Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
URLCaching in Unity
Search
Toru
November 28, 2018
Technology
0
180
URLCaching in Unity
Changing asset in released-app made with Unity is not so easy.
This feature changes it.
Toru
November 28, 2018
Tweet
Share
More Decks by Toru
See All by Toru
remote controlling Oculus Quest even with macOS
sassembla
0
1k
お前はまだ本当のAssetBundleを知らない
sassembla
0
1.8k
E2.pdf
sassembla
1
2.3k
Unityテスト完全に理解した(実機、自動、利のあるテストに食らいつく話)
sassembla
8
22k
Other Decks in Technology
See All in Technology
Lightdashの利活用状況 ー導入から2年経った現在地_20250409
hirokiigeta
2
270
Amazon CloudWatch Application Signals ではじめるバーンレートアラーム / Burn rate alarm with Amazon CloudWatch Application Signals
ymotongpoo
5
290
似たような課題が何度も蘇ってくるゾンビふりかえりを撲滅するため、ふりかえりのテーマをフォーカスしてもらった話 / focusing on the theme
naitosatoshi
0
370
Ops-JAWS_Organizations小ネタ3選.pdf
chunkof
2
110
アジャイル脅威モデリング#1(脅威モデリングナイト#8)
masakane55
3
140
AWSLambdaMCPServerを使ってツールとMCPサーバを分離する
tkikuchi
1
1.8k
いつも初心者向けの記事に助けられているので得意分野では初心者向けの記事を書きます
toru_kubota
2
260
2025年春に見直したい、リソース最適化の基本
sogaoh
PRO
0
460
AI Agentを「期待通り」に動かすために:設計アプローチの模索と現在地
kworkdev
PRO
2
360
Zabbixチョットデキルとは!?
kujiraitakahiro
0
160
AIエージェントの地上戦 〜開発計画と運用実践 / 2025/04/08 Findy W&Bミートアップ #19
smiyawaki0820
25
8.4k
クォータ監視、AWS Organizations環境でも楽勝です✌️
iwamot
PRO
1
230
Featured
See All Featured
[Rails World 2023 - Day 1 Closing Keynote] - The Magic of Rails
eileencodes
34
2.2k
KATA
mclloyd
29
14k
Done Done
chrislema
183
16k
Site-Speed That Sticks
csswizardry
5
480
The Art of Delivering Value - GDevCon NA Keynote
reverentgeek
13
1.4k
Bootstrapping a Software Product
garrettdimon
PRO
307
110k
BBQ
matthewcrist
88
9.6k
Writing Fast Ruby
sferik
628
61k
Speed Design
sergeychernyshev
29
880
No one is an island. Learnings from fostering a developers community.
thoeni
21
3.2k
Principles of Awesome APIs and How to Build Them.
keavy
126
17k
Building an army of robots
kneath
304
45k
Transcript
URLCachingͷ • twitter:@toru_inoue • github:sassembla • Autoya͍ͬͯ͏Unity Framework ࡞ऀ •
࠷ۙIRIAMͬͭʔ৴αʔϏεͬͯ·͢ (͓ख͍తͳҙຯͰ)
Autoya/ URLCaching ࠓ͢͜ͱ
Unityͷৗࣝ AssetBundleͱ͔࡞Βͳ͍ͱ ΞηοτΛߋ৽Ͱ͖ͳ͍ɻ URLCachingɺ͜ͷ෦ʹ ઈົʹޮ͘ɻ
URLCaching
URLCaching ABҎ֎ͷσʔλΛDLͨ͠Γ͠ͳ ͔ͬͨΓͯ͠ʹΩϟογϡɺ దͳAssetͷܗͰར༻Ͱ͖Δ Autoyaͷ1ػೳɻ
URLCaching 1.Web͔ΒσʔλΛऔಘͯ͠ϑΝΠϧԽɺΩϟογϡ Web Device Binary (file cache) byte[ ] DL
store
URLCaching 1.Web͔ΒσʔλΛऔಘͯ͠ϑΝΠϧԽɺΩϟογϡ 2.͖ͳܕʹมͯ͠औΓग़͠ɺΦϯϝϞϦʹΩϟογϡ byte[ ] Device Unity Asset (on memory
cache) Binary (file cache) load convert
