This is the English translation of CEDEC2025 "Creating UI with Houdini".
This document describes how to create a UI using Houdini.
The workflow involves creating the UI mesh with Houdini SOPs, laying out the UI with Houdini LOPs, and exporting it as USD.
The game runtime loads the USD and renders the UI.
This method allows for 3D rendering of the UI, enabling the creation of UI elements that were previously impossible with traditional 2D UI.
Additionally, since Houdini uses procedural workflows, it can automatically generate localized UI elements for each language.