Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
URLCaching in Unity
Search
Toru
November 28, 2018
Technology
0
170
URLCaching in Unity
Changing asset in released-app made with Unity is not so easy.
This feature changes it.
Toru
November 28, 2018
Tweet
Share
More Decks by Toru
See All by Toru
remote controlling Oculus Quest even with macOS
sassembla
0
1k
お前はまだ本当のAssetBundleを知らない
sassembla
0
1.7k
E2.pdf
sassembla
1
2.2k
Unityテスト完全に理解した(実機、自動、利のあるテストに食らいつく話)
sassembla
8
22k
Other Decks in Technology
See All in Technology
今年一年で頑張ること / What I will do my best this year
pauli
1
220
Accessibility Inspectorを活用した アプリのアクセシビリティ向上方法
hinakko
0
180
今から、 今だからこそ始める Terraform で Azure 管理 / Managing Azure with Terraform: The Perfect Time to Start
nnstt1
0
240
【Oracle Cloud ウェビナー】2025年のセキュリティ脅威を読み解く:リスクに備えるためのレジリエンスとデータ保護
oracle4engineer
PRO
1
100
メールヘッダーを見てみよう
hinono
0
110
Godot Engineについて調べてみた
unsoluble_sugar
0
400
Goで実践するBFP
hiroyaterui
1
120
PaaSの歴史と、 アプリケーションプラットフォームのこれから
jacopen
7
1.5k
Kotlin Multiplatformのポテンシャル
recruitengineers
PRO
2
150
Bring Your Own Container: When Containers Turn the Key to EDR Bypass/byoc-avtokyo2024
tkmru
0
860
AWS re:Invent 2024 re:Cap Taipei (for Developer): New Launches that facilitate Developer Workflow and Continuous Innovation
dwchiang
0
170
JuliaTokaiとJuliaLangJaの紹介 for NGK2025S
antimon2
1
120
Featured
See All Featured
Music & Morning Musume
bryan
46
6.3k
VelocityConf: Rendering Performance Case Studies
addyosmani
327
24k
Code Review Best Practice
trishagee
65
17k
Sharpening the Axe: The Primacy of Toolmaking
bcantrill
38
1.9k
10 Git Anti Patterns You Should be Aware of
lemiorhan
PRO
656
59k
Building Adaptive Systems
keathley
38
2.4k
Making Projects Easy
brettharned
116
6k
Agile that works and the tools we love
rasmusluckow
328
21k
ReactJS: Keep Simple. Everything can be a component!
pedronauck
666
120k
Git: the NoSQL Database
bkeepers
PRO
427
64k
The Straight Up "How To Draw Better" Workshop
denniskardys
232
140k
Imperfection Machines: The Place of Print at Facebook
scottboms
267
13k
Transcript
URLCachingͷ • twitter:@toru_inoue • github:sassembla • Autoya͍ͬͯ͏Unity Framework ࡞ऀ •
࠷ۙIRIAMͬͭʔ৴αʔϏεͬͯ·͢ (͓ख͍తͳҙຯͰ)
Autoya/ URLCaching ࠓ͢͜ͱ
Unityͷৗࣝ AssetBundleͱ͔࡞Βͳ͍ͱ ΞηοτΛߋ৽Ͱ͖ͳ͍ɻ URLCachingɺ͜ͷ෦ʹ ઈົʹޮ͘ɻ
URLCaching
URLCaching ABҎ֎ͷσʔλΛDLͨ͠Γ͠ͳ ͔ͬͨΓͯ͠ʹΩϟογϡɺ దͳAssetͷܗͰར༻Ͱ͖Δ Autoyaͷ1ػೳɻ
URLCaching 1.Web͔ΒσʔλΛऔಘͯ͠ϑΝΠϧԽɺΩϟογϡ Web Device Binary (file cache) byte[ ] DL
store
URLCaching 1.Web͔ΒσʔλΛऔಘͯ͠ϑΝΠϧԽɺΩϟογϡ 2.͖ͳܕʹมͯ͠औΓग़͠ɺΦϯϝϞϦʹΩϟογϡ byte[ ] Device Unity Asset (on memory
