TECHNOLOGIES JAPAN εΫϦϓτΛซ༻͢Δέʔεͷྫ ࠶ੜɾҰ࣌ఀࢭɾύϥϝʔλͷมߋ w 1MBZ0O"XBLFϑϥάΛཱͯͳ͍ݶΓɺύʔςΟΫϧ࠶ੜ͠ͳ͍ɻ࠶ੜɺҰ࣌ఀࢭɺ࠶։ͳͲͷίϯτϩʔ ϧجຊతʹ֎෦ͷεΫϦϓτ͔Βߦ͏͜ͱʹͳΔɻ6OJUZ·ͰεΫϦϓτ͔ΒΞΫηεͰ͖ͳ͍ύϥ ϝʔλ͕ଟଘࡏ͍͕ͯͨ͠ɺͰ΄ͱΜͲͷมΛίϯτϩʔϧͰ͖ΔΑ͏ʹͳͬͨɻ ͦͷଞ࣌ؒʹର͢Δॾʑ w ૣૹΓεϩʔ࠶ੜ͍ͨ͠߹ 1BSUJDMF4ZTUFN4JNVMBUF ͷҾʹσϧλ λΠϜʹมߋΛ༩͑ͨΛऔΔ͜ͱͰ࣮ݱ͢ Δɻ w ·ͨɺϙʔζதͳͲʹλΠϜεέʔϧΛؾʹ ͤͣʹಈ͔͍ͨ͠߹ಉ༷ɻӈλΠϜε έʔϧΛແࢹ͢Δྫɻ float lastTime; void Start () { lastTime = Time.realtimeSinceStartup;
}
void Update () {
float deltaTime = Time.realtimeSinceStartup - lastTime; particle.Simulate(deltaTime, true, false);
lastTime = Time.realtimeSinceStartup;
}