layout and buildings generation Implement a variety of algorithms, starting with the basic L-systems and then iterating with increasing complexity Develop a simple shape grammar (or DSL) and interpreter to enable quick implementation and testing of various building generation algorithms Implement a modular framework to facilitate parallel development of macro and micro algorithms Evaluate fitness of different approaches in context of real- time applications Compare the visual results against other well-developed city generators, such as CityEngine and CityBuilder scale
algorithm switching, visualising the effects A separate scene (or zoomed-in view), showing real-time buildings generation for the mainly qualitative data practical
comparisons of generated road layouts and buildings vs. real maps and photographs Visual comparisons against famous city generators Evaluate the flexibility and scalability of implemented shape grammars Memory footprint profiling for the mainly qualitative data evaluative