Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
React+Redux @ Scale
Search
Daniel Cousineau
June 26, 2017
Programming
370
1
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
React+Redux @ Scale
Given at QCon NYC 2017
https://qconnewyork.com/ny2017/presentation/reactredux-scale-talk
Daniel Cousineau
June 26, 2017
More Decks by Daniel Cousineau
See All by Daniel Cousineau
Time is a Social Construct
dcousineau
1
690
React @ Scale
dcousineau
0
240
Frontend Performance & You
dcousineau
0
390
Feature Flags & You
dcousineau
2
120
Reframing The Problem - DCJS July 2016
dcousineau
0
160
YAFT
dcousineau
2
160
Queues and the beanstalkd
dcousineau
1
720
How Not Writing PHP Makes You Better At PHP
dcousineau
0
410
JavaScript for PHP Developers
dcousineau
4
730
Other Decks in Programming
See All in Programming
ルールを書いて終わらせないハーネスエンジニアリング
yug1224
4
1.9k
PHP初心者セッション2026 〜生成AIでは見えない裏側を知る:今だからLAMPを通して仕組みを学ぶ〜
kashioka
0
870
進化を続けるGo toolsの現在地 / The Current State of Ever-Evolving Go Tools
hond0413
0
160
【SRE NEXT 2026 Lunch Session】一人目専任SREの立ち上げを加速する ― AIと進めたオンボーディングで2分を0.04秒にした話
pkshadeck
PRO
0
3.6k
「寝てても仕事が進む」Claude Codeで組む第二の脳
tomoyafujita2016
0
310
変わらないものが、変わるものを決める — 意図駆動開発 × イベントソーシング × イミュータブル | What Doesn't Change Decides What Can — IDD × Event Sourcing × Immutability
tomohisa
0
1.4k
2年かけて Deno に DOMMatrix を実装した話 / How I implemented DOMMatrix in Deno over two years
petamoriken
0
210
Apache Hive: Toward a Cloud Native Lakehouse
okumin
0
180
JAWS-UG横浜 #102 AWSサ終供養LT会 成仏できない AWS サービスたち 〜本日、三体供養します〜
maroon1st
0
340
S3 を使うアプリケーションをローカル完結で動かすことに全力を注いでみた / Running S3 Apps Offline
contour_gara
0
400
AI時代のPHPer生存戦略 ~「言語、もうなんでもよくない?」に本気で向き合う~
vivion
0
300
GDG Korea Android: 2026 I/O Extended ~ What's new in Android development tools
pluu
0
220
Featured
See All Featured
JAMstack: Web Apps at Ludicrous Speed - All Things Open 2022
reverentgeek
1
540
The #1 spot is gone: here's how to win anyway
tamaranovitovic
3
1.1k
Bootstrapping a Software Product
garrettdimon
PRO
307
120k
The Director’s Chair: Orchestrating AI for Truly Effective Learning
tmiket
1
260
Reality Check: Gamification 10 Years Later
codingconduct
0
2.2k
Faster Mobile Websites
deanohume
310
32k
Mind Mapping
helmedeiros
PRO
1
300
The SEO identity crisis: Don't let AI make you average
varn
0
530
YesSQL, Process and Tooling at Scale
rocio
174
15k
Making Projects Easy
brettharned
120
6.7k
Being A Developer After 40
akosma
91
590k
Designing for Performance
lara
611
70k
Transcript
React+Redux @ Scale
@dcousineau
None
None
None
None
Rules
None
“Rules”
None
None
Scalability is the capability of a system, network, or process
to handle a growing amount of work, or its potential to be enlarged to accommodate that growth. – Wikipedia
Part 1: React
Rule: Components should be stateless
Reality: State is the enemy, but also inevitable
onClick(e) { const value = e.target.value; const formatted = value.toUpperCase();
this.setState({value: formatted}); }
onClick() { this.setState((previousState, currentProps) => { return { show: !previousState.show,
}; }); }
onClick(e) { this.setState({value: e.target.value}); this.props.onChange(this.state.value); }
onClick(e) { this.setState({value: e.target.value}, () => { this.props.onChange(this.state.value); }); }
Rule: Don’t use Context, it hides complexity
Reality: Sometimes complexity should be hidden
None
None
class TextCard extends React.Component { static contextTypes = { metatypes:
React.PropTypes.object, }; render() { const {cardData} = this.props; const {metatypes} = this.context; return ( <div> The following is either editable or displayed: <metatypes.text value={cardData.text} onChange={this.props.onChange} /> </div> ) } } function selectCardComponent(cardData) { switch (cardData.type) { case 'text': return TextCard; default: throw new Error(`Invalid card type ${cardData.type}`); } }
class TextCard extends React.Component { static contextTypes = { metatypes:
