“Videogames are supposed to be fun”, but really, are they? As a whole new medium, games can and should provoke all rage of human emotions and reactions and question the boundaries of its language in every opportunity. Yet, videogames started as fun experiences and it is hard to break through this stigma. All theories researching the players’ engagement focus on fun or other positive emotions, which motivate the player to go on. Theory of fun, from Koster, or even the Nick Yee’s Motivation of Play are based on the positive feedback players encounter in games. But human psyche is much more than a bunch and happy experiences, how about sadness, guilt, apathy, grief, sorrow, regret or angst? Do they have a place in videogames?