interaction preferences, choices should be provided. For example, software might allow a user to interact via keyboard commands, mouse movement, a digitizer pen For example using Tab to go to the next FocusNode Place the user in control
interaction to be customized. Users often find that they perform the same sequence of interactions repeatedly. It is worthwhile to design a “macro” mechanism that enables an advanced user to customize the interface to facilitate interaction. Place the user in control
on a real-world metaphor. For example, a bill payment app uses void check for auto deposit, we need a picture of void check explaining the information’s numbers to guide users through the process. This enables the user to rely on well-understood visual cues, rather than memorizing an arcane interaction sequence. Reduce the User’s Memory Load
design problems, ensuring a consistent and user-friendly experience. User Interface Design Patterns Common Design Issues: • Response Time. Length (too long) and Variability (a consistent 1-second response time is preferable to a response that varies from 0.1 to 2.5 seconds) • User Help Facilities. Interactive systems should provide online help facilities to enable users to resolve issues without leaving the interface. • Error Handling. Describe the problem in understandable terms and Provide constructive advice for recovery.
goals are documented across component pages and guidelines. Understanding your product’s accessibility can enhance usability for all users, including those with low vision, blindness, hearing impairments, cognitive impairments, motor impairments, or situational disabilities (such as a broken arm). Guidelines for accessibility include: • Following accessibility standards (e.g., W3C guidelines). • Ensuring high contrast for readability (Will discuss later for Material)
user interfaces for different locales and languages involves more than just translation. It requires designing “globalized” software with localization features for specific markets. Techniques used include: • Extracting text strings from the code into resource files. • Designing layouts that can accommodate different text lengths and directions. • Translating text strings into the target language. • Adapting date, time, and number formats to the target locale. • Adjusting graphical elements to be culturally appropriate. Don’t use Padding to have a consistent ltf and rtl!
interfaces that are visually appealing, consistent, and accessible. The core principles include: • User-Centered Design: Focus on user needs and preferences. • Consistency: Maintain uniformity in design elements and interactions across the app. • Responsive and adaptable layouts: Adapt layouts to compact, medium, expanded, large, and extra-large window size classes that be responsive to any device such as desktop, foldable, mobile Material Design
Focus Nodes • Use SeedColor • Consider dynamic color from user chosen color • In case of custom colors, use tools to make sure contrast ratio is ok • Use flexible components for Magnifiers that change size to fit their content • Don’t hard code anything, text, color, size, style, instead first make sure your custom UIs respect the rules and then use theming and reusable components
use, It’s not only about beauty, third rule (Reduce the User’s Memory Load: The visual layout of the interface should be based on a real-world metaphor): • Purposeful Motion: Enhances user interactions by providing feedback and maintaining continuity. • Natural and Responsive: Motion should feel natural and responsive, mimicking real-world physics. • Expressive and Efficient: Motion should be expressive but not distract from functionality. Don’t use motions without any purpose or to make your application more complicated!
Rules when you create UI + Use responsive and adaptive components in mind if you develop for multi-platforms Don’t hard code any texts and style Summary + + +