React.PropTypes.object, }; render() { const {cardData} = this.props; const {metatypes} = this.context; return ( <div> The following is either editable or displayed: <metatypes.text value={cardData.text} onChange={this.props.onChange} /> </div> ) } } function selectCardComponent(cardData) { switch (cardData.type) { case 'text': return TextCard; default: throw new Error(`Invalid card type ${cardData.type}`); } }
const metatypesEdit = { text: class extends React.Component { render()
{ return <input type="text" {...this.props} />; } } } const metatypesView = { text: class extends React.Component { render() { return <span>{this.props.value}</span>; } } }
class CardViewer extends React.Component { static childContextTypes = { metatypes:
React.PropTypes.object }; getChildContext() { return {metatypes: metatypesView}; } render() { const {cardData} = this.props; const CardComponent = selectCardComponent(cardData); return <CardComponent cardData={cardData} /> } }
class CardEditor extends React.Component { static childContextTypes = { metatypes:
React.PropTypes.object }; getChildContext() { return {metatypes: metatypesEdit}; } render() { const {cardData} = this.props; const CardComponent = selectCardComponent(cardData); return <CardComponent cardData={cardData} /> } }
Part 2: Redux
Rule: “Single source of truth” means all state in the
store
Reality: You can have multiple “single sources”
this.state.checked = true;
this.props.checked = true; this.props.checked = true; this.props.checked = true; this.state.checked
= true;
this.props.checked = true; this.props.checked = true; this.props.checked = true; this.props.checked
= true; checked: true connect()();
window.location.*
Rule: Side effects should happen outside the Redux cycle
Reality: This doesn’t mean you can’t have callbacks
function persistPostAction(post, callback = () => {}) { return {
type: 'PERSIST_POST', post, callback }; } function *fetchPostsSaga(action) { const status = yield putPostAPI(action.post); yield put(persistPostCompleteAction(status)); yield call(action.callback, status); } class ComposePost extends React.Component { onClickSubmit() { const {dispatch} = this.props; const {post} = this.state; dispatch(persistPostAction(post, () => this.displaySuccessBanner())); } }
class ViewPostPage extends React.Component { componentWillMount() { const {dispatch, postId}
= this.props; dispatch(fetchPostAction(postId, () => this.logPageLoadComplete())); } }
Rule: Redux stores must be normalized for performance
Reality: You must normalize to reduce complexity
https://medium.com/@dcousineau/advanced-redux-entity-normalization-f5f1fe2aefc5
{ byId: { ...entities }, keyWindows: [`${keyWindowName}`], [keyWindowName]: { ids:
['id0', ..., 'idN'], ...meta } }
{ byId: { 'a': userA, 'b': userB, 'c': userC, 'd':
userD }, keyWindows: ['browseUsers', 'allManagers'], browseUsers: { ids: ['a', 'b', 'c'], isFetching: false, page: 1, totalPages: 10, next: '/users?page=2', last: '/users?page=10' }, allManagers: { ids: ['d', 'a'], isFetching: false } }
function selectUserById(store, userId) { return store.users.byId[userId]; } function selectUsersByKeyWindow(store, keyWindow)
{ return store.users[keyWindow].ids.map(userId => selectUserById(store, userId)); }
function fetchUsers({query}, keyWindow) { return { type: FETCH_USERS, query, keyWindow
}; } function fetchManagers() { return fetchUsers({query: {isManager: true}}, 'allManager'); } function receiveEntities(entities, keyWindow) { return { type: RECEIVE_ENTITIES, entities, keyWindow }; }
function reducer(state = defaultState, action) { switch(action.type) { case FETCH_USERS:
return { ...state, keyWindows: uniq([...state.keyWindows, action.keyWindow]), [action.keyWindow]: { ...state[action.keyWindow], isFetching: true, query: action.query } }; case RECEIVE_ENTITIES: return { ...state, byId: { ...state.byId, ...action.entities.users.byId }, keyWindows: uniq([...state.keyWindows, action.keyWindow]), [action.keyWindow]: { ...state[action.keyWindow], isFetching: false, ids: action.entities.users.ids } }; } }
function reducer(state = defaultState, action) { switch(action.type) { case FETCH_USERS:
