Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
#1ReasonToBe
Search
Thais Weiller
March 02, 2017
Design
0
670
#1ReasonToBe
Why do you make games? Why did you start making them in the first place?
Thais Weiller
March 02, 2017
Tweet
Share
More Decks by Thais Weiller
See All by Thais Weiller
Bittersweet game design: Designing around negative emotions
thaisweiller
0
1.1k
Todo mundo pode jogar: Fazendo jogos diversamente ricos
thaisweiller
1
280
Anarquizando com o desenvolvimento de Jogos
thaisweiller
0
42
Team-Centric Game Development
thaisweiller
0
51
Todo mundo pode jogar!
thaisweiller
1
58
Menos é Mais [divertido!]
thaisweiller
5
230
Como divulgar seu jogo sem ter um rupy no bolso
thaisweiller
1
130
Introdução ao Level Design
thaisweiller
5
230
Other Decks in Design
See All in Design
decksh object reference
ajstarks
2
1.3k
不確実性の時代にみんなで試したFigma × MCP × Cursor ハンズオン
techtekt
PRO
7
910
企画を動かすデザイナーの思考!「広げて絞る」アプローチ。
hikidakan
0
180
FigmaのFigmaファイルから学ぶTips & Tricks
hilokifigma
0
690
7 Core Values of Round-L
wired888
0
2.1k
デフォルトの16:9(960*540px)のケース / Google Slide Size Test
arthur1
0
3.5k
Installing and Running decksh/pdfdeck
ajstarks
1
860
逆向きUIの世界 〜iOSアプリのRTL言語対応〜
akatsuki174
1
240
一次体験を起点にしたUX改善の取り組み / Direct Experience Driven UX Improvements
bitkey
PRO
0
200
Ana Cortes Visual Development Portfolio 2025
haruanleb
0
120
BXデザイン組織が挑んだスクラム 〜ブランドを育み、デザイナーを解放する変革の物語〜(Scrum Fest Mikawa 2025)
tadashiinoue
0
340
数理的アプローチで挑むスマホUIのデザイン改善:タップ成功率推定ツール「Tappy」の社内活用事例 / Improving Smartphone UI Design with a Mathematical Approach: In-house Use Case of the Tap Success Rate Estimation Tool "Tappy"
lycorptech_jp
PRO
0
850
Featured
See All Featured
How to Ace a Technical Interview
jacobian
280
24k
Become a Pro
speakerdeck
PRO
29
5.5k
The Illustrated Children's Guide to Kubernetes
chrisshort
48
51k
VelocityConf: Rendering Performance Case Studies
addyosmani
332
24k
Performance Is Good for Brains [We Love Speed 2024]
tammyeverts
12
1.2k
10 Git Anti Patterns You Should be Aware of
lemiorhan
PRO
657
61k
How to train your dragon (web standard)
notwaldorf
96
6.3k
Large-scale JavaScript Application Architecture
addyosmani
514
110k
Mobile First: as difficult as doing things right
swwweet
224
10k
The Art of Programming - Codeland 2020
erikaheidi
56
14k
Helping Users Find Their Own Way: Creating Modern Search Experiences
danielanewman
30
2.9k
Chrome DevTools: State of the Union 2024 - Debugging React & Beyond
addyosmani
7
890
Transcript
hi
I know we make games. but...
Why do you make games?
No, really.
Sometimes we can't make out what we are here for.
So stop and think. What do you really want from
making games?
Experiences
Feels
Emotions
Messages
Then...
are you making those games? Why?
Life can be really crappy.
Working in the game industry can suck really hard too
But no powerful experience is made out of thin air
You have a lot baggage as a playful and imperfect human. You have been through a lot. And survived. So...
So why not make a game about that shitty moment
in your life?
That nasty break up
That awful night
Your awful boss
The journey with a health condition
Direct this unhappiness into something good
As good as a game
The game you wanted to make
It won't be an easy journey It is not easy
to face your demons. It isn't a comfortable spot to be in.
It won't be an easy journey But it will also
be insightful. And besides yourself, you may also help others.
You are a game developer. Make Games.
@thaisweiller @joymasher