ϛϥϊʢΠλϦΞʣͷ࠷τϨϯσΟʔͰࠞࡶͨ͠γϣοϐϯάΤϦΞʹ͋Δ τοϓϨϕϧͷϑΝογϣϯళͰɺिؒʹΘͨͬͯߦΘΕͨେنͳ࣮ূݚڀ 8J'JσʔλͱυΞΧϯλʔʹؔ͢Δ͞ΒͳΔੳ͕ඞཁɻΠϯλϥΫςΟ ϒɾϥΠτͷӨڹ͕ɺࢲ͕ͨͪظͨ͠΄Ͳڧ͘ͳ͍ɻ Smart Lighting for Fashion Store Windows Paolo Cremonesi, Antonella Di Rienzo, Franca Garzotto, Luigi Oliveto, Pietro Piazzolla Department of Electronics, Information and Bioengineering, Politecnico di Milano via Ponzio 34, Milan https://dl.acm.org/doi/10.1145/2909132.2909259 AVI ‘16 1 C. Pettis. TechnoBrands: How to create & use” Brand identity” to market, advertise & sell technology products. iUniverse, 2001.
͕ؒ࣌ؒͷྜྷޫࡐྉΛ༻͢Δ͜ͱͰɺൃޫʗࣹͷϋΠϒϦουσ ΟεϓϨ ΠΛ࣮ݱ εϩʔσΟεϓϨΠͷίϯηϓτΛ࣮ূ͠ɺ࣮༻తͳԠ༻ͱղܾࡦΛݚڀ͍ͯ͠ ͘ ΑΓ͘ɺΑΓ੍ޚՄೳͳݮਰ࣌ؒΛ࣋ͭ৽։ൃͷφϊࡐྉλϯύΫ࣭Λ࠾༻ ͍ͨ͠ɻΞύʔνϟάϦϧʹྜྷޫͱܬޫΛࠞ߹ͨ͠৽͍͠ࡐྉΛ༻͍ͯɺ࣋ଓత ͳΧϥʔσΟεϓϨΠͷ࡞Λ͢Ͱʹ࢝Ί͍ͯΔɻ Photochromic Sculpture - Volumetric Color-forming Pixels Tomoko Hashida The University of Tokyo, Yasuaki Kakehi Keio University, Takeshi Naemura The University of Tokyo https://dl.acm.org/doi/10.1145/2048259.2048270 SIGGRAPH’11 SAAKES, D.ET.AL 2010. Slow Display In Proceedings of SIGGRAPH2010 Emerging Technologies 2010. HASHIDA, T. ET.AL. 2010. Photochromic Canvas: Drawing with Patterned Light In Proceedings of SIGGRAPH2010 Poster 2010. BARNUM, P. ET.AL. 2010. A Multi-Layered Display with Water Drops In Proceedings of SIGGRAPH2010 paper 2010. 2
ςϜɻ ϑΥτΫϩϛοΫࡐྉΛృͨ͠ࢴͷ্ͰܞଳܕϓϩδΣΫλʔΛֆචͷΑ͏ʹ ಈ͔͢ͱɺࡐྉͱӨޫ͕Ԡ͠ɺࢴͷ৭͕มԽ͢Δ ϓϩδΣΫλʔ͔Βরࣹ͞ΕͨޫʹԠ͠ɺࢴͷ৭͕มԽͨ͠ ϑΥτΫϩϛοΫࡐྉΛ࣮ੈք͚ͷΠϯλϑΣʔεʹల։͢Δ Photochromic canvas drawing with patterned light Tomoko Hashida The University of Tokyo, Yasuaki Kakehi Keio University, Takeshi Naemura The University of Tokyo https://dl.acm.org/doi/abs/10.1145/1836845.1836873 SIGGRAPH’10 OSADA, A.,TAKESHITA, S.,MIYAHARA, M. AND INAKAGE M. 2008. KAMI CHAT In Proceedings of Advances in Computer Entertainment Technology, 403. 3