return { ...state, keyWindows: uniq([...state.keyWindows, action.keyWindow]), [action.keyWindow]: { ...state[action.keyWindow], isFetching: true, query: action.query } }; case RECEIVE_ENTITIES: return { ...state, byId: { ...state.byId, ...action.entities.users.byId }, keyWindows: uniq([...state.keyWindows, action.keyWindow]), [action.keyWindow]: { ...state[action.keyWindow], isFetching: false, ids: action.entities.users.ids } }; } }
function selectUsersAreFetching(store, keyWindow) { return !!store.users[keyWindow].isFetching; } function selectManagersAreFetching(store) {
return selectUsersAreFetching(store, 'allManagers'); }
function reducer(state = defaultState, action) { switch(action.type) { case UPDATE_USER:
return { ...state, draftsById: { ...state.draftsById, [action.user.id]: action.user } }; case RECEIVE_ENTITIES: return { ...state, byId: { ...state.byId, ...action.entities.users.byId }, draftsById: { ...omit(state.draftsById, action.entities.users.byId) }, keyWindows: uniq([...state.keyWindows, action.keyWindow]), [action.keyWindow]: { ...state[action.keyWindow], isFetching: false, ids: action.entities.users.ids } }; } }
function reducer(state = defaultState, action) { switch(action.type) { case UPDATE_USER:
return { ...state, draftsById: { ...state.draftsById, [action.user.id]: action.user } }; case RECEIVE_ENTITIES: return { ...state, byId: { ...state.byId, ...action.entities.users.byId }, draftsById: { ...omit(state.draftsById, action.entities.users.byId) }, keyWindows: uniq([...state.keyWindows, action.keyWindow]), [action.keyWindow]: { ...state[action.keyWindow], isFetching: false, ids: action.entities.users.ids } }; } }
function selectUserById(store, userId) { return store.users.draftsById[userId] || store.users.byId[userId]; }
function reducer(state = defaultState, action) { switch(action.type) { case UNDO_UPDATE_USER:
return { ...state, draftsById: { ...omit(state.draftsById, action.user.id), } }; } }
Part 3: Scale
Rule: Keep dependencies low to keep the application fast
Reality: Use bundling to increase PERCEIVED performance
class Routes extends React.Component { render() { return ( <Switch>
<Route exact path="/" component={require(‘../home').default} /> <Route path="/admin" component={lazy(require(‘bundle-loader?lazy&name=admin!../admin’))} /> <Route component={PageNotFound} /> </Switch> ); } }
require('bundle-loader?lazy&name=admin!../admin’)
const lazy = loader => class extends React.Component { componentWillMount()
{ loader(mod => this.setState({ Component: mod.default ? mod.default : mod }) ); } render() { const { Component } = this.state; if (Component !== null) { return <Component {...this.props} />; } else { return <div>Is Loading!</div>; } } };
None
Rule: Render up-to-date data
Reality: If you got something render it, update it later
None
None
None
None
None
None
Epilog: Scale?
Rule: Scale is bytes served, users concurrent
Reality: Scale is responding to bytes served and users concurrent
How fast can you deploy?
None
Pre: Clear homebrew & yarn caches 1. Reinstall node &
yarn via brew 2. Clone repo 3. Run yarn install 4. Run production build 1. Compile & Minify CSS 2. Compile Server via Babel 3. Compile, Minify, & Gzip via Webpack 190.64s ~3 min
<Feature name="new-feature" fallback={<OldFeatureComponent />}> <NewFeatureComponent /> </Feature>
None
Team 1 Team 2 Merge Feature A Merge Feature B
Deploy Deploy OMG ROLLBACK DEPLOY!!! Merge Feature C Merge Bugfix for A Deploy Deploy BLOCKED!!! Deploy
Team 1 Team 2 Merge Feature A Merge Feature B
Deploy Deploy Rollout Flag A Rollout Flag B OMG ROLLBACK FLAG A!!! Merge Feature C Deploy Merge Bugfix for A Deploy Rollout Flag A Rollout Flag C
Can you optimize your directory structure around team responsibilities? If
teams are organized by “product domain”, Can you organize code around product domain?
Final Thoughts
Strict rules rarely 100% apply to your application. Remembering the
purpose behind the rules is valuable.
Code behavior should be predictable and intuitable. Be realistic about
the problem you’re actually solving.
You will not get it perfect the first time. Optimize
your processes for refactoring.
Questions?