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1.Learning to Simulate Dynamic Environments with GameGAN,
Seung Wook Kim et al. (NVIDIA et al.) [CVPR'20] (Cited by:123 )
2.Diffusion for World Modeling: Visual Details Matter in Atari,
Eloi Alonso et al. (University of Geneva et al.) [NeurIPS'24 (Spotlight)]
(Cited by:6)
3.Diffusion Models Are Real-Time Game Engines,
Dani Valevski et al. (Google Research et al.) [ICLR'25 Submission] (Cited by:8)