ͷͰ͋Δ ੵΨϥε൘ʢʷDNʣΛDNִؒͰຕੵͨ͠ϓϩτλΠϓγεςϜ Λߏங ΑΓෳࡶͳࢵ֎ઢύλʔϯͷӨ੍ޚΛࢦ͠ɺʮσδλϧɾϚΠΫϩϛϥʔɾ σόΠεʯΛ༻͍ͨࢵ֎ઢϓϩδΣΫλʔͷ։ൃΛ͍ͨ͠ɻଠཅޫΛޫݯͱ͠ ͯɺ֎ʹେنͳϑΥτΫϩϛοΫூࠁΛ࡞Γ͍ͨɻ Slow Display Daniel Saakes Kevin Chiu Tyler Hutchison Biyeun M. Buczyk Naoya Koizumi Masahiko Inami Ramesh Raskar Camera Culture MIT Media Lab Delft University of Technology Keio University / JST ERATO https://dl.acm.org/doi/10.1145/1836821.1836843 SIGGRAPH’10 5 ͳ͍
ͱͳ͘ɺ؆୯ʹίϯςϯπΛ࡞͢Δ͜ͱ͕Ͱ͖Δ ϓϩδΣΫλʔɺΧϝϥɺෳͷઢܗణԼϚχϗʔϧυΛಉظͤͨ͞ ࠷େͭͷϨΠϠʔΛ࣋ͭσ ΟεϓϨΠΛσϞϯετϨʔγϣϯ ͍͔ͭ͘ͷϨΠϠʔ͔͍࣋ͬͯ͠ͳ͍͜ͱ੍͕ݶͰ͋ΔɻΑΓਖ਼֬ͳυϩοϓ੍ ޚඞཁͰ͋Δɻ A multi-layered display with water drops Daniel Saakes Kevin Chiu Tyler Hutchison Biyeun M. Buczyk Naoya Koizumi Masahiko Inami Ramesh Raskar Camera Culture MIT Media Lab Delft University of Technology Keio University / JST ERATO https://dl.acm.org/doi/10.1145/1833349.1778813 SIGGRAPH’10 LEE, C., DIVERDI, S., AND HO ̈ LLERER, T. 2007. An immaterial depth-fused 3D display. In ACM Symposium on Virtual Reality Software and Technology. ARAKI, T., KAWAMATA, F., OGINO, M., MIYAGAWA, H., KA- MATA, T., WATANABE, M., AND MIYASHITA, K. 1991. US Patent 5,067,653: Screen forming apparatus and method. BARNUM, P. C., NARASIMHAN, S. G., AND KANADE, T. 2009. A projector-camera system for creating a display with water drops. In IEEE International Workshop on Projector-Camera Systems. 6
'PH4DSFFOͷִؒΛ͛ɺࣼΊʹஔ͢Δ͜ͱͰɺ%ޮՌΛ࣮ݱͨ͠ ϓϩτλΠϓγεςϜͷඇެࣜͳςετʹΑͬͯɺظ௨Γͷ%֮Λ࣮γες ϜͰ͋Δ͜ͱΛ֬ೝͨ͠ɻ༧උతͳϢʔβʔௐࠪʹΑͬͯɺҰൠԽ͞Εͨ%'%ख ๏ͷ༗ޮੑ͕ɺཱ֬͞Εͨ%'%ͷ݁ՌͱಉͰ͋ͬͨɻ ϨδετϨʔγϣϯΤϥʔͷͨΊɺཱମࢹͷ%࣮ʹୡ͍ͯ͠ͳ͍ An Immaterial Depth-Fused 3D Display Four Eyes Laboratory Computer Science Department University of California https://dl.acm.org/doi/10.1145/1315184.1315221 VRST’07 7 SUYAMA, Y. I., TAKADA, H., NAKAZAWA, K., HOSOHATA, J., TAKAO, Y., , AND FUJIKADO, T. 2004. Evaluation of visual fatigue relative in the viewing of a depth-fused 3D display and 2D display. In Proceedings of the International Display Work-shops.
