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I'll gladly pay you Tuesday for a hamburger tod...

Jack Moffett
October 22, 2016

I'll gladly pay you Tuesday for a hamburger today: Managing UX Debt

This talk was given at Midwest UX 2016 in Louisville.

Jack Moffett

October 22, 2016
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  1. I’ll gladly pay you Tuesday for a hamburger today. Managing

    UX Debt Jack Moffett Manager App Development – GUI Inmedius, a Boeing Company @jackmoffett jackmoff[email protected] designaday.tumblr.com
  2. UX debt is the accumulation of decisions made during design

    and development that negatively impact the users of a product or service. Photo by Trey Guinn
  3. Acquisition UX should be involved in evaluation of products considered

    for acquisition. Document the debt as soon as acquisition occurs, and track it.
  4. Outsourcing UX should collaborate closely with contractors. Set clear expectations

    at the outset. Schedule regular quality checks and involvement from all parts or your team: design, development, testing, and management.
  5. Neglect Put processes in place that assure awareness of development

    efforts. Team dynamics are hugely important.
  6. Neglect Put processes in place that assure awareness of development

    efforts. Team dynamics are hugely important. Resist the urge to turn a blind eye to things you don’t feel like working on.
  7. unIntentional Debt Mistakes and laziness Lack of design Lack of

    empowerment Separation of design & dev Too many cooks
  8. unIntentional Debt Mistakes and laziness Lack of design Lack of

    empowerment Separation of design & dev Too many cooks Customer inefficiencies
  9. Perform A UX Debt Inventory Use the product. Take notes.

    Better yet, have a teammate take notes. Then switch.
  10. Perform A UX Debt Inventory Use the product. Take notes.

    Better yet, have a teammate take notes. Then switch. Validate it by observing and talking with users.
  11. Perform A UX Debt Inventory Use the product. Take notes.

    Better yet, have a teammate take notes. Then switch. Validate it by observing and talking with users.
  12. Expose Your Team “It seems that six weeks was the

    bare minimum for a two-hour exposure dose. The teams with members who spent the minimum of two hours every six weeks saw far greater improvements to their design’s user experience than teams who didn’t meet the minimum.” – Jared Spool
  13. Expose Your Team “It seems that six weeks was the

    bare minimum for a two-hour exposure dose. The teams with members who spent the minimum of two hours every six weeks saw far greater improvements to their design’s user experience than teams who didn’t meet the minimum. And teams with more frequent exposure, say two- hours every three weeks, saw even better results.” – Jared Spool
  14. 4 UX Debt Categories Technical Back End Front End Performance,

    Database, Security Browser Version Support Outdated HTML/Frameworks Poor Coding Practices
  15. 4 UX Debt Categories Technical Functional Behavioral Visual UI Chrome

    Iconography Consistency Fashion Branding Copywriting
  16. Addressing UX Debt Declare bankruptcy People think focus means saying

    yes to the thing you’ve got to focus on. But that’s not what it means at all. It means saying no to the hundred other good ideas that there are. You have to pick carefully. I’m actually as proud of the things we haven’t done as the things I have done. Innovation is saying “no” to 1,000 things. Steve Jobs
  17. Step 1: a. Severity & Impact b. Estimated Time to

    Address c. Responsible Party Prioritization
  18. Step 1: a. Severity & Impact b. Estimated Time to

    Address c. Responsible Party Prioritization
  19. Thank you! Jack Moffett Manager App Development – GUI Inmedius,

    a Boeing Company @jackmoffett jackmoff[email protected] designaday.tumblr.com