URLCaching 1.Web͔ΒσʔλΛऔಘͯ͠ϑΝΠϧԽɺΩϟογϡ 2.͖ͳܕʹมͯ͠औΓग़͠ɺΦϯϝϞϦʹΩϟογϡ 3.దͳ୯ҐͰύʔδͨ͠Γ 4.URLʹରͯ͠ΫΤϦͷมߋͰσʔλΛߋ৽Ͱ͖Δ https://somewhere/image.png?hash=e9e07ad Query
URLCaching 4.URLʹରͯ͠ΫΤϦͷมߋͰσʔλΛߋ৽Ͱ͖Δ https://somewhere/image.png?hash=e9e07ad
URLCaching 4.URLʹରͯ͠ΫΤϦͷมߋͰσʔλΛߋ৽Ͱ͖Δ https://somewhere/image.png?hash=e9e07ad https://somewhere/image.png?hash=kjas80a5 ಉ͡URLͰΫΤϦ෦Λม͑ΔͱɺΩϟογϡࡁΈͷ σʔλʹ͍ͭͯɺurl͔Βͷ࠶औಘΛߦ͏(ߋ৽)ɻ
API public static void Persist_URLCaching_Load<T>( string domain, string url, Func<byte[],
T> bytesToTConverter, Action<T> onLoaded, Action<int, string> onLoadFailed, Dictionary<string, string> requestHeader=null) where T : UnityEngine.Object ͜ͷϝιουҰൃͰɺURLCachingͷͯ͢Λ࣮ߦɻ
public static void Persist_URLCaching_Load<T>( string domain, string url, Func<byte[], T>
bytesToTConverter, Action<T> onLoaded, Action<int, string> onLoadFailed, Dictionary<string, string> requestHeader=null) where T : UnityEngine.Object urlͱ͔ byte[] to Tܕมࣜηοτ࣮ͯ͠ߦ →(ඞཁͳΒurl͔ΒσʔλΛDL) →Tܕσʔλͱͯ͠ඇಉظల։ɻ API
bytes => { var tex = new Texture2D(1, 1); tex.LoadImage(bytes);
var newSprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(.5f, .5f)); return newSprite; } Func<byte[], T> bytesToTConverter ྫ byte[]͔ΒSpriteΛੜͯ͠ฦ͢ͱ͔ͩͱ ͳײ͡ɻ
࣮༻ྫ ৴ऀը૾Ұཡ
࣮༻ྫ ৴ऀը૾Ұཡ ৴ऀ͞Μͨ͘͞Μ͍Βͬ͠ΌΔɻ ը૾ͷߋ৽৴ऀ͞Μଆɻ มߋ͕͋Δͨͼʹશ෦ABԽ͢Δ? Noͩɺ͠ΜͲ͍ɻ →URLCachingͰղܾɻ
࣮༻ྫ ࢹௌऀϥϯΩϯά
࣮༻ྫ ࢹௌऀϥϯΩϯά ϢʔβʔʹΞΠίϯͱ͔͋ͬͯ ͜Ε͕·ͨશһࣗ༝ʹߋ৽Ͱ͖Δɻ ͜͜ͰURLCachingɻ Ϣʔβʔ͕ը૾Λߋ৽͢Δͨͼ URLͷquery෦͕มΘͬͯɺ ͍͍ײ͡ʹը૾͕ߋ৽ɺΩϟογϡɻ
• ແਚଂʹσʔλ͕૿͑Δ • ແݶʹσʔλ͕ߋ৽͞ΕΔ • AssetBundleʹͨ͘͠ͳ͍/Ͱ͖ͳཻ͍ • APIͱ͔͔ΒURL͕Β͑Δ URLCaching͕͍ͯΔͱ͜Ζ
URLCaching͕͍ͯΔͱ͜Ζ Pros: ɾURL͕͋ΕΞηοτ͕औಘͰ͖Δ ɾΩϟογϡͰ͖Δ ɾABͷΑ͏ͳϏϧυෆཁ(ѹॖͱ͔͢ΔͳΒผ) ɾURLύϥϝʔλ࣍ୈͰߋ৽Ͱ͖Δ (AssetBundle <<< खܰ͞ͷน <<<
URLCaching)
URLCaching͕͍ͯΔͱ͜Ζ Cons: ɾURL͕ඞਢ(ͭ·Γ୭͔͕URLΛฦ͢ඞཁ͕) ɾల։࣌ʹͬͺϝϞϦ৯͏(࠷దͳABʹউͯͳ͍) ɾCRCνΣοΫͱ͔ແ͍ͷͰਓྗ(broken or not) ɾABͱಉ༷Unload͢Δͷਓྗ (AssetBundle >>>
࣮ߦޮͷน >>> URLCaching)
Happy URLCachingʂ
Unityͷ2017͋ͨΓ͔ΒՃ͞ΕͨAPIͰɺDownloadHandlerFile ͱ͍͏ͷ͕͋ͬͯɻ https://docs.unity3d.com/ScriptReference/Networking.DownloadHandlerFile.html URLCachingʹ͍ͬͯΔɻ ͜ΕΛ͏ͱɺUnityͷC#ϨΠϠΛ伵·ͣ͞ʹωΠςΟϒͷϑΝΠϧγεςϜʹରͯ͠μΠϨΫτʹ Web͔ΒDLͨ͠ϑΝΠϧΛੜͰ͖Δɻ ͭ·Γ Web -> C#
-> ϑΝΠϧγεςϜ Ͱͳ͘ɺ Web -> ϑΝΠϧγεςϜ ͱΔ͜ͱͰɺͳΜͱ͍͏͔ແବͳྗΛফͤΔɻ ͪͳΈʹϚδͰC#্ʹσʔλΛల։͠ͳ͍ͨΊɺWebRequestͷdataͱ͔Λಡ͏ͱ͢Δͱ Unsupported PlatformΤϥʔ͕ͰΔపఈͬΓɻ ಠࣗʹAssetBundleΛDL͢Δͷʹ͑Δɻ ͳʹΑΓUnity͕ϝϯςͯ͘͠ΕΔωΠςΟϒϨΠϠͷૢ࡞Λߦ͑ΔAPIͳͷͰɺ ࠓ·ͰʮUnityͰWeb͔ΒԿ͔ΛDL͢ΔͱσʔλͷίϐʔͰϝϞϦ͕ʙʯΈ͍ͨͳΛײͯͨ͡ਓʹ ͏͚ͬͯͭɻ ͓·͚:εςΩٕज़ʹ͍ͭͯ
͓·͚ͷ͓·͚ URLCachingCDNͱ͔Ͱ͑ΔTemporaryURLͷ ར༻αϙʔτ͍ͯ͠Δɻ ύοͱݴ͏ͱɺΩʔͱURLΛผʹ࣋ͭ͜ͱ͕Մೳɻ ΩʔͷΫΤϦ͕มΘͬͨΒɺಉ͡Ωʔʹରͯ͠ ผͷURL͔ΒσʔλΛDL͢Δɺͱ͍͏ڍಈ͕ Ͱ͖Δɻ