ʢ4-.ʣͱݺΕΔޫֶσόΠεΛ༻͍ͯɺޫઢͷҐ૬Λมߋ͠ɺׯবʹجͮ͘ ༷ʑͳۭؒͷޫΛੜͨ͠ Ϩʔβʔͷൃੜͱ੍ޚɺ͓Αͼൽෘͷμ ϝʔδʹؔ͢Δ࣮ݧ Ϩʔβʔ༠ىϓϥζϚʹযΛ͕ͯͨɺܬޫΩϟϏςʔγϣϯͳͲଞͷൃޫ ٕज़ʹಉ͡ߟ͕ద༻Ͱ͖Δ Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields YOICHI OCHIAI University of Tsukuba KOTA KUMAGAI Utsunomiya University TAKAYUKI HOSHI Nagoya Institute of Technology JUN REKIMOTO The University of Tokyo and SATOSHI HASEGAWA and YOSHIO HAYASAKI Utsunomiya University https://dl.acm.org/doi/10.1145/2850414 SIGGRAPH’20 ͍ͬͺ͍͋Δ͔ΒׂѪ 9
৭Λૉૣ੍͘ޚ͢Δ ۭؾೖ࣌ؒʹΑΔαΠζͱ৭ͷมԽʹ͍ͭͯௐࠪͱ$0-03*4&γεςϜ༻ʹ࡞ ͨ͠ΤϥετϚʔͷٱੑςετ ըૉΛΒ·ͤΔͷʹ͕͔͔࣌ؒΔɻλον͚ͩͰͳ͘ɺϓογϡͳͲ͞·͟· ͳೖྗܗଶΛಡΈऔΕΔΑ͏ʹ͍ͨ͠ɻؾѹͷࠩΛೖྗʹར༻͍ͨ͠ɻ COLORISE: Shape- and Color-Changing Pixels with In fl atable Elastomers and Interactions Juri Fujii Takuya Matsunobu Yasuaki Kakehi , Keio University https://dl.acm.org/doi/abs/10.1145/3173225.3173228 SIGGRAPH’20 10 David Holman and Roel Vertegaal. 2008. Organic user interfaces: Designing computers in any way, shape, or form. Communications of the ACM 51, 6: 48–55. https://doi.org/10.1145/1349026.1349037
&NFSHJOH5FDIOPMPHJFTࣾͷ୯҆ఆͳײޫࡐྉͱۙࢵ֎ઢϓϩδΣΫλʔΛجʹ ։ൃ͍ͯ͠Δ छྨͷόΠεςʔϒϧαʔϞΫϩϛοΫΠϯΫΛςετ ըૉີ৭࠶ݱੑͳͲɺ͍͔ͭ͘ͷݶք͕͋Δ Shader Printer Daniel Saakes JST erato Masahiko Inami JST erato Keio University Takeo Igarashi JST erato Tokyo University Naoya Koizumi Keio University Ramesh Raskar MIT https://dl.acm.org/doi/abs/10.1145/2343456.2343474 SIGGRAPH’12 HOLMAN, D., AND VERTEGAAL, R. 2008. Organic user interfaces: designing computers in any way, shape, or form. Commun. ACM 51 (June), 48–55. 12
ϨʔβʔΧολʔʹجͮ͘ύΠϓϥΠϯ͔Β࡞ ٕज़ධՁͰɺγϛϡϨʔγϣϯͷ݁Ռͱɺ࣮ࡍʹ࡞ͨ͠୯७ͳزԿֶ༷ ͷαϯϓϧͷಈ࡞͕Ұக͢Δ͜ͱΛ֬ೝ ࢢൢͷஔͰ࣮ݱՄೳͰ͋ΔҰํɺࡐྉ͕յΕ͍͢ɻଓ͞Εͨଟߏ ަࠩɺݱ࣌Ͱઃܭ͢Δ͜ͱͰ͖ͯɺγϛϡϨʔγϣϯ͢Δ͜ͱͰ ͖ͳ͍ Venous Materials: Towards Interactive Fluidic Mechanisms Hila Mor Tianyu Yu Ken Nakagaki Benjamin Harvey Miller Yichen Jia Hiroshi Ishii, MIT Media Lab Tsinghua University MIT Mechanical Engineering MIT School of Architecture Cambridge, MA Beijing, China https://dl.acm.org/doi/abs/10.1145/3313831.3376129 CHI’20 13 Lining Yao, Ryuma Niiyama, Jifei Ou, Sean Follmer, Clark Della Silva, and Hiroshi Ishii. 2013. PneUI: pneumatically actuated soft composite materials for shape changing interfaces. In Proceedings of the 26th annual ACM symposium on User interface software and Technology. ACM, 13–22.
