιʔεͷ߹ Resources.UnloadUnsedAssetsͰղ์Մೳ
‣ AssetBundle, Addressables ͷ߹…
SPRITEATLASͷRELEASEλΠϛϯά ‣ AssetBundle, Addressablesͷ߹ࣗલͰϦιʔεղ์Λ͠ͳ͍ͱNG 1. AtlasొλΠϛϯάͰࣗલͰཧ 2. SceneΓସ͑࣌ʹUnloadΛݺͿ
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
PROFILER ͷදࣔใ Α͠ProfilerͰϝϞϦঢ়گݟͯΈΔ͔
PROFILER ͷදࣔใ ͑ʁ॥ࢀরͯ͠ΔΜ͚ͩͲʁ
PROFILER ͷදࣔใ ͔ͬͯΦϒδΣΫτશ෦Destroyͯ͠ UnloadUnusedAssetݺΜͰͬͯΔ
PROFILER ͷදࣔใ ެࣜʹ͍߹Θͤͨ ʻ͜Εόάʁ ҙਤతͰʼ https://docs.unity3d.com/Manual/ProfilerMemory.html ϚχϡΞϧʹ࣮ػͱEditor ҧ͏ͬͯॻ͍ͯΔͬ͠ΐʁ ͏ΜɻΘ͔ͬͨɻ (
… ͍͜Εͯ͠Α)
PROFILER ͷදࣔใ ิɿ ࣮ػͰResourcesݺͼग़͠ͷ߹ UnloadUnsedAssetͰͪΌΜͱϝϞϦ͔Βফ͑Δ༷ ͋͘·ͰEditor࠶ੜ࣌ͷڍಈͷ
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
੩తͳUIͰͷར༻ํ๏ AtlasΛηοτͯ͠NGUIͱ͔Έ͍ͨʹ Popup ͰSpriteΛબͼ͍ͨͳ͊ AtlasΛઃఆͰ͖ΔImageΛ֦ுͨ͠ ಠࣗΫϥε࡞ͬͯEditor֦ு͢Δ͔ (Clone) ͍ͬͯͭͯΔ͚ͲઃఆͰ͖ͨΘ
੩తͳUIͰͷར༻ํ๏ UnityΛ࠶ىಈͯ͠ΈΔ ͳΜ͔Ͱͨ Ϗϧυͯ͠ΈΔ Unity2017: ϏϧυΤϥʔ+SceneͷอଘෆՄ Unity2019: Ϗϧυ௨Δ͕SceneͷอଘෆՄ
੩తͳUIͰͷར༻ํ๏ ͍ͦͦํ͕ҧ͏!! SpriteAtlasͷڍಈ 1. ίϯϙʔωϯτʹAtlasΛઃఆ͠ͳͯྑ͍ 2. ैདྷ௨ΓImageʹAtlasʹొͨ͠SpriteຊମΛී௨ʹઃఆͯ͠OK 3. Play࣌/Build࣌ʹ2. ͷSprite͕SpriteAtlasͷࢀরʹஔ͖ΘΔ
Atlas Λొ͖࣌͢ɿ ϥϯλΠϜͰAtlasΛࢀরͯ͠ಈతʹΓସ͍͑ͨ߹
མͱ݀͠Ϧετ 1. SpriteAtlasManager ͷΠϕϯτొλΠϛϯά 2. SpriteAtlasͷReleaseλΠϛϯά 3. Profiler ͷදࣔใ 4.
੩తͳUIͰͷར༻ํ๏ 5. ςΫενϟαΠζ͕ഒ
ςΫενϟαΠζ͕ഒ SpriteAtlas ͱొͨ͠ςΫενϟΛResourcesҎԼʹஔ͍ͨ ྆ํͱΞϓϦʹؚ·ΕͯςΫενϟαΠζ͕ഒ
ςΫενϟαΠζ͕ഒ ॴΛ͚ͯͪΌΜͱཧ͠Α͏ AssetBundle Addressables͚͓ͯ͘ ※Include in Build ͷνΣοΫ֎͢͜ͱ ΞϓϦʹؚΉAtlasResourcesҎԼʹ Atlasʹొ͢Δը૾
Resouces ҎԼʹஔ͔ͳ͍!!
࠷ޙʹ ·ͱΊ ɾམͱ݀͠Λཧղ͢ΕۀͰར༻Մೳ ɹɾAssetBundle/Addressables Ͱͷར༻Մೳ ɾམͱ݀͠ʹҾ͔͔ͬΔͱ࠷ѱϏϧυ͢Βग़དྷͳ͘ͳΔ ɾ༻๏ɺ༻ྔਖ਼͍͘͠·͠ΐ͏