cache) Binary (file cache) load convert
URLCaching 1.Web͔ΒσʔλΛऔಘͯ͠ϑΝΠϧԽɺΩϟογϡ 2.͖ͳܕʹมͯ͠औΓग़͠ɺΦϯϝϞϦʹΩϟογϡ 3.దͳ୯ҐͰύʔδͨ͠Γ 4.URLʹରͯ͠ΫΤϦͷมߋͰσʔλΛߋ৽Ͱ͖Δ https://somewhere/image.png?hash=e9e07ad Query
URLCaching 4.URLʹରͯ͠ΫΤϦͷมߋͰσʔλΛߋ৽Ͱ͖Δ https://somewhere/image.png?hash=e9e07ad
URLCaching 4.URLʹରͯ͠ΫΤϦͷมߋͰσʔλΛߋ৽Ͱ͖Δ https://somewhere/image.png?hash=e9e07ad https://somewhere/image.png?hash=kjas80a5 ಉ͡URLͰΫΤϦ෦Λม͑ΔͱɺΩϟογϡࡁΈͷ σʔλʹ͍ͭͯɺurl͔Βͷ࠶औಘΛߦ͏(ߋ৽)ɻ
API public static void Persist_URLCaching_Load<T>( string domain, string url, Func<byte[],
T> bytesToTConverter, Action<T> onLoaded, Action<int, string> onLoadFailed, Dictionary<string, string> requestHeader=null) where T : UnityEngine.Object ͜ͷϝιουҰൃͰɺURLCachingͷͯ͢Λ࣮ߦɻ
public static void Persist_URLCaching_Load<T>( string domain, string url, Func<byte[], T>
bytesToTConverter, Action<T> onLoaded, Action<int, string> onLoadFailed, Dictionary<string, string> requestHeader=null) where T : UnityEngine.Object urlͱ͔ byte[] to Tܕมࣜηοτ࣮ͯ͠ߦ →(ඞཁͳΒurl͔ΒσʔλΛDL) →Tܕσʔλͱͯ͠ඇಉظల։ɻ API
bytes => { var tex = new Texture2D(1, 1); tex.LoadImage(bytes);
var newSprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(.5f, .5f)); return newSprite; } Func<byte[], T> bytesToTConverter ྫ byte[]͔ΒSpriteΛੜͯ͠ฦ͢ͱ͔ͩͱ ͳײ͡ɻ
࣮༻ྫ ৴ऀը૾Ұཡ
࣮༻ྫ ৴ऀը૾Ұཡ ৴ऀ͞Μͨ͘͞Μ͍Βͬ͠ΌΔɻ ը૾ͷߋ৽৴ऀ͞Μଆɻ มߋ͕͋Δͨͼʹશ෦ABԽ͢Δ? Noͩɺ͠ΜͲ͍ɻ →URLCachingͰղܾɻ
࣮༻ྫ ࢹௌऀϥϯΩϯά
࣮༻ྫ ࢹௌऀϥϯΩϯά ϢʔβʔʹΞΠίϯͱ͔͋ͬͯ ͜Ε͕·ͨશһࣗ༝ʹߋ৽Ͱ͖Δɻ ͜͜ͰURLCachingɻ Ϣʔβʔ͕ը૾Λߋ৽͢Δͨͼ URLͷquery෦͕มΘͬͯɺ ͍͍ײ͡ʹը૾͕ߋ৽ɺΩϟογϡɻ
• ແਚଂʹσʔλ͕૿͑Δ • ແݶʹσʔλ͕ߋ৽͞ΕΔ • AssetBundleʹͨ͘͠ͳ͍/Ͱ͖ͳཻ͍ • APIͱ͔͔ΒURL͕Β͑Δ URLCaching͕͍ͯΔͱ͜Ζ
URLCaching͕͍ͯΔͱ͜Ζ Pros: ɾURL͕͋ΕΞηοτ͕औಘͰ͖Δ ɾΩϟογϡͰ͖Δ ɾABͷΑ͏ͳϏϧυෆཁ(ѹॖͱ͔͢ΔͳΒผ) ɾURLύϥϝʔλ࣍ୈͰߋ৽Ͱ͖Δ (AssetBundle <<< खܰ͞ͷน <<<
URLCaching)
URLCaching͕͍ͯΔͱ͜Ζ Cons: ɾURL͕ඞਢ(ͭ·Γ୭͔͕URLΛฦ͢ඞཁ͕) ɾల։࣌ʹͬͺϝϞϦ৯͏(࠷దͳABʹউͯͳ͍) ɾCRCνΣοΫͱ͔ແ͍ͷͰਓྗ(broken or not) ɾABͱಉ༷Unload͢Δͷਓྗ (AssetBundle >>>
࣮ߦޮͷน >>> URLCaching)
Happy URLCachingʂ
Unityͷ2017͋ͨΓ͔ΒՃ͞ΕͨAPIͰɺDownloadHandlerFile ͱ͍͏ͷ͕͋ͬͯɻ https://docs.unity3d.com/ScriptReference/Networking.DownloadHandlerFile.html URLCachingʹ͍ͬͯΔɻ ͜ΕΛ͏ͱɺUnityͷC#ϨΠϠΛ伵·ͣ͞ʹωΠςΟϒͷϑΝΠϧγεςϜʹରͯ͠μΠϨΫτʹ Web͔ΒDLͨ͠ϑΝΠϧΛੜͰ͖Δɻ ͭ·Γ Web -> C#
-> ϑΝΠϧγεςϜ Ͱͳ͘ɺ Web -> ϑΝΠϧγεςϜ ͱΔ͜ͱͰɺͳΜͱ͍͏͔ແବͳྗΛফͤΔɻ ͪͳΈʹϚδͰC#্ʹσʔλΛల։͠ͳ͍ͨΊɺWebRequestͷdataͱ͔Λಡ͏ͱ͢Δͱ Unsupported PlatformΤϥʔ͕ͰΔపఈͬΓɻ ಠࣗʹAssetBundleΛDL͢Δͷʹ͑Δɻ ͳʹΑΓUnity͕ϝϯςͯ͘͠ΕΔωΠςΟϒϨΠϠͷૢ࡞Λߦ͑ΔAPIͳͷͰɺ ࠓ·ͰʮUnityͰWeb͔ΒԿ͔ΛDL͢ΔͱσʔλͷίϐʔͰϝϞϦ͕ʙʯΈ͍ͨͳΛײͯͨ͡ਓʹ ͏͚ͬͯͭɻ ͓·͚:εςΩٕज़ʹ͍ͭͯ
͓·͚ͷ͓·͚ URLCachingCDNͱ͔Ͱ͑ΔTemporaryURLͷ ར༻αϙʔτ͍ͯ͠Δɻ ύοͱݴ͏ͱɺΩʔͱURLΛผʹ࣋ͭ͜ͱ͕Մೳɻ ΩʔͷΫΤϦ͕มΘͬͨΒɺಉ͡Ωʔʹରͯ͠ ผͷURL͔ΒσʔλΛDL͢Δɺͱ͍͏ڍಈ͕ Ͱ͖Δɻ