ࡱӨͨ͠ը૾Ͱ੍ޚ͞ΕͨΨϧόϊεΩϟφʔ͔ΒϨʔβʔޫΛরࣹͯ͠ɺαʔ ϞΫϩϛοΫΠϯΫͷہॴతͳ৭Λফ͍ͯ͠ΔɻϑΥτΫϩϛοΫࡐྉΛృ͠ ͨ༻ࢴʹ67ϓϩδΣΫλʔ͔Β67ύλʔϯΛӨ͠ੜ͍ͯ͠Δɻ खॻ͖จࣈγεςϜͷछྨͷରܕΞϓϦέʔγϣϯΛ։ൃͯ͠ݕূ ͳ͍ Hand-rewriting: automatic rewriting like natural handwriting Tomoko Hashida The University of Tokyo Kohei Nishimura The University of Tokyo Takeshi Naemura The University of Tokyo https://dl.acm.org/doi/abs/10.1145/2342896.2343030 SIGGRAPH’12 14 NISHIMURA, K., KIM, J., AND NAEMURA, T. 2012. AR-eLaser: Erasable Handwriting Interface with Paper and Pen, Submitted to SIGGRAPH2012 Talks
ଟ৭ϘϦϡʔϜσΟεϓϨΠΛ࡞ͯ͠ݕূ δΣενϟʔλϯδϒϧͳೖྗͱ࿈ಈͤ͞Δ͜ͱͰɺΠϯλϥΫςΟϒͳσΟ εϓϨΠΛ࣮ݱ͍ͨ͠ BelliesWave: Color and Shape Changing Pixels Using Bilayer Rubber Membranes Fuka Nojiri Yasuaki Kakehi Keio University https://dl.acm.org/doi/10.1145/2614217.2633390 SIGGRAPH’14 15 FOLLMER, S., LEITHINGER, D., OLWAL, A., HOGGE, A., AND ISHII, H. 2013. inForm: Dynamic physical affordances and constraints through shape and object actuation. In Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, ACM, 417–426.
Մม߶ੑϨϯμϦϯάͱɺλονλϯδϒϧΠϯλϥΫγϣϯʹΑΔϦΞ ϧλΠϜϢʔβೖྗ ໊ͷํʹͬͯΒͬͯఆੑతͳϑΟʔυόοΫΛͯ͠Βͬͨ ʮ%Ϟσϧૢ࡞ʯΞϓϦέʔγϣϯͰɺίϯςϯπͱ6*ཁૉ͕ཧతʹॏͳ Γ߹͏͜ͱʹۤ࿑ͤ͞ΒΕΔ inFORM: Dynamic Physical Affordances and Constraints through Shape and Object Actuation Sean Follmer Daniel Leithinger Alex Olwal Akimitsu Hogge Hiroshi Ishii MIT Media Lab https://dl.acm.org/doi/10.1145/2501988.2502032 UIST’13 16 Rekimoto, J., Ullmer, B., and Oba, H. Datatiles: a modular platform for mixed physical and graphical interactions. In CHI ’01, ACM (2001), 269–276.
