a ci a l expressions into individu a l muscle movements, c a lled " a ction units" th a t c a n be combined to cre a te a wide r a nge of f a ci a l expressions. Facial Ac ti on Coding System, 46 ac ti ons (plus head movements). 6
Contour and region harmonic features for sub-local facial expression recognition. Journal of Visual Communication and Image Representation. Volume 73. 2020. doi.org/10.1016/j.jvcir.2020.102949.
whole body a s a medium for eng a gement with digit a l environments. • Theoretic a l b a sis: physic a l sp a ce, a nd soci a l context in sh a ping hum a n inter a ctions • Immersive Computing, (VR/AR) - users feel fully present • A ff ective Computing - Physical actions c a n gener a te emotion a l st a tes; f a ci a l expressions can enh a nce soci a l a nd emotion a l eng a gement also • The Sensorimotor Loop: body’s movement provides feedback that shapes perception and decision-making. 30
h a ve built-in full-body tr a cking, but Met a introduced AI- b a sed body tr a cking solutions. • Upper-Body Estim a tion: Using h a nd tr a cking + he a d movement, the system infers the position of shoulders, elbows, a nd torso. • Inverse Kinem a tics (IK): AI predicts the position of hidden body p a rts (like elbows) b a sed on h a nd a nd he a d movement p a tterns. • VR a pplic a tions use IK models to simul a te full-body motion with limited tr a cking points. 31
(lower-body movements a re not n a tively c a ptured). • Uses AI inference to a pproxim a te w a lking a nd sitting poses. • Some VR a pps require extern a l tr a ckers (like Vive tr a ckers) or Kinect-like c a mer a s for full-body motion. • Extern a l a ccessories: w a ist a nd foot sensors for more precise tr a cking. 32
left Move the circle left • Look right Move the circle right • Look up Move the circle up • Look down Move the circle down • Raise left hand Change circle color to red (e.g., “select”) • Raise right hand Change circle color to blue (e.g., “highlight”) • Lean forward (bend down) Shrink the circle (closer interaction) • Stand up straight Expand the circle (broader interaction)
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