ϑϦοΧʔɺӨɺճసͳͲͷཁૉͷΈ߹ΘͤʹΑΓɺԁ൫ͷճసͷ ҧ͍Λೝࣝ͠ɺ৭࠼๛͔ͳදݱ͕Մೳ αΠΫϩϯσΟεϓϨΠͷϓϩτλΠϓΛ࡞ͬͯݕূͨ͠ ίετͰ૿ઃͰ͖ɺݸਓͱपғͷίϛϡχέʔγϣϯΛಛ͚ͮΔ͜ͱ͕Ͱ͖ ΔͨΊɺݐͷ০ʹద͍ͯ͠ΔFUD The Cyclone Display: Rotation, Re fl ection, Flicker and Recognition combined to the pixels. Yoichi Ochiai* and Hiromu Takai* *University of Tsukuba, School of Information Science, College of Media Arts, Science and Technology https://dl.acm.org/doi/10.1145/2048259.2048275 17 ͳ͍
݁ՌΛՄࢹԽͰ͖Δ 6OJUZ%Ͱ։ൃ͠ɺҰൠతʹ༻Ͱ͖Δ73ͷ)5$7*7&Λ༻͍ͯ͠Δ ༷ʑͳөը੍࡞ͷόοΫάϥϯυΛ࣋ͭࢀՃऀͷߦಈΛ؍͠ɺϑΟʔυόο ΫΛಘΔ࣮ݧΛͨ͠ ζʔϜΠϯΞτɺԞߦ͖ํͷ੍ޚɺυϦʔيಓ্ͷλΠϛϯάΛΑΓਖ਼֬ ʹ੍ޚ͢ΔͳͲͷػೳͷཁ͕͋Δ Design and Evaluation of Multiple Role-Playing in a Virtual Film Set I-Sheng Lin, Tsai-Yen Li Computer Science Dept. National Chengchi Univ. Taipei, Taiwan Quentin Galvane INRIA Rennes, France Marc Christie IRISA, University of Rennes Rennes, France https://dl.acm.org/doi/10.1145/3284398.3284424 C.-H. Chen and T.-Y. Li. 2012. Context-aware Camera Planning for Interactive Storytelling. InProc. of 2012 Ninth International Conference on Computer Graphics, Imaging and Visualization, pp.43-48. 18
ͷػೳͰͳ͘ɺඒ͠͞ͱ͍ͬͨײੑతͳͷʹϑΥʔΧεͯ͠ௐࠪͨ͜͠ͱ ࢹ֮োͷࣄऀʹΠϯλϏϡʔͨ͜͠ͱ ΠϯλϏϡʔΛ·ͱΊͯߟͨ͠ બͼͷΞΫηγϏϦςΟʹ՝͕ଟ͍͜ͱ͕Θ͔ͬͨ Fashion for the blind: a study of perspectives Michele A. Burton University of Maryland Baltimore County https://dl.acm.org/doi/10.1145/2049536.2049625 No Figures 20 ͳ͍
ͱ͕Θ͔ͬͨ ڧௐײͱखͷͷؔΛରʹͨ͜͠ͱ σδλϧϏσΦϨίʔμʔͱ࣍ݩҐஔηϯαʔΛ༻͍ͯɺͭͷʢ͍ɺී ௨ɺ͍ʣͰจͷखΛهͨ͠ खʹؔ࿈ͨ͠खͷಈ͖ͷมԽʹ͍ͭͯੳ खͷͷมԽʹԠͯ͡Ҡಈڑ͕มԽ͢ΔखΞχϝʔγϣϯγεςϜΛ։ ൃ͠ɺखͷͷΈ͕มԽ͢ΔγεςϜͱൺֱ͍ͨ͠ɻࢀՃऀωΠςΟϒαΠ φʔ໊ͷΈͰ͋ΔͨΊɺΑΓଟ͘ͷσʔλͰੳ͢Δඞཁ͕͋Δɻ Analysis of Hand Movement Variation Related to Speed in Japanese Sign Language Yuta Yasugahira Yasuo Horiuchi Shingo Kuroiwa Chiba University, Graduate School of Advanced Integration Science https://dl.acm.org/doi/pdf/10.1145/1667780.1667849 21 K. Kamata, T. Sato, H. Yamamoto, and S. D. Fischer. 2002. Effect of Signing Rate on Temporal Structures in Japanese Sign Language Sentences. Journal of ITE, Vol. 56, No. 5, (Mar.2002), 872-876. [In Japanese]
ͨͤΔͨΊʹɺ/'$Λར༻ͨ͠ɻ εΫϦʔϯҹͰճ࿏Λ࣫ثʹຒΊࠐΈɺಋిੑϖʔετΛ༻ͯ͠০ύλʔ ϯ/'$Λ࡞ͬͨɻ ΞϯςφڞৼपͷଌఆɺϑΝϯΫγϣϯδΣωϨʔλͱΦγϩείʔϓ ଓ͠ిѹΛ؍ଌͨ͠ɻ-(/FYVTεϚʔτϑΥϯͱ/'$5PPMTΛ༻͍ͯɺ͜ΕΒ ͷλάͷॻ͖ࠐΈɺಡΈग़͕͠ՄೳͰ͋Δ͜ͱΛ֬ೝͨ͠ɻ εΫϦʔϯҹػͷ੍ʹΑΓΞϯςφαΠζʹ੍ݶɻృΓ௵͠ɺೖΕࢠɺυο τͳͲͷෳࡶͳύλʔϯ༻Ͱ͖ͳ͍ɻΞϯςφมखॱΛΞϓϦʹ࣮ͯ͠ ࣗಈԽ͍ͨ͠ɻ/)$ΞϯςφΛڅిʹ͍͍ͨɻࣘֆΈ͍ͨʹۚคͰΞϯςφ ࡞Γ͍ͨɻ Japanese Patterns as NFC Antennas for Interactive Urushi-ware Keita Saito, Takuto Nakamura, Kazushi Kamezawa, Ryo Ikeda, Yuki Hashimoto, Buntarou Shizuki University of Tsukuba Tsukuba, Ibaraki, Japan https://dl.acm.org/doi/abs/10.1145/3374920.3374952 22 Y. Suzuki, T. Wakamiya and M. Rogers, “Urushi Musi- cal Interface, 2010”, http://yurisuzuki.com/works/ urushi- musical- interface/
ϝʔδΛड͚͍͕͢ɺ࣫Խֶతͳ߅ྗ͕͋ ΔɻػցతͳࡐྉআڈͰͳ͘ɺԽֶԠΛར༻ͨ͠ඇ৮ϓϩηεͰ͋Δͨ ΊɺΤωϧΪʔޮ͕ߴ͍ɻ ࣫ͷࢵ֎ઢʹର͢ΔײΛར༻͍ͯ͠Δ রࣹεϙοτܘΛมԽͤ͞ɺ67রࣹʹΑΔ࣫ͷ༹ղྔͷӨڹΛௐΔ࣮ݧ ˠ࣫ͷ༹ղྔɺࢵ֎ઢͷڧ͞ͱরࣹྔʹਖ਼ൺྫ ΑΓਫ਼ີͳ࣫ͷՃΛߦ͏ͨΊʹɺ࣮ݧڥͷվળΛߦ͍͍ͨɻ࣫ͷࢼ࡞ճ࿏Λ ࡞ΔͨΊʹɺଟճ࿏ઃܭͷͨΊͷಋిੑ࣫ද໘ͷཱ֬ΛࢼΈ͍ͨɻ8J'Jσʔ λͱυΞΧϯλʔʹؔ͢Δ͞ΒͳΔੳ͕ඞཁɻΠϯλϥΫςΟϒɾϥΠτͷ Өڹ͕ɺࢲ͕ͨͪظͨ͠΄Ͳڧ͘ͳ͍ɻ Urushi-based Electronic Circuit: Study on Characteristic of Urushi’s Dissolution by Ultraviolet Light Paolo Cremonesi, Antonella Di Rienzo, Franca Garzotto, Luigi Oliveto, Pietro Piazzolla Department of Electronics, Information and Bioengineering, Politecnico di Milano via Ponzio 34, Milan https://www2.ia-engineers.org/Journal_E/index.php/jiiae/article/view/86 23 K. Yotsuyanagi, “Urushi I (Japanese)”, HOSEI UNIVER- SITY PRESS, 2006.
ͤɻ "CPEF1IPUPTIPQͰ-BCύϥϝʔλΛଌఆ͠৭ࠩΛൺֱͨ͠Βɺฏํηϯν ϝʔτϧఔͷେ͖ͳύλʔϯΛ۩ମతʹඳը͢Δ߹ɺϨʔβʔํࣜΑΓ 67ϥϯϓͷํ͕ߴʹඳըͰ͖ͨɻ ϨʔβʔγεςϜͷྫྷ٫੍ޚͷํ๏Λઃܭ͠ɺ৭࣫Λ༻͍ͨ͠ɻ͜ͷԽֶ ԠඇՄٯੑͰ͋ΔͨΊɺ༷Λඳ͘͜ͱͰ͖ͯɺͦΕΛݩʹ͢͜ͱ Ͱ͖ͳ͍ɻ A design method to surface of Japanese lacquer by UV projection for diy fabrication Naoya KOIZUMI, Takeshi NAEMURA The University of Tokyo 7-3-1 Hongo, Bunkyo-ku, Tokyo, JAPAN Yuki HASHIMOTO University of Tsukuba 1-1-1 Tennodai, Tsukuba, Ibaraki, JAPAN https://dl.acm.org/doi/10.1145/2663806.2663827 ACE ‘14 24 HashidaT.,NishimuraK.andNaemuraT.Hand-rewriting: automatic rewriting like natural handwriting. In ACM SIGGRAPH 2012 Emerging Technologies, Article No. 10, ACM Press (2011), 1 page.
ܳʹجͮ͘Ξϓϩʔν͕)$*ʹ͓͚Δ৽͍͠ܗͷࣝΛ୳ٻ͢ΔػձΛ ͲͷΑ͏ʹఏڙ͢Δ͔ʹ͍ͭͯٞͨ͠ ηωοτͷࡾׂϞσϧʮϩʔΧϦθʔγϣϯʯʮΫΤενϣχϯάʯʮΦʔϓ χϯάʯͷ֦ு൛Λಋೖ͠ɺMBOBHBOͱ'SBOLKBFSʹΑΔ#BNCPP8IJTQFSɺ ,VSCBLͱ1PTDIʹΑΔ4UJDIJOH8PSMETɺ8IJUFʹΑΔ)BNFGBSFST,JTUΛੳ ٞͨ͠ Understanding Craft-Based Inquiry in HCI Naoya KOIZUMI, Takeshi NAEMURA The University of Tokyo 7-3-1 Hongo, Bunkyo-ku, Tokyo, JAPAN Yuki HASHIMOTO University of Tsukuba 1-1-1 Tennodai, Tsukuba, Ibaraki, JAPAN https://dl.acm.org/doi/10.1145/3196709.3196750 DIS’18 3JDIBSE4FOOFUU5IFDSBGUTNBO:BMF6OJWFSTJUZ1SFTT /FX)BWFO (MFOO"EBNTPO5IJOLJOHUISPVHIDSBGU#FSH0YGPSE 25 ͳ͍